Choose the player count, then tick steps off as you go. Ticks are kept on this device.
- Copies of each sparse Resource (5-chit types)
- 1
- Copies of each abundant Resource (10-chit types)
- 2
- Disease and Horror roll modifier
- −2
- Extra DP when you draw your Patron’s attention
- 1
- Event chits drawn to adjust the balance each Game Turn
- 20
- Bad Luck markers
- no
- Copies of each sparse Resource (5-chit types)
- 2
- Copies of each abundant Resource (10-chit types)
- 4
- Disease and Horror roll modifier
- −1
- Extra DP when you draw your Patron’s attention
- 2
- Event chits drawn to adjust the balance each Game Turn
- 15
- Bad Luck markers
- no
- Copies of each sparse Resource (5-chit types)
- 3
- Copies of each abundant Resource (10-chit types)
- 6
- Disease and Horror roll modifier
- −1
- Extra DP when you draw your Patron’s attention
- 2
- Event chits drawn to adjust the balance each Game Turn
- 10
- Bad Luck markers
- yes
- Copies of each sparse Resource (5-chit types)
- 4
- Copies of each abundant Resource (10-chit types)
- 8
- Disease and Horror roll modifier
- none
- Extra DP when you draw your Patron’s attention
- 3
- Event chits drawn to adjust the balance each Game Turn
- 5
- Bad Luck markers
- yes
- Copies of each sparse Resource (5-chit types)
- 5
- Copies of each abundant Resource (10-chit types)
- 10
- Disease and Horror roll modifier
- none
- Extra DP when you draw your Patron’s attention
- 3
- Event chits drawn to adjust the balance each Game Turn
- 0
- Bad Luck markers
- yes
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn
The map and the pools
Before the first Game Turn