Ludexv2026.11.01-65114139PaleoOfficial rulebook ↗

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The Initiation Rite

Module L gives four aspirants personal tests before they become full tribe members.

Short tag: [Rite]

What it adds

This easy module includes four aspirants, test cards, mission L, Secret card secret 9, and two Dice dice. It is designed for new players and can replace a base-game level when combined as instructed.

Setup changes

Deal the four aspirants as evenly as possible, blue side up, among players before they draw their two normal humans. Do not inspect or flip the aspirants yet.

New rules

Aspirants do not count as people, take wounds, or require food. Tools placed on an aspirants cannot be used normally; their printed test action may require discarding specified tools. Passing a test flips that aspirant into a human, and any remaining tools move into the group. For the easy setting keep the three Dream-backed cards; remove them for medium difficulty.

Scoring changes

Complete the initiation mission. The usual shared victory and Skull skull conditions continue to apply.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close