Ludexv2026.11.01-65114139Hansa TeutonicaOfficial rulebook ↗

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Teach the Game

A table-ready introduction to Hansa Teutonica.

How you win

Grow your prestige as a Hanseatic merchant. Build offices, connect cities, develop your abilities and take the most valuable opportunities before the network closes.

On your turn, spend the actions shown by your Actions ability. Place or move traders along routes, displace rivals when needed, then claim a completed route to score city control and choose a reward. The player with most prestige after the endgame categories wins.

The boards

Eastern Hanseatic League map

The map connects cities with trade routes. Cities contain office spaces; routes contain connection points. Some cities improve an ability, Coellen has special scoring, and red-banner cities define a long-distance connection. The player writing desk tracks five abilities and stores bonus markers.

  1. Cities — where offices are built and control is counted (route resolution).
  2. Trade routes — place pieces on their connection points (actions).
  3. Writing desk — tracks abilities and available actions (abilities).

A turn

Take the number of actions shown by your Actions track, usually two at the start. Choose among Income, Place, Displace, Move, and Create a Trade Route. You may repeat an action. You may also use collected bonus markers during your turns; they do not cost actions.

A route is complete when every connection point is filled only by your pieces. Spend a separate Create a Trade Route action to claim it. Score control of each endpoint city first, take the route’s marker if present, then choose at most one reward: establish an office, develop the city’s ability, or (on Coellen–Warburg) claim special points. Follow the full turn rules.

How the game ends

The game ends during a route claim if a player reaches 20 prestige, the marker supply runs out when a replacement marker is due, or the tenth city is completed. Finish that route action; all remaining actions and turns are lost. Add points from the score track, fully developed abilities, bonus markers, Coellen, controlled cities, and the largest connected office network.

Ways to score

SourcePoints
City control when a route is claimed1 per endpoint city controlled
Marked first office in selected cities1 immediately
East–West connection7 / 4 / 2 for first / second / third
Fully developed ability4 each, except City Keys
Collected bonus markers1 to 21 by collection total
Coellenprinted barrel value
City control at game end2 per controlled city
Largest networkoffices in network × City Keys value

What each resource is for

ResourceWhy it mattersHow it enters play
Traders (cubes)Fill square offices and route spacesStart on your desk or in supply; move from personal supply to the board
Merchants (discs)Fill round offices and Coellen scoring spacesStart on your desk or in your personal supply
Personal supplyPieces you can spend on actionsRefill with Income or when an ability is developed
General stockShared reserveIncome moves pieces from here to your personal supply
Bonus markersOne-time actions and endgame pointsClaim routes; place replacement markers at turn end
Ability tracksImprove your action economy and network scoreClaim a route beside its marked city

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close