Solo
Heart of Darkness alone: five Game Turns, the solo modifiers, the larger balance draw and the rules you skip.
The rulebook plays solo with these changes (solo setup):
What changes
| Rule | Solo |
|---|---|
| Length | Stop after 5 Game Turns (or earlier if you die or go mad). Reaching 50 |
| Disease and Horror rolls | −2 (a result of 0 or less counts as 1) |
| Your Patron | +1 DP instead of +3 |
| Bad Luck | Not used (it needs 3 or more players) |
| Humility, Envy, final award | Not used |
| Adjusting the balance | Draw 20 Event chits each Game Turn and remove their Discoveries and Findings |
Playing several explorers
You can also run two or three expeditions yourself, taking their Player Turns in Turn Track order as in a multi-player game: the map fills faster, and the multi-player rules apply as for that many players.