Ludexv2026.11.01-65114139Aqua MirabilisOfficial rulebook ↗

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Game End and Scoring

The final Sunday, perfume parade, end-game bonuses and tie-breaks.

When the game ends

The game end is triggered when the day marker reaches the last Sunday. Do not stop at once. Continue taking turns in normal order until the turn order returns to the player who triggered the last Sunday. Players may still spend an Originality token after a turn to take one extra turn, including the player who triggered the end.

When that play order returns to the trigger player, finish the game and begin the final-sunday procedures. The last Sunday does not refill the Flower Market.

Final Sunday procedures

Resolve these steps before completing and scoring the final perfumes:

OrderProcedure
1Skip Flower Delivery tiles; do not refill the market.
2Move every presented perfume upright so it may be presented again during the parade.
3Place one blue cube at the current Court-row/King-column intersection. Remove an Originality token there, if present.
4Move both the Court and King markers cyclically to the next row or column with the fewest cubes in total. Neither may finish where it started.

This last reset differs from the ordinary Sunday reset. On other Sundays, the Court moves to the next row with the most cubes and the King moves to the next column with the fewest. The markers move cyclically and cannot stay on their starting location. See Turn order and time.

Final perfume parade

Starting with the player who triggered the end, each player may complete perfumes using their available Scents and Recipes. A player may still have no more than three perfumes at once. City tiles cannot be used during this step. Finish this creation step for all players before resolving their perfume scores in the same turn order.

Score each perfume’s base-and-complement combinations using the Court row and King column currently shown. If an intersection has no open cell, that combination scores nothing. Otherwise score its empty cells, Court preference, King preference and Perfection as usual. A two-complement perfume is checked at both intersections but earns the King preference only on its first combination.

Do not place blue cubes or take Originality tokens during the parade. Do not score Dame favours or City tile effects for these presentations. This is the last time perfumes can be scored; then move to end-game bonuses.

The credited playtester Gabriele Surcis discusses a related edge case in this BGG Rules thread. His answer is community guidance, not a publisher-confirmed ruling.

Additional scoring

After the parade, add the following points:

SourcePoints
Originality tokens still held1 point per token
Flipped City tilesThe value printed on each reverse
Dame majorities5 points for each Dame where you have strictly more Influence than every opponent; ties score 0
Final Bonus tilesThe value shown for the tile’s condition; see Cards & Components

Unflipped City tiles do not score. Any Dame majority tied between two or more players awards no majority points. The hidden Final Bonus tiles are scored only by their printed conditions.

Winner and tie-breaks

The player with the most Prestige wins. If players tie, resolve the following in order:

Tie-breakCompare
1Number of Dame favours held
2Experience level
3Letter of Reference level
4Number of complete perfumes on the player board
Still tiedThe tied players share the victory

The Final Bonus tiles and hidden Dame tiles do not change these tie-break rules. Keep the tie-break checks until after all points have been added.

Rules

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