Ludexv2026.11.01-65114139Hegemony: Lead Your Class to VictoryOfficial rulebook ↗

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Game End and Scoring

How a game of Hegemony ends after round 5: paying off Loans, each class's final scoring and the tie-breaks, plus a summary of every way to score during the game.

When the game ends

The game ends after the Scoring Phase of round 5. Then check Loans, add each class’s final points and compare.

Check Loans

Final scoring by class

ClassPolicies scoredOther end points
Working Class WorkingPolicies 1–5 in A: 1/2/3/4/5 → 1/4/8/12/181 per 10 , max 15
Middle Class MiddlePolicies 1–5 in B: 1/2/3/4/5 → 1/3/6/10/151 per 2 Food / 3 Luxury / 3 Health / 3 Education in Storages; 1 per 15
Capitalist Class CapitalistPolicies 1–5 in C: 1/2/3/4/5 → 1/4/8/12/181 per 2 Food / 3 Luxury / 3 Health / 3 Education in Storages and Free Trade Zone
the State State—1 per 2 Food / 3 Luxury / 3 Health / 3 Education / 3 Media Influence; 1 per 30 in the Treasury

[C&C] With Hidden Agendas, add the points of a revealed Agenda.

Ties

  1. The tied class with more Policies 1–5 in its own section (A Working, B Middle, C Capitalist, matching its Political Agenda card for the State) wins.
  2. Still tied and the State is among them: the State wins.
  3. Otherwise most Voting cubes wins; then the tie stands.

Points during the game

WhenPoints
A Bill passesProposer 3; each supporter who added a cube or Influence 1
Prosperity risesThe new Prosperity value (+2 more for Use Healthcare)
Middle Class export1 per transaction
Scoring PhaseTrade Unions 2 each; Capitalist Wealth table and +3 per new Wealth step; State: two lowest Legitimacy and 1 per matching Agenda Policy
State, any time1 when a class takes its Benefits; 1 when Health or Education is sold at 5
DemonstrationOther classes lose points
Cards and EventsAs printed

Full rules: Working, Middle, Capitalist, State.

Rules

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