Ludexv2026.11.01-65114139The Voyages of Marco PoloOfficial rulebook ↗

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FAQ

7 answered questions1 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Hans im Glück or the designers.

Common mistakes

  • Pay the full fare and route costs before moving; bonuses gained during movement do not fund that same trip. Ruling · Rule
  • Take only the Contracts that are actually available, then refill the display after the action. Ruling · Rule
  • Take the Main Action once per turn; Bonus Actions happen before or after it, never in the middle. Ruling · Rule

Showing 7 of 7

How many Trading Posts can I place during one Travel action?

One. Choose the complete movement, pay the complete fare and route costs first, then move and place at most one post where you stop. A character may grant an exception; see its own ability. Published FAQ

Base gameGameplay › travel and city incomeGameplay › bonus actionsGameplay › take contracts

Are some characters simply stronger than others? Official

The designer says relative strength depends on player count, starting position, the action spaces available and which characters the opponents chose; there is no single strongest character for every game. Designer response on BoardGameGeek

Base gameGameplay › travel and city incomeGameplay › bonus actionsGameplay › take contracts

Can a player take a second Contract if only one remains on the board?

No. Take only the number currently available. Refill the Contract spaces after the action; the active player's turn is not interrupted by the refill. Published FAQ

Base gameGameplay › travel and city incomeGameplay › bonus actionsGameplay › take contracts

Can I take the three-Coin Bonus Action with my last die already used?

Yes. Bonus Actions may be taken before or after your Main Action, even if you have no dice left afterward. Published FAQ and errata

Publisher source: English FAQ and Errata files.

Base gameGameplay › travel and city incomeGameplay › bonus actionsGameplay › take contracts

How do Gifts with and without the lightning bolt resolve?

A lightning-bolt Gift resolves immediately and is discarded. Keep a Gift without the bolt and use it during one of your turns, then discard it. Expansion rules

Publisher source: The New Characters rules.

The New CharactersThe New Characters › new and changed rules

Do City of Venice and Agents of Venice have to be used together?

No. Each module can be combined with the base game independently or both may be used together. A five-player game requires the City of Venice module. Expansion rules

Publisher source: Agents of Venice rules.

Agents of VeniceAgents of Venice › what it adds

Are Secret Path cards shared by all players?

No. An explored Secret Path belongs to the player who explored it and creates a cost-free connection only for that player. Expansion rules

Publisher source: Secret Paths rules.

Secret PathsSecret Paths › new and changed rules

Rules

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