Ludexv2026.11.01-65114139AbroadOfficial rulebook ↗

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Teach the Game

A table-ready introduction to planning four travel weeks across Europe.

How you win

You have four weeks to prove yourself as a travel guide. Visit European regions, gather stories and souvenirs, and build an itinerary worth remembering.

The player with the most points after Week 4 wins. Place Day discs in regions to compete for their majorities, complete your Postcard goal, and collect points from Location cards, Bucket Lists, Festivals, and the endgame.

The board

The map and shared setup pieces

  1. Map and regions — travel routes, Local tiles, Bucket Lists, and regional majorities.
  2. Suitcase on the Regions track — moves down one region at a time during weekly scoring.
  3. Postcard deck — goals you can score at game end.
  4. Location deck — places to visit and actions to play.
  5. Bucket Lists — compete to claim a regional objective.
  6. Shared supply — Coins, Energy, Excitement, Locals, and multipliers.
  7. Local tiles — one-use regional effects.
  8. First Player token — passes clockwise after each of Weeks 1–3.
  9. Scoring Bonus tokens — make two regional majorities worth more.
  10. Festival tiles — optional full-game setup and extra scoring.
  11. Scoring track — where players advance their Scoring discs.

A round

There are four weeks. Each week, refill your hand to seven Location cards, then take turns spending days from your Calendar. A turn follows this order: travel, take one activity, then use up to one of each available extra. When all players are out of days, score regions, refresh the Festival regions, gain income, discard down to seven cards, and pass the First Player token.

How the game ends

After the fourth week’s regional scoring and income, score the higher-scoring side of your Postcard. Each complete set of four leftover resources is worth one point. Most points wins; ties go to the player with more Energy and Excitement combined.

See Game End and Scoring.

Ways to score

Points come fromWhen
Regional Insider Tip majoritiesAt the end of every week; second place can also score.
Scoring Bonus regionsAdd the bonus printed on the token to the regional majority reward.
Bucket ListsWhen you claim one; the highest-value tile is claimed first.
FestivalsGain points when you attend a Festival.
Postcard goalAt game end, score the higher of its two goals.
Leftover resourcesAt game end, one point per four resources.
Location effectsSome cards award points immediately.

What each resource is for

Resource or pieceWhy you need itHow you use it
Day discsYour 28 days of travelSpend a day to visit a Location or take a basic activity; turn a disc to its Insider Tip side when earned.
CoinsPay for flights and some effectsSpend them for travel or on card and Festival costs.
EnergyTake trains and pay certain effectsSpend it to travel between neighboring regions and for card effects.
ExcitementMake difficult visits easierSpend it to reduce a Location’s day cost, subject to the minimum cost.
LocalsPay some card and Festival effectsSpend as shown by the effect.
Location cardsPlan where and how to spend daysVisit the matching region or use Write, Rest, and Plan instead.
PostcardsSet an endgame challengeKeep one and try to meet its goal.
Insider TipsCompete for regional scoringFlip Day discs to their heart side.

Teaching tips

Rules

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