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Ludexv2026.11.01-65114139The Great HarborOfficial rulebook ↗

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Learn The Great Harbor

Learn the game in 5 short steps. Everything links to the full rules.

Your colony

Win Prestige across five rounds. Each round contains turns A and B. Your Colony develops through Persons, Buildings, structures and Ships. Teach the Game introduces the complete loop.

Set up your game.

Draft and place

Draft two dice without changing their faces. The lowest combined value acts first. Place both dice in matching empty slots and take Govern actions in any sequence. Split pips across neighbouring tiles; account for Shore Fees. Dice and Harbor Actions.

Set up your game.

Build your engine

Persons need Activation markers; Buildings usually need resources and sometimes Colonists. Structures improve docks and housing. Every card played also advances its colour’s Senate track. Colony and Fleet.

Set up your game.

Send your fleet

Crew improves one stat per Colonist. Hull limits crew and damage; Speed brings Ships home. Compare Strength with all revealed Pirates, then trade or continue. Luxury delivery adds Prestige to a successful trade. Voyages.

Set up your game.

Finish the round

After B, score pairs of free Colonists before returning employed ones. Crew stays aboard. Refresh displays and the Dice Bonus tile, then return all dice. After round five, add printed card values, Governor pairs, structures, Building bonuses and saved Smuggler’s tokens. Scoring.

Set up your game.

Rules

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