Ludexv2026.11.01-65114139Oranges & LemonsOfficial rulebook ↗

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Game End and Scoring

Cargo-deck end trigger, final share choice, individual points and majority awards.

End trigger

After cargo refill, if the cargo stack is empty, finish the turn and score. If any tile remains in the stack, play another turn. The standard game often ends around turn twelve.

Final share choice

Before scoring, players act in order shown on the worker track. Keep all shares, sell some, or sell all at the current price; adjust the share marker to match the retained amount.

Individual points

CategoryScore
Vote tilesAdd their printed points.
Loans2 points per level I, 4 per level II, and 8 per level III.
Gold1 point per 5 gold, rounded down.
Shares1 point per share, plus 1 at 4–6 shares, 2 at 7–9, or 3 at 10+.
Cargo tilesAdd the points on completed tiles.
Storage and transportAdd the values shown on the revealed upgrades.
Goods in storage1 point per yellow/red cube; 2 per brown/black cube.
Bells3 points per level I, 7 per level II and 12 per level III.
Transaction track and bonusesScore the reached track value and any VP tokens.

Majority bonuses

Compare total vote points, ship tiles, loan points, gold, placed-bell points, cargo tiles, shares and market transactions. First earns 5 VP, second 3. A first-place tie gives each tied player 4 and no second-place award. Each tied second-place player earns 3. With two players, only a sole first-place player earns 5.

Ties

Most VP wins. Break ties by placed-bell points, then gold, then fewer workers remaining on the order track.

Errata

For the cargo majority, compare the number of cargo tiles, not their printed VP total. The published errata addresses this discrepancy.

Source

Rules

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