Learn Mood Swings
Learn the game in 5 short steps. Everything links to the full rules.
Turn
Every round, take one turn to play a mood or pass. See gameplay and scoring.
Hand
Use five cards to start; you draw after losing a round. See gameplay and scoring.
Effect
Resolve costs, ongoing effects, then the card’s after-play effect. See gameplay and scoring.
Tableau
Keep moods visible because abilities can change their values. See gameplay and scoring.
Victory
Highest total wins each round; three round wins take the game. See gameplay and scoring.