Ludexv2026.11.01-65114139Heart of DarknessOfficial rulebook ↗

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Tips & Strategy

How to teach Heart of Darkness, equipping with 20 Credits, choosing a Patron, managing Time, Health, Sanity and Food, playing solo, and the videos worth watching.

Advice, not rules: where anything here disagrees with the rulebook, the rulebook wins.

Teaching and a first game

Equipping with 20 credits

Patron

Time, Health and Sanity

Solo

Host game

Teach a Game Turn as the Map Phase followed by the entire Matrix search, then show the smaller Player Turns inside that search. On the first three Player Turns, ask which Time costs apply and point to the Event sequence; keep the Encounter chart open rather than asking players to memorise combinations.

Rehearse the food bill

Use an expedition with 6 Askaris and 8 Porters and 20 Food before beginning a Game Turn. Feed all 14 men: deduct 14 Food and leave 6. This bill is paid at the start of the Game Turn, not paid again for each Player Turn in the Matrix. Then point to Time as the separate limit on that region’s exploration. Reset the example’s Food before playing the actual opening. Food and turns and rounds.

Sources

The videos sometimes slip: one compares the Porter desertion roll with Health instead of Sanity, another forgets to move the activated Rumor before dealing with a Finding. Follow the rules pages.

Rules

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