Ludexv2026.11.01-65114139ParaglidersOfficial rulebook ↗

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Weather

Paragliders weather: thermal value, sun exposure, wind on the cliffs and clouds; the hourly weather change with its four update types; and the wind push round.

Weather modifiers

After moving, check the four conditions on your new hexagon and add them up before moving your Altitude Marker.

Thermal value

The Thermal Lift Board with the Thermal Indicator

Each terrain — mountain, forest, lake, field — heats differently. The Thermal Lift Board has a row per terrain and a column per temperature; the Thermal Indicator frames today’s column. Read the value in the frame for your hexagon’s terrain: positive moves you up, negative down.

Sun exposure

Sun exposure The morning sun heats the east faces of the mountains, the afternoon sun the west faces. If you are next to a mountain (not on it) and that mountainside faces the sun, gain 1. The sides that count are the mountain-textured sides shown on the Sun Exposure token (or printed on the Map Edge before 12:00).

Sun exposure: the hexagons that gain 1 in the morning and in the afternoon

Cliff under wind

Wind The Windsock tokens on Map Edge A show the wind’s strength and direction. If you are next to a mountain (not on it) and that mountainside is under the wind, gain:

Wind strength 1 and 2 on the cliffs

Cloud suck

A cloud marks a thermal. If you are on or next to a cloud’s hexagon, you are under it: gain 2 — only 2, however many clouds are over you.

Every hexagon under a cloud gains 2

Weather change

The day starts with 3 clouds and the wind from the North, adjusted by the first Weather Tile. Each Weather Tile lasts one hour; the whole day’s forecast lies face up above the time track.

Update time

After the last player’s turn, they move the time marker one space. If it reaches a new Weather Tile (a new hour), update the weather now — between the last and the first player’s turns. The weather does not change every round.

Update types

The icons on the new tile (and sometimes on the Weather Board under it) say what changes. Update in this order: temperature, sun exposure, clouds, wind.

Temperature change

Temperature Add up the thermometer icons on the tile and the board. Positive: slide the Thermal Indicator that many columns right; negative: left. Moves past either end are lost.

Sun exposure change

The day starts with the sun on the east faces, as printed on the Map Edge; the token waits on the Weather Board.

Wind strength and direction change

Wind The number under the windsock is the new wind strength (no number: no wind). If it differs, flip the Windsock tokens, keeping their direction — both together from or to “no wind”, the top one only for a change of strength. A rotation icon turns the wind 1 or 2 steps clockwise or counter-clockwise; no icon, no turn. The arrows at the bottom of the tile remind you of the wind push round.

Cloud number change

The cloud icon adds or removes that many clouds.

Put all drawn tokens back in the Cloud Bag afterwards.

Adding clouds on the numbered spawn hexagons

Wind push round

With any wind after the weather update, play this special round before the first player’s turn.

Push clouds

Move every cloud 1 or 2 hexagons (the wind strength) in the wind’s direction. A cloud blown off the map goes back to the pool.

Wind push turn order

Pilots act from the lowest altitude to the highest. At equal altitude, the one furthest along the wind’s direction goes first.

Push paragliders

A wind push round

In that order, each pilot chooses:

Blocked by a mountainside or the map edge: you stop, losing nothing. You cannot resist if that would take you below a mountaintop you are flying over, or if another pilot is right under you — then you must be pushed. You may collect tokens you are pushed over (Collecting tokens).

Rules

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