Game End and Scoring
When a Jaipur week ends, how to score it, and how the match is won.
End the week
The week ends as soon as any three goods-token piles are empty, or when the draw deck is exhausted and the market cannot be refilled to five cards.
Round winner
The player with more camel cards in their herd takes the camel token worth 5 rupees. If herds are tied, nobody takes it. Each player totals the values of all goods tokens, bonus tokens, and the camel token they hold. The richer player takes one Seal of Excellence.
If totals tie, compare bonus-token counts; if still tied, compare goods-token counts. The printed rules give no further tie-break if those counts also tie, so the result is unresolved by the published rules. The player who lost the week starts the next week.
Win the match
The first player to collect two Seals of Excellence wins immediately. Jaipur is normally a best-of-three series of weeks, but can finish in two if one player wins both.
Points reference
| Score item | Rule |
|---|---|
| Each goods token | Its printed rupee value. |
| Bonus token | Hidden value by sale group: 1–3, 4–6, or 8–10 rupees. |
| Camel token | 5 rupees, awarded only to the player with more camels. |
| Seal | One round win; two Seals win the game. |