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Ludexv2026.11.01-65114139Leader 1: Hell of the NorthOfficial rulebook ↗

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Teach the Game

A script to read aloud: how you win Leader 1: Hell of the North, the peloton tile and energy table, a game turn, the finish, what counts in a stage race and what each resource is for.

How you win

“We each run a cycling team on a course we build from hexagon tiles — flats, hills, mountains, descents and the cobbles of the north. A race takes about an hour. Whoever gets a cyclist across the finish line first wins; in a stage race, the fewest turns lost over all the stages wins.”

The boards

There is no board: the course is a row of route hexagons. Each player keeps a sheet from the energy table pad, and everyone shares the peloton tile.

The peloton tile with numbered parts

  1. Peloton energy costs — what riders in the back and front pay after a move of 3–4 or 5+.
  2. Lead position — the support-rider token beside the arrow leads the peloton and rolls the die.
  3. Back of the peloton — the cheap seat; you cannot break away from here.
  4. Front of the peloton — costs more, but only these riders can attack.
  5. Support-rider order — the four team tokens, top to bottom: the order for peloton actions.
  6. Mountain reminder — rouleurs pay 1 more when the peloton starts on a mountain.

An energy table sheet with numbered parts

  1. Rider name — one column each for your rouleur (green), leader (yellow) and climber (red).
  2. Team colour — your support riders.
  3. Qualities — cross descender, fighter or sprinter, one per cyclist.
  4. Risk line — each risk taken crosses the next box: >3, then >4, then only a 4 orange or 4 blue.
  5. Energy — the starting total; cross it out and write the new value as you pay.
  6. Pursuits — 6 at the start; one is spent each time your team speeds up the peloton.

A turn

Every turn has five steps, always in this order (full rules):

  1. Breakaway riders move, from the race leader back: a free base move set by rider type and terrain, then extra squares paid in energy.
  2. Breaking away — starting with the team second in the peloton order and ending with the first, riders in the front of the peloton may attack with a move of at least 4 squares.
  3. Moving inside the peloton — switch between back and front, or drop off the back.
  4. Pursuit and peloton movement — one team may spend a pursuit (+1 square); the leading team rolls the peloton die; everyone in the peloton pays by position.
  5. Dropped riders move, after the peloton.

Along the way: slipstreaming, cracks and falls, punctures, cobbles and weather.

How the game ends

Ways to score

SourceHow and when
Crossing the line firstWins a one-day race; wins the stage in a stage race
Stage win2 turns taken off your general classification time
Second in the stage1 turn taken off
bonus time Bonus time lineThe first cyclist across it gains 1 turn
Turns behind the winnerEach turn you finish after the stage winner adds 1 turn to your time
EliminationMore than 22 turns behind the classification leader: out of the race

What each resource is for

ResourceWhy you need itHow you get itHow you use it
EnergyEvery square beyond the free move, every peloton turn and every penalty costs itStarting total = the course’s milestone values; feed zone tiles; 1 back per unused free squareCross it off your energy table; at 0 you can only ride your free moves or get dropped
feed zone Feed zone tiles+2 to +5 energy at the right momentDraw one per cyclist passing a feed zone (and one each before a classic)Add at once, or keep it face down and add it later
PursuitsSpeed the peloton up to catch a breakaway6 per team per race (4 from the second stage on, plus up to 2 carried)+1 square to the peloton roll; your team moves to the lead
Free movesThe squares you get for nothing each turnRider type and starting terrain, +1 for a quality on its terrain, +1 for slipstreamingMove them, or skip some to win back 1 energy each
Qualitiesdescender quality fighter quality sprinter quality Make your riders differentChosen at the start, one per cyclist+1 downhill, safer on bad asphalt, +1 in sprint zones
Support ridersYour faceless team-mates in the pelotonOne token per team on the peloton tileTheir order sets who acts first; they make your pursuits

Teaching tips

Rules

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