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Ludexv2026.11.01-65114139The Great HarborOfficial rulebook ↗

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Cards & Components

Person and Building effects, ship statistics and component reference.

Boards

Publisher component overview from English rulebook v1.2

Automa board

Numbered Automa board

  1. Red draft track.
  2. Blue draft track.
  3. Yellow draft track.
  4. Purple draft track.

Cards

How to read a card

A Ship shows its colour, size, resource cost, printed Prestige and four statistics: Speed, Strength, Cargo and Hull. A Person shows its colour, activation effect and timing. A Building shows its cost, printed Prestige and any ongoing, employed or final-scoring ability. See playing cards.

Mars Ship card with numbered information

  1. Name and colour.
  2. Resource cost.
  3. Final Prestige.
  4. Speed, Strength, Cargo and Hull.

Person cards

Activate each at its printed timing with an available marker. A marked Person cannot activate again until its marker is retrieved. Voyage effects last only for the applicable Voyage.

FaceCard and effect
Patrician 11 · Patrician. Flip up to two matching-colour dice, drafted or already on the Harbor, to their opposite faces (1↔6, 2↔5, 3↔4). Persons.
To be added.2 · Investor. Add two temporary pips to one drafted matching-colour die for one placement. Persons.
To be added.3 · Engineer. Treat one drafted matching-colour die as wild for one placement, ignoring slot colour. Persons.
To be added.4 · Legate. Build one Ship, paying two fewer resources. Persons.
To be added.5 · Admiral. During Voyage, spend one Favor to give all your Ships +1 Strength for this Voyage. Persons.
To be added.6 · Patrician. Flip up to two matching-colour dice to opposite faces; see #1. Persons.
To be added.7 · Investor. Add two temporary pips to a matching drafted die; see #2. Persons.
To be added.8 · Captain. During Voyage, give one Ship +1 Cargo for this Voyage. Persons.
To be added.9 · Quaestor. Gain two Colonists into available housing. Persons.
To be added.10 · Trader. During Voyage, ignore Luxury-type restrictions when delivering Luxuries. Persons.
To be added.11 · Investor. Add two temporary pips to a matching drafted die; see #2. Persons.
To be added.12 · Engineer. Treat one matching drafted die as wild; see #3. Persons.
To be added.13 · Captain. Put each displayed Ship under its own size’s deck, then reveal a new Ship of each size. Persons.
To be added.14 · Praefectus. Take one displayed Building or draw two Buildings from the deck. Persons.
To be added.15 · Architect. Play a Building from your hand for free if its total resource cost is two or less. Persons.
To be added.16 · Patrician. Flip up to two matching-colour dice to opposite faces; see #1. Persons.
To be added.17 · Engineer. Treat one matching drafted die as wild; see #3. Persons.
To be added.18 · Captain. During Voyage, gain one Coin per own Ship in the middle or right segment. Persons.
To be added.19 · Diplomat. During Voyage, ignore the Strength of one revealed Pirate card. Persons.
To be added.20 · Tribune. Gain one Favor and one Smuggler’s token. Persons.
To be added.21 · Corsair. During Voyage, give one Ship +2 Strength for this Voyage. Activate before revealing a Pirate card for the next segment. Persons.
To be added.22 · Schemer. Gain two Smuggler’s tokens. Persons.
To be added.23 · Navigator. Move one left-facing Ship one space toward home; dock it if it reaches the Harbor. Persons.
To be added.24 · Praetor. Advance your Senate markers twice: two spaces on one track or one on each of two tracks. Persons.

Building cards

Pay the printed resource cost to play a Building. Colonists employed on Buildings return at round end. Endgame effects supplement the card’s printed Prestige.

FaceCard and effect
To be added.1 · Castrum. No ability; score the printed Prestige. Buildings.
To be added.2 · Naval Academy. Employ a Colonist, then take a Colonist from supply and crew a Ship with an empty crew space. Buildings.
To be added.3 · Dockyard Arsenal. While employed by a Colonist, all your small Ships gain +1 Strength. Buildings.
To be added.4 · Warship Foundry. While employed by a Colonist, all your Ships with at least one crew gain +1 Strength. Buildings.
To be added.5 · Smithy. Game end: one Prestige per medium Ship you built. Buildings.
To be added.6 · Horreum Maximus. No ability; score the printed Prestige. Buildings.
To be added.7 · Port Crane. Employ a Colonist to move one already placed Harbor die to any other slot, ignoring restrictions. Gain no placement benefits. Buildings.
To be added.8 · Market Square. Employ a Colonist to gain any one Luxury. Buildings.
To be added.9 · Customs Office. Ongoing: gain any one basic resource whenever you complete a trade. Buildings.
To be added.10 · Tavern. Game end: one Prestige per Building you built. Card-text answer. Buildings.
Aqueduct 1111 · Aqueduct. No ability; score the printed Prestige. Buildings.
To be added.12 · Engineer’s Hut. Employ one Colonist to construct a Dock Hut or Insula, paying two fewer resources of your choice. Activation-cost answer. Buildings.
To be added.13 · Fleetyard. Ongoing: gain two Prestige whenever you play a Ship. Buildings.
To be added.14 · Lighthouse. Employ a Colonist to inspect the top Pirate card and either keep it there or discard it. Buildings.
To be added.15 · Odeon. Game end: one Prestige per Colony structure you built. Card-text answer. Buildings.
To be added.16 · Pantheon. No ability; score the printed Prestige. Buildings.
To be added.17 · House of Censors. Employ a Colonist to advance one Senate marker one space. Buildings.
To be added.18 · Harbor Master. Employ a Colonist to reroll any drafted die or a die on the Harbor. A Harbor die returns to its same slot with its new face. Buildings.
To be added.19 · Governor’s Villa. Ongoing: gain one Favor at the end of each round. Buildings.
To be added.20 · Curia. Game end: one Prestige per two Colonists on your Colony board. Buildings.

Ship cards

There are eight small, eight medium and four large Ships. Each uses its printed cost, colour, Prestige and statistics. Build, retire and crew Ships.

Ship face samples: Archona Games product gallery.

FaceShip
MarsMars. Use its printed values for construction, Voyage and final scoring.
ConcordiaConcordia. Use its printed values for construction, Voyage and final scoring.
SaturnSaturn. Use its printed values for construction, Voyage and final scoring.
FeroniaFeronia. Use its printed values for construction, Voyage and final scoring.
To be added.Other 16 Ship faces.

Governors

FaceEffect
Governor showing colour traits and Dice Color Bonus spacesTwo traits set your final colour-pair scoring; the four colour spaces record unlocked drafting bonuses. Colour bonuses.
To be added.Other Governor faces.

Conversion cards

FaceEffect
Prestige conversionConvert Coins to Prestige following the printed rate. Each displayed Conversion card can be used once per turn. Conversions.
To be added.Other Conversion faces.

Tiles

Harbor tiles

FaceUse
SailmakerSailmaker: gain Sails. Harbor benefits.
RopeyardRopeyard: gain Rope. Harbor benefits.
CarpentryCarpentry: gain Planks. Harbor benefits.
BlacksmithBlacksmith: gain Metal. Harbor benefits.
Administration OfficeAdministration Office: acquire Persons. Harbor benefits.
To be added.Other Harbor tile faces.

Luxuries and production

FaceLuxury
MarbleMarble. Production and delivery.
PigmentsPigments. Production and delivery.
WineWine. Production and delivery.
AmphoraAmphora. Production and delivery.

Tokens & pieces

FaceUse
Sail Rope Planks MetalFour resource tracks, each limited to five. Resources.
Favor tokenSpend on pips, activations or Senate movement. Favor.
CoinEarn from trade; convert or retain for the tie-breaker. Coins.
Smuggler tokenIgnore a Shore Fee for one placement or retain for one final Prestige. Shore Fees.
To be added.Pirate faces, Dice Bonus tiles, Demand and Production tiles, Shops and remaining tokens.

Icons

SymbolMeaning
SailSail resource.
RopeRope resource.
PlanksPlanks resource.
MetalMetal resource.
Favor tokenFavor token.
CoinCoin.
Smuggler tokenSmuggler’s token.

Iconography, English rulebook v1.2, p. 24.

Rules

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