Ludexv2026.11.01-65114139Terraforming MarsOfficial rulebook ↗

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Solo

The base game's solo mode: Corporate Era, TR 14, two neutral cities, and 14 generations to finish terraforming.

Goal

Finish terraforming — all three global parameters at their goals — by the end of generation 14. If you do, score as usual for a personal best. If you don’t, you lose.

The game always lasts 14 generations: finishing early just gives you more time to score.

Setup changes

Solo always uses the Corporate Era cards. On top of the normal setup:

  1. Neutral tiles: before you choose your cards, place 2 neutral cities, each with a neutral greenery next to it (see below). They are not yours and don’t raise oxygen.
  2. Start at TR 14 (marked solo on the track), with no extra production: only what your corporation gives.
  3. No milestones or awards.

Placing the neutral tiles

Reveal and discard the top 4 project cards and use their costs as counts:

  1. City 1: count that many areas from the top-left of the map, left to right and down, like reading.
  2. City 2: count backwards from the bottom-right the same way.
  3. Greeneries: for each city, count clockwise around it starting at its top-left neighbour.

Skip illegal areas, such as ocean areas, while counting. If you play Tharsis Republic, it still gets M€ production for the two neutral cities.

Playing

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close