Ludexv2026.11.01-65114139Mood SwingsOfficial rulebook ↗

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Cards & Components

Publisher images for all Mood Swings cards, the helper and setup reference.

Boards

Mood Swings has no board; its play areas are shared piles and each player’s visible moods. See the setup diagram for the suggested table arrangement.

Cards

The complete official set has 133 distinct Mood cards, while each box contains a randomized 45-card selection. The publisher’s card gallery supplies these sharp faces; card notes give card-by-card edge cases. Face artwork includes the score and printed ability. Each summary gives the face’s broad role; use the current card face for exact conditions.

FaceWhat it does
Altruism card faceAltruism — White, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Benevolence card faceBenevolence — White, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Charity card faceCharity — White, Common. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Chivalry card faceChivalry — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Complacency card faceComplacency — White, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes.
Conviction card faceConviction — White, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Courage card faceCourage — White, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Dignity card faceDignity — White, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Discipline card faceDiscipline — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Disillusionment card faceDisillusionment — White, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Encouragement card faceEncouragement — White, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Faith card faceFaith — White, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Friendliness card faceFriendliness — White, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Guilt card faceGuilt — White, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Honor card faceHonor — White, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Idealism card faceIdealism — White, Mythic Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Kindness card faceKindness — White, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Loyalty card faceLoyalty — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Meekness card faceMeekness — White, Rare. Its on-play ability suppresses chosen moods, reducing their current value. Gameplay · publisher card notes.
Pacifism card facePacifism — White, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Patience card facePatience — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Pride card facePride — White, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Repentance card faceRepentance — White, Uncommon. Its on-play ability suppresses chosen moods, reducing their current value. Gameplay · publisher card notes.
Scorn card faceScorn — White, Mythic Rare. Its on-play ability suppresses chosen moods, reducing their current value. Gameplay · publisher card notes.
Shame card faceShame — White, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Validation card faceValidation — White, Mythic Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Ambivalence card faceAmbivalence — Blue, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Anxiety card faceAnxiety — Blue, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Avoidance card faceAvoidance — Blue, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Bashfulness card faceBashfulness — Blue, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Confusion card faceConfusion — Blue, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Creativity card faceCreativity — Blue, Rare. It copies another mood’s value, color and abilities while it remains in play. Gameplay · publisher card notes.
Curiosity card faceCuriosity — Blue, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Denial card faceDenial — Blue, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Disorientation card faceDisorientation — Blue, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Doubt card faceDoubt — Blue, Uncommon. Its on-play ability reveals a card or hand to resolve its effect. Gameplay · publisher card notes.
Duplicity card faceDuplicity — Blue, Mythic Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Fear card faceFear — Blue, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Fickleness card faceFickleness — Blue, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Guile card faceGuile — Blue, Mythic Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes.
Hesitation card faceHesitation — Blue, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Imagination card faceImagination — Blue, Uncommon. Its on-play choice changes a condition that affects the current tableau. Gameplay · publisher card notes.
Indecisiveness card faceIndecisiveness — Blue, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Indifference card faceIndifference — Blue, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes.
Insecurity card faceInsecurity — Blue, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Neurosis card faceNeurosis — Blue, Common. You must move one or more of your moods before playing it. Gameplay · publisher card notes.
Obsession card faceObsession — Blue, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Panic card facePanic — Blue, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Rationalization card faceRationalization — Blue, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Regret card faceRegret — Blue, Rare. You must move one or more of your moods before playing it. Gameplay · publisher card notes.
Sneakiness card faceSneakiness — Blue, Mythic Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Worry card faceWorry — Blue, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Ambition card faceAmbition — Black, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Angst card faceAngst — Black, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Apathy card faceApathy — Black, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes.
Betrayal card faceBetrayal — Black, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Bitterness card faceBitterness — Black, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Condescension card faceCondescension — Black, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Contempt card faceContempt — Black, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Corruption card faceCorruption — Black, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Cruelty card faceCruelty — Black, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Cynicism card faceCynicism — Black, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Disgust card faceDisgust — Black, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Envy card faceEnvy — Black, Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes.
Grief card faceGrief — Black, Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Hate card faceHate — Black, Common. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Intimidation card faceIntimidation — Black, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Malice card faceMalice — Black, Mythic Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Melancholy card faceMelancholy — Black, Rare. It grants an ongoing permission to play additional moods. Gameplay · publisher card notes.
Misery card faceMisery — Black, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Paranoia card faceParanoia — Black, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Pity card facePity — Black, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Rejection card faceRejection — Black, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Sadness card faceSadness — Black, Mythic Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Self-Loathing card faceSelf-Loathing — Black, Common. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes.
Spite card faceSpite — Black, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Superiority card faceSuperiority — Black, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Suspicion card faceSuspicion — Black, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Vanity card faceVanity — Black, Mythic Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Anger card faceAnger — Red, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Animosity card faceAnimosity — Red, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Arrogance card faceArrogance — Red, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Boredom card faceBoredom — Red, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes.
Bravado card faceBravado — Red, Common. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Chaos card faceChaos — Red, Mythic Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Compulsion card faceCompulsion — Red, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Embarrassment card faceEmbarrassment — Red, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Excitement card faceExcitement — Red, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Exhilaration card faceExhilaration — Red, Mythic Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes.
Frustration card faceFrustration — Red, Common. Its score rises to 6 when at least two white or blue moods are present. Gameplay · publisher card notes.
Fury card faceFury — Red, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Glee card faceGlee — Red, Common. It scores 6 only in the round you play it, then has no points. Gameplay · publisher card notes.
Gluttony card faceGluttony — Red, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Hostility card faceHostility — Red, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Infatuation card faceInfatuation — Red, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Instability card faceInstability — Red, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Passion card facePassion — Red, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Rage card faceRage — Red, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Rebellion card faceRebellion — Red, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Recklessness card faceRecklessness — Red, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Shock card faceShock — Red, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Stubbornness card faceStubbornness — Red, Rare. Its ongoing ability changes play while this mood remains in your tableau. Gameplay · publisher card notes.
Thrill card faceThrill — Red, Mythic Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Triumph card faceTriumph — Red, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Wrath card faceWrath — Red, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Zeal card faceZeal — Red, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Awe card faceAwe — Green, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Bliss card faceBliss — Green, Mythic Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes.
Celebration card faceCelebration — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Cheer card faceCheer — Green, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Delight card faceDelight — Green, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes.
Determination card faceDetermination — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Disregard card faceDisregard — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Eagerness card faceEagerness — Green, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Enjoyment card faceEnjoyment — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Enthusiasm card faceEnthusiasm — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Euphoria card faceEuphoria — Green, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Fascination card faceFascination — Green, Uncommon. Its on-play ability reveals a card or hand to resolve its effect. Gameplay · publisher card notes.
Fondness card faceFondness — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Generosity card faceGenerosity — Green, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes.
Grace card faceGrace — Green, Rare. Its ongoing ability changes play while this mood remains in your tableau. Gameplay · publisher card notes.
Happiness card faceHappiness — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Harmony card faceHarmony — Green, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Hope card faceHope — Green, Rare. While it stays in play, you may add a mood on each of your turns. Gameplay · publisher card notes.
Joy card faceJoy — Green, Common. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes.
Laziness card faceLaziness — Green, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes.
Love card faceLove — Green, Mythic Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Nostalgia card faceNostalgia — Green, Common. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes.
Serenity card faceSerenity — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Sloth card faceSloth — Green, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Tranquility card faceTranquility — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Vulnerability card faceVulnerability — Green, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes.
Wonder card faceWonder — Green, Mythic Rare. Its on-play choice changes a condition that affects the current tableau. Gameplay · publisher card notes.
Love headliner cardHeadliner: Love* — limited foil alternate art of Love; it follows the same rule as the standard Love face rather than adding a new ability. Gameplay.
Hurt Feelings helper cardHurt Feelings — extra-play reminder awarded to the lowest scorer in games of three or more; see scoring.
Mood Swings card backShared Mood Swings card back, shown in the art director’s visual-identity feature.
Mood Swings rules card, setup and turn sideQuick reference for setup, round order, and a turn. Setup · turns. Shown in the publisher’s visual-identity feature.
Mood Swings player aid, scoring sideQuick reference for scoring, round results, and starting the next round. Scoring. Shown in the publisher’s visual-identity feature.

Tiles

There are no tiles in the publisher’s component list.

Tokens & pieces

The game includes no dedicated board pieces for scorekeeping. The publisher suggests paper or an app for totals and small household objects for round wins.

Icons

Mood Swings uses printed dice for card values. The publisher’s extended rules explain dice, color, rarity and card timing.

Hidden illustration

Dice Friend

The art director identifies Dice Friend as a hidden Mood Swings easter egg. The feature gives it no gameplay effect.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close