Ludexv2026.11.01-65114139Opera MagnaOfficial rulebook ↗

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Game End and Scoring

When Opera Magna ends and how to score it: the eight Victory Point boxes, from completed Buildings and Shop Evolution to Certificates, the Opera majority and Worksites, and the tie-breaks.

End of the game

The last round starts once the last Trade Card is revealed onto the Market. Nobody takes new Trade Cards or Buildings in it. After the last player’s turn the game ends and you add up the final score. Most Victory Point wins.

Final scoring

Everyone started on 5 on the Victory Points track. Add up the eight boxes of the rulebook’s back cover:

BoxWhat scores
1. GameEvery point already earned during the game from effects
2. Completed BuildingsEach completed Building: Small 2, Medium 3, Large 4 Victory Point
3. Shop EvolutionPositions on your Shop Board holding at least one Building: 2 → 1, 3 → 2, 4 → 4, 5 → 7, 6 → 10 Victory Point
4. CertificatesEach Certificate on your Shop Board: level 1 → 1, level 2 → 2, level 3 → 3 Victory Point
5. Blue BuildingsThe end-of-game effect of each blue Building on the right of your board (list)
6. Refined Goods1 Victory Point for each Refined Good sitting on a Building you did not complete
7. The Opera2 Victory Point for each other player with fewer Player Tokens on the Opera Board than you
8. WorksitesEach Worksite with one of your tokens: level 1 → 1, level 2 → 2, level 3 → 3 Victory Point

Some Worksite tokens and blue Buildings also score only now (marked with a flag), and Worksites 04B and 08B count as 1 or 2 extra tokens of yours for box 7.

[Eagle] With an expansion Opera Board, box 7 is scored separately for each Opera or Section (The Eagle & The Lion).

Tie-breaks

  1. The tied player who sent the most Player Tokens to Worksites wins.
  2. Still tied: compare tokens on level 3 Worksites, then level 2, then level 1.
  3. Still tied: the player with the most Raw Goods wins.
Rules

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