The Initiation Rite
Module L gives four aspirants personal tests before they become full tribe members.
Short tag: [Rite]
What it adds
This easy module includes four aspirants, test cards, mission L,
secret 9, and two
dice. It is designed for new players and can replace a base-game level when combined as instructed.
Setup changes
Deal the four aspirants as evenly as possible, blue side up, among players before they draw their two normal humans. Do not inspect or flip the aspirants yet.
New rules
Aspirants do not count as people, take wounds, or require food. Tools placed on an aspirants cannot be used normally; their printed test action may require discarding specified tools. Passing a test flips that aspirant into a human, and any remaining tools move into the group. For the easy setting keep the three Dream-backed cards; remove them for medium difficulty.
Scoring changes
Complete the initiation mission. The usual shared victory and
skull conditions continue to apply.