Ludexv2026.11.01-65114139Opera MagnaOfficial rulebook ↗

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Teach the Game

A script to read aloud: how you win Opera Magna, the boards, a turn, the end, every way to score and what each Good is for.

How you win

“We are Renaissance workshop masters supplying the building of Florence’s cathedral. Over 9 rounds we send Merchants to Venice, Constantinople and Antwerp to buy raw materials, refine them in our workshops, build Buildings that improve our shop, and send the finished goods to the cathedral’s Worksites. Most points wins — about an hour.”

The boards

A City board with its lettered parts

A Shop Board with its lettered parts

The Florence Opera Board with its lettered parts

The Market Board (details) holds the score track and the Trade Cards you buy at the end of your turn; its decks are the game’s clock.

A turn

Everyone takes one turn per round, in a fixed order (full rules):

  1. Merchant — move one of your 3 Merchants to a City Area without one of yours; slide that Area’s cards left (the leftmost is discarded) and add a card from your hand on the right.
  2. City Activation — pay every Raw Good in the City’s Cost Area (discounts first; missing Goods cost Certificate steps, then points), use the City Power if you are in the Cost Area, then take every Good in the Profit Area.
  3. Refined Goods — use them now or lose them: put them on your Buildings, send one per Cart to the Opera, or convert them back to Raw Goods.
  4. End of Turn — refill to 2 Buildings under construction, then buy one Market card into your hand (the leftmost is free).

How the game ends

Ways to score

SourceHow and when
Victory Point EffectsDuring the game: City Power, Worksite and Building effects
Completed BuildingsEnd: Small 2, Medium 3, Large 4
Shop EvolutionEnd: positions with a Building — 2 → 1, 3 → 2, 4 → 4, 5 → 7, 6 → 10
CertificatesEnd: each Certificate scores its level, 1–3
Blue BuildingsEnd: their own scoring effect
Refined Goods on unfinished BuildingsEnd: 1 each
The OperaEnd: 2 for each other player with fewer tokens on the Opera than you
WorksitesEnd: each of your tokens scores its Worksite’s level, 1–3
LossesDuring the game: 1 per Certificate step you cannot pay when activating a City (never below 1)

[Eagle] With an expansion Opera Board, the Opera majority is scored per Opera or Section (The Eagle & The Lion).

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Lead Wood Marble Sand Raw GoodsPay City Costs and Market cards; raise CertificatesCity Profits, effects, converting Refined GoodsSpend on Costs, Market cards and Conversions; gaining them pushes Certificates
Bell Planks Column Glass Refined GoodsBuild Buildings and supply the OperaCity Profits, Conversions, effectsThis turn only: Buildings, Worksites, or convert back
CertificatesUnlock higher Worksites; points at the endPushed up as you gain that Raw GoodA Good can go to a Worksite of its level or lower
Trade CardsChange Cities in your favour3 at the start, one from the Market each turnPlay one into a City every turn
MerchantsChoose which City you activate and whether you get its Power3 at the startMove one per turn; you can never put two in the same Area
BuildingsDiscounts, Conversions, Carts, effects, points2 drafted at setup, refilled each turnFill with Refined Goods; place left or right when complete
CartsThe only way to send Goods to the OperaFirst Building in each right-side position1 Refined Good per Cart per turn

Teaching tips

Rules

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