Game End and Scoring
How a Leader 1: Hell of the North race ends: the one-day classic, and the stage race with its general classification, bonuses, eliminations and the energy and pursuits carried between stages.
The finish
The first cyclist to cross the finish line with any part of the bicycle wins the race. Riders move one at a time, so the first one to ride across the line is the winner.
One-day race
A classic is a single race.
- Before the start, each cyclist draws one
feed zone tile of their colour: their form on the day. Add it to their energy at once or keep it face down for later. - The first cyclist across the line wins.
Stage races
A stage race is several races in a row, with a long-term plan: spare a rider today to have them fresh tomorrow.
General classification
- In each stage, count how many turns each rider finishes after the stage winner. Those turns are their delay, added up over the stages.
- The stage winner takes 2 turns off their total; the second takes 1 turn off.
- The rider with the smallest total after the last stage wins the race.
Bonus time
The first cyclist to cross the line of a bonus time token gains 1 turn.
Eliminations
A cyclist more than 22 turns behind the leader of the general classification is out of the race.
Energy and pursuits between stages
- Energy left at the end of a stage is added to the next stage’s starting energy, up to 15.
- From the second stage, each team starts with 4 pursuits, plus the ones left from the previous stage up to 2 — never more than 6.
- The team leading the general classification goes first when organising the peloton.