Ludexv2026.11.01-65114139Heart of DarknessOfficial rulebook ↗

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FAQ

38 answered questions36 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Legion Wargames or the designers.

Common mistakes

  • Returning an activated Rumor because it is three slots away — like a Discovery, it stays until an Explorer enters it. Ruling · Rule
  • Placing a second Finding on a slot that already has one — return it. Ruling · Rule
  • Putting a Mineral drawn as the second Event on the Encounter you stand on — Minerals need an empty slot. Ruling · Rule
  • Using a Guide after a Special Discovery — your Time is already up and the Guide goes back. Ruling · Rule
  • Letting the first two Porters carry Food or Gifts — they carry only Resources. Ruling · Rule
  • Taking 5 Food from Fishing every Round — it is once per Game Turn, after the Map Phase move. Ruling · Rule
  • Rolling an Ambush in a Jungle — a Warband has no effect there. Ruling · Rule

Showing 38 of 38

Which Resources are sparse and which are abundant? Official

Count the chits in the box: the types with 5 chits are sparse, those with 10 are abundant.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

Do the first two Porters carry any Food or Gifts? Official

No. They carry only your Resources, so with just two Porters you carry no Food or Gifts at all.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

What counts as "Items" when a Warband or a Hostile Village takes 5 Items? Official

Only Food and Gifts, in any mix you choose — never Resources.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

Can I get new Resources, Askaris or Porters during the game? Official

Resources are bought at the start. During the game you can gain a Guide or Canoes from Villages and Kingdoms, and occasionally a random Resource from a Tusk (after an Accident) or a Wildlife hunt (after a Storm). New Askaris and Porters come only from Missionaries. Food comes from hunting and trading, Gifts from hunting and Tusks.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

When I spend Cannabis at a Village, do I roll the Like-roll first? Official

No, you spend it instead of rolling and the Like-roll succeeds. A spent Resource goes back to the pool.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

If my last Porter is lost, do I keep all my Resources or only three?

You keep your Guide, Canoes and all your Ammo (Stock and Resources), plus any 3 other Resources you choose. Everything else goes back.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

Does Discontent do anything before it reaches 10? Official

No. Its only effect is the mutiny at 10, when your men kill you.

Source: BGG thread

Expedition and ResourcesYour Expedition › porters and carryingYour Expedition › resourcesYour Expedition › discontent

In solo, where does my Turn marker go, and which rolls do I make? Official

In the topmost empty slot. If Disease is on 1 and Horror on 4, your marker goes on 2 and you roll only for Disease.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

Do I get the Dr Livingstone 2 DP when I only hurry across a region where another Explorer stands? Official

No, you must end your move in that region. It is rarely worth it, but you also gain 20 Food, which can help a battered expedition.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

How often does Fishing give 5 Food? Official

Once per Game Turn: at the end of your Map Phase Player Turn, if you have Fishing and your new region is a Water Zone.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

Is a region next to a Port of Entry a Water Zone just because it borders the port? Official

No. A region is a Water Zone only if a Water Marker or a printed river is on one of its borders. It may still become one if it is next to an unexplored Water Zone, through the River Chart (rule 4C). The Port itself is explored, so it doesn't count; you are free to move into any adjacent region.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

Are the pictured Sources placed on a border? Official

Yes. Every Water Marker except a Generic Source goes on a border; Generic Sources go beside the river they end.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

Can a region end up with two rivers flowing out of it? Official

No. A river can be fed by two branches upstream but always leaves a region across a single border. Once a region is a Water Zone, its borders are no longer valid for another river's origin, so a second outflow is a placement error.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

A Lake on our shared border blocks it. Can a river in a third region still come from my region? Official

No. The Lake makes both regions Water Zones, and a Water Zone is not a valid origin for another region's river.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

How should a Water Marker be turned when I place it? Official

With its arrow clearly pointing downriver into one region and its other end (the fork, for a Fork) pointing upriver into the region the water comes from.

Source: BGG thread

Map Phase and RiversMap Phase › the turn trackMap Phase › movingRivers and Water › exploring upstreamRivers and Water › valid borders

Does an activated Rumor stay in the Matrix when it is three or more slots away? Official

Yes. Like a Discovery, an activated Rumor stays until an Explorer enters it.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Can Encounters and Events be placed on the "End here" slot? Official

Yes, while you explore. Only the Discovery Procedure at the start leaves "Start here" and "End here" empty. Entering "End here" with Time left doesn't end your search; you may leave it again.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Does everyone do the Discovery Procedure before anyone moves in the Matrix? Official

The intended order is that each player does it just before their own first Matrix Player Turn, but either way works.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Can I move onto the same Encounter twice? Official

No. An Encounter you dealt with stays for a while because it can change the Encounter in your next slot, but once you leave it is under your Arrow and is returned.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Must a returned chit meet all three conditions — illegal, under the Arrow, and three slots away? Official

No, any one of them is enough. The Arrow is the slot you just came from.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Can a second Finding be placed in a slot that already has one? Official

No, a slot never holds two Findings: return the second one.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Can a Mineral drawn as my second Event go on the Encounter in my slot? Official

No. A Mineral needs an empty slot, so as a second Event it can only be placed if your own slot is empty; standing on an Encounter, return it.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

The activated Rumor must move to a slot holding my Arrow. Do I reroll? Official

No. Reroll only if you or a Discovery occupy that slot.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

If Lost drops my Time to zero as I enter an activated Rumor, do I still draw the Special Discovery? Official

Yes. It is an ongoing Discovery, so you finish it.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Can I use my Guide after a Special Discovery to keep exploring? Official

No. A Special Discovery ends your Time as soon as you have applied it (the Wildman excepted), and your Guide is returned at that moment. Use the Guide at the start of a Player Turn, before you enter the Rumor.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Where do chits go when they are returned, and what do I keep when my Time is up? Official

Every returned chit goes back to its own bag, cup or pile — Discoveries to the Event bag, Encounters to the Encounter bag. Of your Resources, only the Guide is returned when your Time is up.

Source: BGG thread

Matrix PhaseMatrix Phase › returning chitsMatrix Phase › rhythm of playMatrix Phase › rumors and the wasteland

Does a Warband do anything in a Jungle? Official

No, it has no effect there.

Source: BGG thread

Events and EncountersEvents › incidentsEncounters › wildlife

What can Success do if I draw it as my first Event? Official

Only remove the Encounter (and any Finding) in the slot you are in before you move: you roll no dice between the two Events. That is useful when the next Encounter would combine badly with the one you are leaving.

Source: BGG thread

Events and EncountersEvents › incidentsEncounters › wildlife

When an Impassable drawn as my second Event removes a Discovery, what happens to a Rumor on it? Official

A Rumor on a Kingdom is removed with the Kingdom. A Rumor on a Village Encounter stays, because the Encounter stays.

Source: BGG thread

Events and EncountersEvents › incidentsEncounters › wildlife

Can I still hunt with no Ammo left? Official

Yes. The hunt rolls against your Askaris; the Ammo Stock only modifies the roll (+1 when it is lower than your Askaris).

Source: BGG thread

Events and EncountersEvents › incidentsEncounters › wildlife

Does a modified 9 on the hunt still kill a Porter? Official

No — it is the modified result that counts. A natural 9 turned into an 8 by a Telescope kills no one.

Source: BGG thread

Events and EncountersEvents › incidentsEncounters › wildlife

An Accident hits when I have no Gifts at all. Do I lose a Porter?

Yes. You can't pay the full result, so a Porter runs off as the rule says.

Source: BGG thread

Events and EncountersEvents › incidentsEncounters › wildlife

How much Time do I start each Game Turn with? Official

Your current Health + 5, set when your previous Time ran out.

Source: BGG thread

Game End and ScoringGame End and Scoring › time is upGame End and Scoring › desertionGame End and Scoring › adjusting the balance

Which modifiers apply to a Sanity-roll? Official

The mirror of the Health-roll: +1 if your Health is higher than your Sanity, −1 if lower.

Source: BGG thread

Game End and ScoringGame End and Scoring › time is upGame End and Scoring › desertionGame End and Scoring › adjusting the balance

Why does a low Sanity make Askaris less likely to desert? Official

Because they are afraid of a leader who is going mad: the Sanity modifiers on the Askari desertion roll are negative on purpose.

Source: BGG thread

Game End and ScoringGame End and Scoring › time is upGame End and Scoring › desertionGame End and Scoring › adjusting the balance

When my men revolt at Discontent 10, do I finish my Player Turn? Official

Yes, as with death or insanity (rule 6E).

Source: BGG thread

Game End and ScoringGame End and Scoring › time is upGame End and Scoring › desertionGame End and Scoring › adjusting the balance

Why does adjusting the balance remove Discoveries and Findings instead of Incidents? Official

On purpose: the draws play the absent explorers, who would have found those wonders, so the race to 50 DP works at every player count. Living rules 1.0d reword rule 6G to say so. With two players who just want the story, feel free to house-rule it.

Source: BGG thread

Game End and ScoringGame End and Scoring › time is upGame End and Scoring › desertionGame End and Scoring › adjusting the balance

Does anyone lose DP for an opponent's Patron when chits are removed by the balance draw? Official

No, the chits are simply removed.

Source: BGG thread

Game End and ScoringGame End and Scoring › time is upGame End and Scoring › desertionGame End and Scoring › adjusting the balance

Rules

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