Game End and Scoring
The final Sunday, perfume parade, end-game bonuses and tie-breaks.
When the game ends
The game end is triggered when the day marker reaches the last Sunday. Do not stop at once. Continue taking turns in normal order until the turn order returns to the player who triggered the last Sunday. Players may still spend an Originality token after a turn to take one extra turn, including the player who triggered the end.
When that play order returns to the trigger player, finish the game and begin the final-sunday procedures. The last Sunday does not refill the Flower Market.
Final Sunday procedures
Resolve these steps before completing and scoring the final perfumes:
| Order | Procedure |
|---|---|
| 1 | Skip Flower Delivery tiles; do not refill the market. |
| 2 | Move every presented perfume upright so it may be presented again during the parade. |
| 3 | Place one blue cube at the current Court-row/King-column intersection. Remove an Originality token there, if present. |
| 4 | Move both the Court and King markers cyclically to the next row or column with the fewest cubes in total. Neither may finish where it started. |
This last reset differs from the ordinary Sunday reset. On other Sundays, the Court moves to the next row with the most cubes and the King moves to the next column with the fewest. The markers move cyclically and cannot stay on their starting location. See Turn order and time.
Final perfume parade
Starting with the player who triggered the end, each player may complete perfumes using their available Scents and Recipes. A player may still have no more than three perfumes at once. City tiles cannot be used during this step. Finish this creation step for all players before resolving their perfume scores in the same turn order.
Score each perfume’s base-and-complement combinations using the Court row and King column currently shown. If an intersection has no open cell, that combination scores nothing. Otherwise score its empty cells, Court preference, King preference and Perfection as usual. A two-complement perfume is checked at both intersections but earns the King preference only on its first combination.
Do not place blue cubes or take Originality tokens during the parade. Do not score Dame favours or City tile effects for these presentations. This is the last time perfumes can be scored; then move to end-game bonuses.
The credited playtester Gabriele Surcis discusses a related edge case in this BGG Rules thread. His answer is community guidance, not a publisher-confirmed ruling.
Additional scoring
After the parade, add the following points:
| Source | Points |
|---|---|
| Originality tokens still held | 1 point per token |
| Flipped City tiles | The value printed on each reverse |
| Dame majorities | 5 points for each Dame where you have strictly more Influence than every opponent; ties score 0 |
| Final Bonus tiles | The value shown for the tile’s condition; see Cards & Components |
Unflipped City tiles do not score. Any Dame majority tied between two or more players awards no majority points. The hidden Final Bonus tiles are scored only by their printed conditions.
Winner and tie-breaks
The player with the most Prestige wins. If players tie, resolve the following in order:
| Tie-break | Compare |
|---|---|
| 1 | Number of Dame favours held |
| 2 | Experience level |
| 3 | Letter of Reference level |
| 4 | Number of complete perfumes on the player board |
| Still tied | The tied players share the victory |
The Final Bonus tiles and hidden Dame tiles do not change these tie-break rules. Keep the tie-break checks until after all points have been added.