Ludexv2026.11.01-65114139PaleoOfficial rulebook ↗

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The White Whale

Module T adds a seafaring mission with raft access and linked sea-card encounters.

Short tag: [Whale]

What it adds

Module T is a scenario that uses 13 sea cards, a double-sided mission, and a raft. Its challenge becomes harder as the player count rises.

Setup changes

Build a face-down sea deck from the 13 sea cards and place one raft with a group. At four players, add the Rope idea to the workbench; at three or four, players may redistribute their starting people before taking their tools.

New rules

The group may go to sea instead of revealing a personal card if nobody is asleep and someone has a raft. While at sea, all groups help automatically. Follow matching sea-card symbols to reveal further encounters; when a voyage ends, reshuffle the sea deck.

Scoring changes

The mission tracks whether the search succeeds. If the whale remains unfound, its night attack adds a Skull skull; resolving the whale encounter flips the mission and completes the objective.

Rules

↑↓ to move · Enter to open · Esc to close

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