Cards & Components
Publisher images for all Mood Swings cards, the helper and setup reference.
Boards
Mood Swings has no board; its play areas are shared piles and each player’s visible moods. See the setup diagram for the suggested table arrangement.
Cards
The complete official set has 133 distinct Mood cards, while each box contains a randomized 45-card selection. The publisher’s card gallery supplies these sharp faces; card notes give card-by-card edge cases. Face artwork includes the score and printed ability. Each summary gives the face’s broad role; use the current card face for exact conditions.
| Face | What it does |
|---|---|
![]() | Altruism — White, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Benevolence — White, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Charity — White, Common. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Chivalry — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Complacency — White, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes. |
![]() | Conviction — White, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Courage — White, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Dignity — White, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Discipline — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Disillusionment — White, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Encouragement — White, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Faith — White, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Friendliness — White, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Guilt — White, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Honor — White, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Idealism — White, Mythic Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Kindness — White, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Loyalty — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Meekness — White, Rare. Its on-play ability suppresses chosen moods, reducing their current value. Gameplay · publisher card notes. |
![]() | Pacifism — White, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Patience — White, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Pride — White, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Repentance — White, Uncommon. Its on-play ability suppresses chosen moods, reducing their current value. Gameplay · publisher card notes. |
![]() | Scorn — White, Mythic Rare. Its on-play ability suppresses chosen moods, reducing their current value. Gameplay · publisher card notes. |
![]() | Shame — White, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Validation — White, Mythic Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Ambivalence — Blue, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Anxiety — Blue, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Avoidance — Blue, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Bashfulness — Blue, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Confusion — Blue, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Creativity — Blue, Rare. It copies another mood’s value, color and abilities while it remains in play. Gameplay · publisher card notes. |
![]() | Curiosity — Blue, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Denial — Blue, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Disorientation — Blue, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Doubt — Blue, Uncommon. Its on-play ability reveals a card or hand to resolve its effect. Gameplay · publisher card notes. |
![]() | Duplicity — Blue, Mythic Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Fear — Blue, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Fickleness — Blue, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Guile — Blue, Mythic Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes. |
![]() | Hesitation — Blue, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Imagination — Blue, Uncommon. Its on-play choice changes a condition that affects the current tableau. Gameplay · publisher card notes. |
![]() | Indecisiveness — Blue, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Indifference — Blue, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes. |
![]() | Insecurity — Blue, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Neurosis — Blue, Common. You must move one or more of your moods before playing it. Gameplay · publisher card notes. |
![]() | Obsession — Blue, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Panic — Blue, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Rationalization — Blue, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Regret — Blue, Rare. You must move one or more of your moods before playing it. Gameplay · publisher card notes. |
![]() | Sneakiness — Blue, Mythic Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Worry — Blue, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Ambition — Black, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Angst — Black, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Apathy — Black, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes. |
![]() | Betrayal — Black, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Bitterness — Black, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Condescension — Black, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Contempt — Black, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Corruption — Black, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Cruelty — Black, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Cynicism — Black, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Disgust — Black, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Envy — Black, Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes. |
![]() | Grief — Black, Rare. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Hate — Black, Common. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Intimidation — Black, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Malice — Black, Mythic Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Melancholy — Black, Rare. It grants an ongoing permission to play additional moods. Gameplay · publisher card notes. |
![]() | Misery — Black, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Paranoia — Black, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Pity — Black, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Rejection — Black, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Sadness — Black, Mythic Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Self-Loathing — Black, Common. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes. |
![]() | Spite — Black, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Superiority — Black, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Suspicion — Black, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Vanity — Black, Mythic Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Anger — Red, Uncommon. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Animosity — Red, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Arrogance — Red, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Boredom — Red, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes. |
![]() | Bravado — Red, Common. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Chaos — Red, Mythic Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Compulsion — Red, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Embarrassment — Red, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Excitement — Red, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Exhilaration — Red, Mythic Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes. |
![]() | Frustration — Red, Common. Its score rises to 6 when at least two white or blue moods are present. Gameplay · publisher card notes. |
![]() | Fury — Red, Uncommon. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Glee — Red, Common. It scores 6 only in the round you play it, then has no points. Gameplay · publisher card notes. |
![]() | Gluttony — Red, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Hostility — Red, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Infatuation — Red, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Instability — Red, Rare. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Passion — Red, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Rage — Red, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Rebellion — Red, Uncommon. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Recklessness — Red, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Shock — Red, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Stubbornness — Red, Rare. Its ongoing ability changes play while this mood remains in your tableau. Gameplay · publisher card notes. |
![]() | Thrill — Red, Mythic Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Triumph — Red, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Wrath — Red, Rare. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Zeal — Red, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Awe — Green, Rare. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Bliss — Green, Mythic Rare. A hand-discard cost must be paid before you can play it. Gameplay · publisher card notes. |
![]() | Celebration — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Cheer — Green, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Delight — Green, Common. Resolve its printed ability immediately after it enters play. Gameplay · publisher card notes. |
![]() | Determination — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Disregard — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Eagerness — Green, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Enjoyment — Green, Common. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Enthusiasm — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Euphoria — Green, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Fascination — Green, Uncommon. Its on-play ability reveals a card or hand to resolve its effect. Gameplay · publisher card notes. |
![]() | Fondness — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Generosity — Green, Common. Its on-play ability makes players choose or resolve a card effect. Gameplay · publisher card notes. |
![]() | Grace — Green, Rare. Its ongoing ability changes play while this mood remains in your tableau. Gameplay · publisher card notes. |
![]() | Happiness — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Harmony — Green, Uncommon. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Hope — Green, Rare. While it stays in play, you may add a mood on each of your turns. Gameplay · publisher card notes. |
![]() | Joy — Green, Common. Its on-play ability can grant another play this turn or later. Gameplay · publisher card notes. |
![]() | Laziness — Green, Common. A basic mood with no special ability; score its printed value. Gameplay · publisher card notes. |
![]() | Love — Green, Mythic Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Nostalgia — Green, Common. Its on-play ability moves, removes or returns cards between play and shared card zones. Gameplay · publisher card notes. |
![]() | Serenity — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Sloth — Green, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Tranquility — Green, Uncommon. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Vulnerability — Green, Rare. Its value depends on a condition in the current tableau or hand. Gameplay · publisher card notes. |
![]() | Wonder — Green, Mythic Rare. Its on-play choice changes a condition that affects the current tableau. Gameplay · publisher card notes. |
![]() | Headliner: Love* — limited foil alternate art of Love; it follows the same rule as the standard Love face rather than adding a new ability. Gameplay. |
![]() | Hurt Feelings — extra-play reminder awarded to the lowest scorer in games of three or more; see scoring. |
![]() | Shared Mood Swings card back, shown in the art director’s visual-identity feature. |
![]() | Quick reference for setup, round order, and a turn. Setup · turns. Shown in the publisher’s visual-identity feature. |
![]() | Quick reference for scoring, round results, and starting the next round. Scoring. Shown in the publisher’s visual-identity feature. |
Tiles
There are no tiles in the publisher’s component list.
Tokens & pieces
The game includes no dedicated board pieces for scorekeeping. The publisher suggests paper or an app for totals and small household objects for round wins.
Icons
Mood Swings uses printed dice for card values. The publisher’s extended rules explain dice, color, rarity and card timing.
Hidden illustration

The art director identifies Dice Friend as a hidden Mood Swings easter egg. The feature gives it no gameplay effect.









































































































































