SRPMFCS
Ludexv2026.11.01-65114139The Great HarborOfficial rulebook ↗

Visitors

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Tips & Strategy

Plan dice placements, crew and free Colonists around the five-round economy.

How to teach it

Start with one colony, one Harbor slot and one Ship. Demonstrate a split-pip placement, then show how resources become a Ship and its first voyage. Finish by distinguishing End of Turn from End of Round.

Your first game

Teaching and review videos

Meeple University’s The Great Harbor — Dice drafting and worker placement goodness and Rahdo Runs Through’s The Great Harbor — Do you like innovation in your worker placement? illustrate the placement economy. These previews show an earlier six-round version; use the current five-round structure and final card wording for play.

Publisher mechanic demonstrations cover drafting, placement and main actions.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close