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Ludexv2026.11.01-65114139Great Western TrailOfficial rulebook ↗

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Kansas City and Delivery

Great Western Trail's Kansas City: the three foresight subphases and the job market, income from breeding values and certificates, delivery to a city, disc spaces, city arrows and transport costs.

When your cattleman reaches Kansas City it stops there, and you carry out its five subphases in order — all of them, every time. Move your cattleman along the numbered spots so none is forgotten.

The city crests along the top of the board

Foresight

Subphases 1, 2 and 3. For each, choose one of the two tiles in the foresight spaces under that number and move it to its place at once:

When the job market token moves along a yellow arrow, refill the cattle market at once up to 7 / 10 / 13 cards (2 / 3 / 4 players), sorted by colour — never above that number, and not at all if the stack is empty. When it leaves the bottom row along the red arrow, the game end is triggered.

Income

Subphase 4. Reveal your hand and add up the breeding values of the different breeds in it — each breed counts once, however many cards of it you have. Objective cards and the points on cattle cards do not count here.

Then you may add certificates:

Take that many dollars from the bank (keep them apart for a moment: the total also sets your delivery), then discard your whole hand, objective cards included.

Delivery

Subphase 5. Place a disc on the crest of a city whose value is equal to or lower than your total breeding value. You may not choose a city that already holds your disc — except Kansas City and San Francisco, which take any number.

Take the disc from any disc space of your player board:

Clearing a disc space unlocks it:

Disc spaceUnlocks
Auxiliary actionsA single, then a double auxiliary action
Step limit+1 (or +2) step; the first gives 3 dollars now, the second 3 points at the end
Hand limit5, then 6 cards — pay 5 dollars for each, or choose another disc
CertificatesTemporary certificate limit 4, then 6 (the 6 works only once the 4 is cleared)

City crests and arrows

City (value)When you place a disc
Kansas City (0)Take 6 dollars now; −6 points at the end, per disc
Topeka (1) – Wichita (4)The arrow between them: −3 points and an objective card
Wichita – Colorado Springs (6)−1 point
Colorado Springs – Santa Fe (8)An objective card
Santa Fe – Albuquerque (10)An objective card
Albuquerque – El Paso (12)6 points
El Paso – San Diego (14)8 points
San Diego – Sacramento (16)4 points
Sacramento6 points
San Francisco (18)9 points per disc

The action or points of a green arrow count only once you have discs on both cities beside it. An objective card from an arrow is compulsory: take it at once (twice if your disc completes two arrows, refilling the display in between).

Transport costs

Then check your engine on the railroad. If its nose is under the crest you delivered to, or beyond it, the delivery is free. Otherwise pay 1 dollar per red cross between your engine’s nose and the city. Your income comes first, so you can always pay; if you cannot, choose another city — Kansas City is always possible.

Back to the start

  1. Put your cattleman on the horseman space at the lower right: next turn it starts there.
  2. Refill the three empty foresight spaces from the Kansas City supply, each with a tile of its own number.
Rules

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