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Ludexv2026.11.01-65114139Leader 1: Hell of the NorthOfficial rulebook ↗

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Preparing the Race

Build a Leader 1: Hell of the North course from route hexagons, place the race tokens, pick teams, energy and qualities, and organise the peloton.

Race configuration

There is no fixed map: you build the course by laying route hexagons end to end, so every race is different. The box has no printed list of courses — copy a real race profile, shuffle the tiles, or use a course shared on BoardGameGeek’s files page. Any terrain may come before a mountain.

Route types

The colour of a road’s edge tells you its terrain. A rider’s free move depends on the terrain of the square where the move starts (free movement). The starting square sets the terrain bonus even if the move crosses into another hexagon. FAQ

PictureTerrain
A flatland hexagon with a green-edged roadFlatland — green edge. Rouleurs are fastest here. FAQ
A hill hexagon with an orange-edged roadHill — orange edge. Every rider type gets 2 free squares. FAQ
A downhill hexagon with a black-edged roadDownhill — black edge. Every rider type gets 4 free squares. FAQ
A mountain hexagon with a red-edged roadMountain — red edge. Climbers are fastest; a climb category token sets the crack risk. FAQ

Each hexagon has a milestone post with a number: add them up for the riders’ starting energy.

Road surface

PictureSurface
Light grey normal asphaltNormal asphalt (light grey) — no risk.
Dark grey treacherous asphaltTreacherous asphalt (dark grey, the “blackened” squares) — a fall risk when crossed with paid squares.
Cobbled pavingCobbles — dark cobbled squares can cause a fall or a puncture. On paid blackened cobbles a rider may risk a fall or puncture, and a 5-square move can break slipstream. FAQ FAQ

Where the road has dotted squares (on some bends), the peloton follows them.

Tokens on the course

  1. start or finish line Put the start line token at the beginning and the finish line token at the end.
  2. bonus time In a stage race, place one or two bonus time tokens along the course.
  3. sprint zone start Place a sprint zone start token on one of the two last hexagons before the finish, and one on the hexagon before each bonus time token. Never place one when that finish or bonus line is on a mountain hexagon. The squares from the token to the line form the sprint zone, where sprinters get an extra free square.
  4. mountain climb category Place one mountain climb category token at the start of each mountain: 1 is a very difficult climb, 2 difficult, 3 medium, 4 easy. It is the most paid squares a rider may climb in one move without risking a crack.
  5. feed zone Place the feed zone tokens: one for a stage race of about 10 hexagons or for a classic, two for a stage race of 15–20 hexagons.
  6. Shuffle the 36 feed zone tiles into three face-down piles by colour: green, yellow and red.
  7. weather token Optionally, place weather tokens face down (weather).

Start and finish line token on the course

A bonus time token and a sprint zone start token on the course

The riders

The box holds 12 cyclists in four teams. A team is:

The four support-rider tokens: black, white, green and orange

All players run the same number of cyclists: 1, 2 or 3. With one cyclist each, the race is full of deals and alliances around the table; with two or three, each team plays its own tactics.

The peloton

The peloton is a token in a stand that moves along the course, and a tile where the riders inside it sit.

The peloton token: a group of riders in a card stand

Energy and pursuits

Cyclists’ qualities

Each player gives their cyclists one extra quality, crossing its box on the energy table. One quality per cyclist, and two cyclists of the same team never share one.

QualityEffect
descender quality Descender+1 free square on every move that starts downhill
fighter quality FighterOnly risks a fall from the second treacherous square crossed with paid squares
sprinter quality Sprinter+1 free square on every move that starts in a sprint zone

Organising the peloton

Put the peloton token on the start line; every rider starts on the peloton tile.

Who goes first: in a stage race, the team leading the general classification; in a classic, the team of the player who last rode a bike.

Support riders: the first player puts their token in first place on the tile, beside the arrow; the others go below. This order is the order of all peloton actions, and the leading team takes the die.

Cyclists: in that order, each player places their cyclists in the back or the front of the tile.

Aim of the game

The winner is the first cyclist to cross the finish line with any part of the bicycle. In a stage race, the riders’ delays add up over the stages (Game End and Scoring).

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close