Game End and Scoring
Five end triggers and the Triumph multiplier that values your fleet, buildings and Amphoras.
End triggers
The end is triggered when any player reaches Triumph 12, builds their last ship, constructs their last disc, places a third Corbita on Destination tiles, or takes the last Amphora from the supply. Finish the round so everyone has had the same number of turns. If the player to the first player’s right triggers the end, the round stops at that turn. The player who triggers a third Destination ship may still reach the fourth Destination in that same Sail action.
Score in order
- Triumph multiplier: Read the three values printed beside your Triumph marker on the track: one each for ship icons, building icons and Amphoras. For example, at Triumph 5, 6 or 7, each ship and building icon is 8 points and each Amphora is 6. Add eligible Port tile icons and Amphora effects to the relevant counts.
- Destination tiles: Score the value for first arrival or later arrival, as applicable.
- Port tiles: Score each constructed city’s endgame effect not already counted in step 1.
- Honor: Each purchased Public Honor card is 12 points. Fulfilled Personal Honor is 15 points.
- Sets: Each complete set of one Wild Animal, one Exotic Animal, one Nobleman and one Noblewoman is worth 12 points. Patronus endgame tiles are also scored.
The solo mode adds 5 points per Achievement cube and the row value under the Emperor marker. If the game ends before turn 11, check the second Achievement tile at that point.
Tie-break
Most total resources wins a tie; if still tied, share the victory.
Source
- Official Mariner Edition rules, pp. 19–20; solo rules, pp. 3–4.