Ludexv2026.11.01-65114139Hegemony: Lead Your Class to VictoryOfficial rulebook ↗

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Tips & Strategy

How to teach Hegemony, a first game, advice for each of the four classes and each player count, and what the published teach and strategy videos say — with links.

Advice, not rules: where a video and the rulebook differ, the rulebook wins.

How to teach it

Your first game

Working Class

Middle Class

Capitalist Class

State

Player counts

Videos versus the rulebook

Host game

Start with the four class goals and one complete round, then ask each player which policies affect their next income or expense. On turns 1–3, distinguish discretionary purchases from mandatory payments: borrowing cannot fund a Company just because its owner wants one. When taxes are paid, point to the State Treasury, not the general supply.

Rehearse a mandatory payment

Use Mike’s Capitalist Class situation: 25 in Revenue and 40 in Capital are available, but he owes 75 in Wages. Because the compulsory bill exceeds his combined cash, he takes a Loan and adds 50 to Capital so he can pay it. Contrast this with buying an optional Company: he cannot take a Loan just to make that purchase affordable.

While the Loan remains, Preparation costs 5 interest. Repaying it during play is a Pay Off Loan Free Action costing 50. Keep interest, repayment and final penalties separate when explaining the cost of debt. Production.

Sources

Rules

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