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Ludexv2026.11.01-65114139Great Western TrailOfficial rulebook ↗

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Game End and Scoring

How Great Western Trail ends when the job market fills, the final turns, the eleven scoring categories, objective cards and station master tasks.

End of the game

The end is triggered when a player places a worker on the last space of the job market during subphase 2 or 3 in Kansas City: the job market token moves out along the red arrow and that player takes it.

Then the game ends.

Final scoring

Score each player on the score pad:

#CategoryPoints
1Money1 per 5 dollars
2BuildingsThe points printed on your private buildings on the board
3CitiesThe points you unlocked on city crests and green arrows (negative ones subtract; the total may be negative)
4StationsThe points beside each station with your disc
5HazardsThe points printed on your hazard tiles
6CattleThe points printed on the cattle cards in your whole deck
7Objective cardsSee below
8Station master tilesEach tile’s own task
9Workers4 per worker on the 5th or 6th space of a row
10Disc space3 if you cleared the second step-limit disc
11Job market token2 for the player who has it

Most points wins; a tie is a shared victory.

Objective cards

You gain objective cards from actions and city arrows; they go onto your discard pile and reach your hand later.

Playing one. On your turn — before phase A, or before or after any one action in phase B (never in the middle of an action, never in phase C) — put it in your objective area below your board and use or skip its immediate action (top left):

Immediate actionEffect
move your cattleman 3Move your cattleman up to 3 steps, ignoring hands. You may not use the location where you stop and may not enter Kansas City. Before phase A: you then move normally from there. In phase B: your phase B ends and you go to phase C
Draw 3Draw up to 3 cards, then discard as many
dollars 2Gain 2 dollars
move your engine forward 2 or 3Move your engine up to 2 or 3 spaces
single or double auxiliary actionA single or double auxiliary action

Scoring. At the end, look through your deck for objective cards you never played: for each, either put it in your objective area now (without its action) or remove it. Every card in your objective area scores its points if all its tasks are met, or loses its penalty if not (the starting objective has no penalty). Each task you meet counts for one card only — two cards asking for a hazard need two hazards.

TaskNeeds
Building1 private building of yours on the board
Green / blue teepee1 teepee of that colour in front of you
Hazard1 hazard tile of any kind
Station1 of your discs on a train station
Card 3 / 4 / 5A cattle card in your deck of breeding value 3, a West Highland (4), a Texas Longhorn (5)
San Francisco1 of your discs on San Francisco

Station master tasks

TilePoints at the end
Workers1 per worker in your worker section, printed ones included
Certificates3 per 2 certificates (temporary and permanent); only complete pairs score
Hazards3 per pair of hazard tiles; only complete pairs score
Objectives3 per 2 objective cards in your objective area, fulfilled or not
Teepees3 per pair of 1 green and 1 blue teepee

Hazards and teepees count here even if they also met objective tasks.

Special cases

Rules

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