Ludexv2026.11.01-65114139Mood SwingsOfficial rulebook ↗

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Learn Mood Swings

Learn the game in 5 short steps. Everything links to the full rules.

Turn

Every round, take one turn to play a mood or pass. See gameplay and scoring.

Hand

Use five cards to start; you draw after losing a round. See gameplay and scoring.

Effect

Resolve costs, ongoing effects, then the card’s after-play effect. See gameplay and scoring.

Tableau

Keep moods visible because abilities can change their values. See gameplay and scoring.

Victory

Highest total wins each round; three round wins take the game. See gameplay and scoring.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close