Solo against Tyler
Solo against Tyler for PDX.
Setup
Use the 2-player supply: four destinations in each of eight stacks, two planes of each size and four face-up ads. You go first. Give Tyler one small, one medium and one large gate. Use the two Solo Dice. Tyler may also join a 2- or 3-human game.
Tyler’s turn
Roll both dice and resolve the office die first, then the destination die. Tyler does not reserve destinations, use suitcases or manage Service Tokens. Skip an unavailable action.
Office die
A plane result moves the first runway plane to the back. An office result takes the indicated top office into one of Tyler’s three private slots; when those are full, place it above the Terminal. If all office slots are full, skip this action.
Destination die
Take the highest-scoring top destination of the indicated haul size that fits Tyler’s gates. Include the points its services add to private-office scoring; ignore potential ad points. Resolve ties left to right, then top to bottom. Use a larger permitted gate when the matching gate is full. If no gate can hold it, Tyler forfeits the tile and ends the turn.
Tyler receives an Activity Token from an activity destination and has no storage limit. Launch one affordable ad, choosing its highest point value and then the leftmost card if tied. Pay its tokens and refill the display.
Ending and scoring
Three empty destination stacks end the game as usual. Score your airline and Tyler using normal scoring.