Ludexv2026.11.01-65114139Dojo KunOfficial rulebook ↗

Visitors

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Develop your Dojo, train athletes and prepare for combat.

Sensei activities

Use the Sensei to recruit athletes, expand the Dojo, change training, accelerate athletes’ training or take other Dojo activities shown on its board. When an effect grants a new athlete, add that athlete’s token to your available workers. Expanded Dojo spaces can improve your ability to train or accommodate athletes.

Athlete activities

Athletes can train with equipment in their own Dojo, gain Ki at the Mystic Temple, help the Village for PP, visit Master Bear for a Secret Technique, learn a Special Move or take an Adventure. The athlete pays any Ki cost from its own card. Experience is assigned to a discipline and increases the athlete’s Dan when its total reaches the next level.

Adventures and displays

Adventure and Special Move cards are shared opportunities. Meet an Adventure’s Dan requirement and pay its cost before taking its reward. When a full display refreshes at round end, discard only the oldest card in that row and slide the others as directed by the rulebook.

Tournament preparation

A Reservation lets a Dojo choose placement in the bracket and take the First Player token, subject to the one-Reservation-per-Dojo limit. Select up to two athletes for a tournament; consider their dice, Ki, secret technique and special move options before committing them.

Rules

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