Ludexv2026.11.01-65114139Terraforming MarsOfficial rulebook ↗

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Cards & Components

Every corporation, every project card, the reference cards, tiles and boards of the Terraforming Mars base game.

Card pictures come from the Tabletop Simulator module Terraforming Mars; Deimos Down, Great Dam and Magnetic Field Generators show the Big Box replacement cards. Boards come from FryxGames’ rulebook. Each row says what the card does; its cost, tags, requirement and victory points are on the picture.

Boards

PictureDescription
The game boardGame board — tracks, the map of Tharsis, standard projects, milestones and awards. Board and Tiles.
A player boardPlayer board (5) — resource boxes and production tracks. Player board.

Cards

Corporations

The 10 standard corporations, the Beginner Corporation and the 2 Corporate Era corporations. Starting resources are in addition to the standard game’s 1 production of each resource.

PictureDescription
Beginner CorporationBeginner Corporation — 42 M€. Instead of the first research, you get 10 project cards for free. For players new to the game. Setup.
CrediCorCrediCor — 57 M€. Effect: after you pay 20 M€ or more for a card or a standard project, take 4 M€. Setup.
EcolineEcoline — 36 M€, 3 plants and 2 plant production. Effect: a greenery costs you 7 plants instead of 8. Setup.
HelionHelion — 42 M€ and 3 heat production. Effect: you may spend heat as if it were M€. Setup.
Interplanetary CinematicsInterplanetary Cinematics — 30 M€ and 20 steel. Effect: take 2 M€ each time you play an event. Setup.
InventrixInventrix — 45 M€; first action: draw 3 cards. Effect: your global requirements are 2 steps looser or tighter, as you choose. Setup.
Mining GuildMining Guild — 30 M€, 5 steel and 1 steel production. Effect: +1 steel production whenever a placement bonus gives you steel or titanium. Setup.
PhoboLogPhoboLog — 23 M€ and 10 titanium. Effect: your titanium is worth 1 M€ more. Setup.
Tharsis RepublicTharsis Republic — 40 M€; first action: place a city. Effect: +1 M€ production whenever any city is placed on Mars, and 3 M€ whenever you place a city. Setup.
ThorGateThorGate — 48 M€ and 1 energy production. Effect: power cards and the Power plant standard project cost you 3 M€ less. Setup.
United Nations Mars InitiativeUnited Nations Mars Initiative — 40 M€. Action: if your TR went up this generation, pay 3 M€ for 1 more TR. Setup.
Saturn SystemsSaturn Systems — Corporate Era. 42 M€ and 1 titanium production. Effect: +1 M€ production whenever any player plays a Jovian tag, this one included. Setup.
TeractorTeractor — Corporate Era. 60 M€. Effect: cards with an Earth tag cost you 3 M€ less. Setup.

Project cards

The 137 project cards of the standard game, A to Z.

PictureDescription
Adaptation TechnologyAdaptation Technology — Effect: every global requirement on your cards is 2 steps looser or tighter, as you choose. Effects.
Adapted LichenAdapted Lichen — +1 plant production. Production.
Advanced EcosystemsAdvanced Ecosystems — Needs a plant, a microbe and an animal tag in play. Its value is the VP printed on it. Resources on cards.
Aerobraked Ammonia AsteroidAerobraked Ammonia Asteroid — +3 heat production and +1 plant production; put 2 microbes on another of your cards. Resources on cards.
AlgaeAlgae — Needs 5 oceans. Take 1 plant and +2 plant production. Ocean tile.
AntsAnts — Needs 4 % oxygen. Action: move 1 microbe from any card to this one. 1 VP per 2 microbes here. Blue-card actions.
Aquifer PumpingAquifer Pumping — Action: pay 8 M€ (steel may help) to place an ocean. Blue-card actions.
ArchaebacteriaArchaebacteria — Only at −18 °C or colder. +1 plant production. Production.
Arctic AlgaeArctic Algae — Only at −12 °C or colder. Take 1 plant. Effect: whenever anyone places an ocean, take 2 plants. Effects.
Artificial LakeArtificial Lake — Needs −6 °C or warmer. Place an ocean on a land area, not an ocean area. Ocean tile.
Artificial PhotosynthesisArtificial Photosynthesis — Choose +1 plant production or +2 energy production. Production.
AsteroidAsteroid — Temperature +1 step and take 2 titanium; remove up to 3 plants from one player. Red border.
Asteroid MiningAsteroid Mining — +2 titanium production. Production.
Beam from a Thorium AsteroidBeam from a Thorium Asteroid — Needs a Jovian tag. +3 heat production and +3 energy production. Production.
Big AsteroidBig Asteroid — Temperature +2 steps and take 4 titanium; remove up to 4 plants from one player. Red border.
Biomass CombustorsBiomass Combustors — Needs 6 % oxygen. One player loses 1 plant production; you get +2 energy production. Red border.
BirdsBirds — Needs 13 % oxygen. One player loses 2 plant production. Action: add 1 animal here. 1 VP per animal here. Blue-card actions.
Black Polar DustBlack Polar Dust — Place an ocean; −2 M€ production and +3 heat production. Ocean tile.
Breathing FiltersBreathing Filters — Needs 7 % oxygen. Its value is the VP printed on it. Global parameters.
BushesBushes — Needs −10 °C or warmer. +2 plant production and take 2 plants. Production.
CapitalCapital — Needs 4 oceans. −2 energy production, +5 M€ production. Place the Capital city: it also scores 1 VP per adjacent ocean. Ocean tile.
Carbonate ProcessingCarbonate Processing — −1 energy production, +3 heat production. Production.
Cloud SeedingCloud Seeding — Needs 3 oceans. −1 M€ production, one player loses 1 heat production; +2 plant production. Ocean tile.
Colonizer Training CampColonizer Training Camp — Only while oxygen is 5 % or less. Its value is the VP printed on it. Global parameters.
CometComet — Temperature +1 step and place an ocean; remove up to 3 plants from one player. Ocean tile.
Convoy from EuropaConvoy from Europa — Place an ocean and draw 1 card. Ocean tile.
Cupola CityCupola City — Only while oxygen is 9 % or less. −1 energy production, +3 M€ production; place a city. City tile.
DecomposersDecomposers — Needs 3 % oxygen. Effect: each animal, plant or microbe tag you play (this one too) adds a microbe here. 1 VP per 3 microbes here. Effects.
Deep Well HeatingDeep Well Heating — +1 energy production and temperature +1 step. Production.
Deimos DownDeimos Down — Temperature +3 steps; place this tile away from any city; take 4 steel; remove up to 6 plants from one player. City tile.
Designed MicroorganismsDesigned Microorganisms — Only at −14 °C or colder. +2 plant production. Production.
Domed CraterDomed Crater — Only while oxygen is 7 % or less. Take 3 plants, −1 energy production, +3 M€ production; place a city. City tile.
Dust SealsDust Seals — Only with 3 oceans or fewer. Its value is the VP printed on it. Ocean tile.
Ecological ZoneEcological Zone — Needs a greenery of yours. Place this tile next to any greenery. Effect: each plant or animal tag you play (its own two too) adds an animal here. 1 VP per 2 animals here. Effects.
Energy SavingEnergy Saving — +1 energy production per city in play, anyone’s. City tile.
Eos Chasma National ParkEos Chasma National Park — Needs −12 °C or warmer. Add 1 animal to one of your animal cards, take 3 plants, +2 M€ production. Resources on cards.
Equatorial MagnetizerEquatorial Magnetizer — Action: lose 1 energy production for +1 TR. Blue-card actions.
Extreme-Cold FungusExtreme-Cold Fungus — Only at −10 °C or colder. Action: take 1 plant, or put 2 microbes on another of your cards. Blue-card actions.
FarmingFarming — Needs +4 °C or warmer. +2 M€ production, +2 plant production and take 2 plants. Production.
FishFish — Needs +2 °C or warmer. One player loses 1 plant production. Action: add 1 animal here. 1 VP per animal here. Blue-card actions.
FloodingFlooding — Place an ocean; you may take 4 M€ from the owner of one adjacent tile. Ocean tile.
Food FactoryFood Factory — −1 plant production, +4 M€ production. Production.
Fueled GeneratorsFueled Generators — −1 M€ production, +1 energy production. Production.
Fusion PowerFusion Power — Needs 2 power tags. +3 energy production. Production.
GHG FactoriesGHG Factories — −1 energy production, +4 heat production. Production.
GHG Producing BacteriaGHG Producing Bacteria — Needs 4 % oxygen. Action: add 1 microbe here, or remove 2 to raise the temperature 1 step. Blue-card actions.
Ganymede ColonyGanymede Colony — Place a city on its reserved area off Mars. 1 VP per Jovian tag you have. City tile.
Geothermal PowerGeothermal Power — +2 energy production. Production.
Giant Ice AsteroidGiant Ice Asteroid — Temperature +2 steps and place 2 oceans; remove up to 6 plants from one player. Ocean tile.
Giant Space MirrorGiant Space Mirror — +3 energy production. Production.
GrassGrass — Needs −16 °C or warmer. +1 plant production and take 3 plants. Production.
Great DamGreat Dam — Needs 4 oceans. +2 energy production; place this tile next to an ocean. Ocean tile.
GreenhousesGreenhouses — Take 1 plant per city in play, anyone’s. City tile.
Heat TrappersHeat Trappers — One player loses 2 heat production; you get +1 energy production. Red border.
HeatherHeather — Needs −14 °C or warmer. +1 plant production and take 1 plant. Production.
HerbivoresHerbivores — Needs 8 % oxygen. Add 1 animal here; one player loses 1 plant production. Effect: each greenery you place adds an animal here. 1 VP per 2 animals here. Effects.
Ice AsteroidIce Asteroid — Place 2 oceans. Ocean tile.
Ice Cap MeltingIce Cap Melting — Needs +2 °C or warmer. Place an ocean. Ocean tile.
Immigrant CityImmigrant City — −1 energy production, −2 M€ production; place a city. Effect: +1 M€ production whenever any city is placed, this one included. Effects.
Immigration ShuttlesImmigration Shuttles — +5 M€ production. 1 VP for every 3 cities in play, anyone’s. Production.
Import of Advanced GHGImport of Advanced GHG — +2 heat production. Production.
Imported GHGImported GHG — +1 heat production and take 3 heat. Production.
Imported HydrogenImported Hydrogen — Place an ocean; then take 3 plants, or put 3 microbes or 2 animals on another of your cards. Resources on cards.
Imported NitrogenImported Nitrogen — TR +1, take 4 plants, put 3 microbes on one of your other cards and 2 animals on another. Resources on cards.
Industrial MicrobesIndustrial Microbes — +1 energy production and +1 steel production. Production.
InsectsInsects — Needs 6 % oxygen. +1 plant production per plant tag you have. Production.
InsulationInsulation — Move any number of steps (at least 1) from heat production to M€ production. Production.
IronworksIronworks — Action: spend 4 energy to take 1 steel and raise oxygen 1 step. Blue-card actions.
Kelp FarmingKelp Farming — Needs 6 oceans. +2 M€ production, +3 plant production and take 2 plants. Ocean tile.
Lake MarinerisLake Marineris — Needs 0 °C or warmer. Place 2 oceans. Ocean tile.
Large ConvoyLarge Convoy — Place an ocean and draw 2 cards; take 5 plants or put 4 animals on another of your cards. Resources on cards.
Lava FlowsLava Flows — Temperature +2 steps; place this tile on one of the four volcanic areas. Special tiles.
LichenLichen — Needs −24 °C or warmer. +1 plant production. Production.
LivestockLivestock — Needs 9 % oxygen. −1 plant production, +2 M€ production. Action: add 1 animal here. 1 VP per animal here. Blue-card actions.
Local Heat TrappingLocal Heat Trapping — Spend 5 heat to take 4 plants or put 2 animals on another of your cards. Resources on cards.
Lunar BeamLunar Beam — −2 M€ production; +2 heat production and +2 energy production. Production.
Magnetic Field DomeMagnetic Field Dome — −2 energy production, +1 plant production, TR +1. Production.
Magnetic Field GeneratorsMagnetic Field Generators — −4 energy production, +2 plant production, TR +3; place this tile. Special tiles.
MangroveMangrove — Needs +4 °C or warmer. Place a greenery on an ocean area, ignoring the normal rules, and raise oxygen. Ocean tile.
Martian RailsMartian Rails — Action: spend 1 energy to take 1 M€ per city on Mars. Blue-card actions.
Methane from TitanMethane from Titan — Needs 2 % oxygen. +2 heat production and +2 plant production. Production.
Micro-MillsMicro-Mills — +1 heat production. Production.
Mining ExpeditionMining Expedition — Oxygen +1 step; remove 2 plants from one player; take 2 steel. Red border.
Mining RightsMining Rights — Place this tile on an area with a steel or titanium bonus; +1 production of that metal. Special tiles.
Mohole AreaMohole Area — +4 heat production; place this tile on an ocean area. Ocean tile.
MossMoss — Needs 3 oceans; lose 1 plant. +1 plant production. Ocean tile.
Natural PreserveNatural Preserve — Only while oxygen is 4 % or less. Place this tile next to no other tile; +1 M€ production. Special tiles.
Nitrite Reducing BacteriaNitrite Reducing Bacteria — Put 3 microbes here. Action: add 1 microbe here, or remove 3 for +1 TR. Blue-card actions.
Nitrogen-Rich AsteroidNitrogen-Rich Asteroid — TR +2 and temperature +1 step; +1 plant production, or +4 if you have 3 plant tags. Production.
Nitrophilic MossNitrophilic Moss — Needs 3 oceans; lose 2 plants. +2 plant production. Ocean tile.
Noctis CityNoctis City — −1 energy production, +3 M€ production; place a city on the Noctis City area. City tile.
Noctis FarmingNoctis Farming — Needs −20 °C or warmer. +1 M€ production and take 2 plants. Production.
Nuclear PowerNuclear Power — −2 M€ production, +3 energy production. Production.
Nuclear ZoneNuclear Zone — Place this tile; temperature +2 steps. Special tiles.
Open CityOpen City — Needs 12 % oxygen. −1 energy production, +4 M€ production, take 2 plants; place a city. City tile.
Optimal AerobrakingOptimal Aerobraking — Effect: each space event you play gives you 3 M€ and 3 heat. Effects.
Ore ProcessorOre Processor — Action: spend 4 energy to take 1 titanium and raise oxygen 1 step. Blue-card actions.
Permafrost ExtractionPermafrost Extraction — Needs −8 °C or warmer. Place an ocean. Ocean tile.
Peroxide PowerPeroxide Power — −1 M€ production, +2 energy production. Production.
PetsPets — Add 1 animal here. Effect: an animal here whenever any city is placed. 1 VP per 2 animals here. Effects.
Phobos Space HavenPhobos Space Haven — +1 titanium production; place a city on its reserved area off Mars. City tile.
PlantationPlantation — Needs 2 science tags. Place a greenery (oxygen +1). Greenery tile.
Power GridPower Grid — +1 energy production per power tag you have, this one included. Production.
Power PlantPower Plant — +1 energy production. Production.
PredatorsPredators — Needs 11 % oxygen. Action: move 1 animal from any card to this one. 1 VP per animal here. Blue-card actions.
Protected ValleyProtected Valley — +2 M€ production; place a greenery on an ocean area, ignoring the normal rules (oxygen +1). Ocean tile.
Rad-Chem FactoryRad-Chem Factory — −1 energy production, TR +2. Production.
Regolith EatersRegolith Eaters — Action: add 1 microbe here, or remove 2 to raise oxygen 1 step. Blue-card actions.
Release of Inert GasesRelease of Inert Gases — TR +2. Global parameters.
Research OutpostResearch Outpost — Place a city next to no other tile. Effect: every card you play costs 1 M€ less. Effects.
Rover ConstructionRover Construction — Effect: take 2 M€ whenever any city is placed. Effects.
Search for LifeSearch for Life — Only while oxygen is 6 % or less. Action: pay 1 M€ to reveal and discard the top card; a microbe tag adds a science resource here. 3 VP if there is at least one. Blue-card actions.
ShuttlesShuttles — Needs 5 % oxygen. −1 energy production, +2 M€ production. Effect: space cards cost you 2 M€ less. Effects.
Small AnimalsSmall Animals — Needs 6 % oxygen. One player loses 1 plant production. Action: add 1 animal here. 1 VP per 2 animals here. Blue-card actions.
Soil FactorySoil Factory — −1 energy production, +1 plant production. Production.
Solar PowerSolar Power — +1 energy production. Production.
Solar Wind PowerSolar Wind Power — +1 energy production and take 2 titanium. Production.
SolettaSoletta — +7 heat production. Production.
Space MirrorsSpace Mirrors — Action: pay 7 M€ for +1 energy production. Blue-card actions.
Special DesignSpecial Design — The next card you play this generation may ignore 2 steps of a global requirement. Play a card.
SteelworksSteelworks — Action: spend 4 energy to take 2 steel and raise oxygen 1 step. Blue-card actions.
Strip MineStrip Mine — −2 energy production; +2 steel production, +1 titanium production; oxygen +2 steps. Production.
Subterranean ReservoirSubterranean Reservoir — Place an ocean. Ocean tile.
Symbiotic FungusSymbiotic Fungus — Needs −14 °C or warmer. Action: put 1 microbe on another of your cards. Blue-card actions.
Tectonic Stress PowerTectonic Stress Power — Needs 2 science tags. +3 energy production. Production.
Towing a CometTowing a Comet — Take 2 plants; oxygen +1 step and place an ocean. Ocean tile.
TreesTrees — Needs −4 °C or warmer. +3 plant production and take 1 plant. Production.
Tundra FarmingTundra Farming — Needs −6 °C or warmer. +1 plant production, +2 M€ production, take 1 plant. Production.
Underground CityUnderground City — Place a city; −2 energy production, +2 steel production. City tile.
Underground DetonationsUnderground Detonations — Action: pay 10 M€ for +2 heat production. Blue-card actions.
Urbanized AreaUrbanized Area — −1 energy production, +2 M€ production; place a city next to at least 2 other cities. City tile.
Water Import from EuropaWater Import from Europa — Action: pay 12 M€ (titanium may help) to place an ocean. 1 VP per Jovian tag you have. Blue-card actions.
Water Splitting PlantWater Splitting Plant — Needs 2 oceans. Action: spend 3 energy to raise oxygen 1 step. Blue-card actions.
Wave PowerWave Power — Needs 3 oceans. +1 energy production. Ocean tile.
WindmillsWindmills — Needs 7 % oxygen. +1 energy production. Production.
WormsWorms — Needs 4 % oxygen. +1 plant production per 2 microbe tags you have, this one included. Resources on cards.
ZeppelinsZeppelins — Needs 5 % oxygen. +1 M€ production per city on Mars. City tile.

Corporate Era project cards

The 71 project cards with the red-and-white Corporate Era icon, used in the extended game and in solo.

PictureDescription
AI CentralAI Central — Needs 3 science tags; −1 energy production. Action: draw 2 cards. Blue-card actions.
Acquired CompanyAcquired Company — +3 M€ production. Production.
Advanced AlloysAdvanced Alloys — Effect: your titanium and your steel are each worth 1 M€ more when you pay. Effects.
Anti-Gravity TechnologyAnti-Gravity Technology — Needs 7 science tags. Effect: every card you play costs 2 M€ less. Effects.
Asteroid Mining ConsortiumAsteroid Mining Consortium — Needs titanium production. Move 1 titanium production from any player to yourself. Red border.
Bribed CommitteeBribed Committee — TR +2. Global parameters.
Building IndustriesBuilding Industries — −1 energy production, +2 steel production. Production.
Business ContactsBusiness Contacts — Look at the top 4 cards: keep 2 in hand, discard the other 2. Play a card.
Business NetworkBusiness Network — −1 M€ production. Action: look at the top card and either buy it for 3 M€ or discard it. Blue-card actions.
CEO's Favorite ProjectCEO’s Favorite Project — Add 1 resource to one of your cards that already holds at least one. Play a card.
Callisto Penal MinesCallisto Penal Mines — +3 M€ production. Production.
Caretaker ContractCaretaker Contract — Needs 0 °C or warmer. Action: spend 8 heat for +1 TR (the temperature doesn’t move). Blue-card actions.
CartelCartel — +1 M€ production per Earth tag you have, this one included. Production.
Commercial DistrictCommercial District — −1 energy production, +4 M€ production. Place this tile: 1 VP per adjacent city. City tile.
Corporate StrongholdCorporate Stronghold — −1 energy production, +3 M€ production; place a city. City tile.
Development CenterDevelopment Center — Action: spend 1 energy to draw a card. Blue-card actions.
Earth CatapultEarth Catapult — Effect: every card you play costs 2 M€ less. Effects.
Earth OfficeEarth Office — Effect: cards with an Earth tag cost you 3 M€ less. Effects.
Electro CatapultElectro Catapult — Only while oxygen is 8 % or less; −1 energy production. Action: spend 1 plant or 1 steel to take 7 M€. Blue-card actions.
Energy TappingEnergy Tapping — Move 1 energy production from any player to yourself. Red border.
Fuel FactoryFuel Factory — −1 energy production; +1 titanium production and +1 M€ production. Production.
Gene RepairGene Repair — Needs 3 science tags. +2 M€ production. Production.
Great Escarpment ConsortiumGreat Escarpment Consortium — Needs steel production. Move 1 steel production from any player to yourself. Red border.
HackersHackers — −1 energy production; one player loses 2 M€ production and you gain 2. Red border.
Hired RaidersHired Raiders — Steal up to 2 steel or up to 3 M€ from one player. Red border.
Indentured WorkersIndentured Workers — The next card you play this generation costs 8 M€ less. Play a card.
Industrial CenterIndustrial Center — Place this tile next to a city. Action: pay 7 M€ for +1 steel production. Blue-card actions.
Interstellar Colony ShipInterstellar Colony Ship — Needs 5 science tags. Its value is the VP printed on it. Play a card.
Invention ContestInvention Contest — Look at the top 3 cards: keep 1 in hand, discard the other 2. Play a card.
Inventors' GuildInventors’ Guild — Action: look at the top card and either buy it for 3 M€ or discard it. Blue-card actions.
Investment LoanInvestment Loan — −1 M€ production; take 10 M€. Production.
Io Mining IndustriesIo Mining Industries — +2 titanium production and +2 M€ production. 1 VP per Jovian tag you have. Production.
Lagrange ObservatoryLagrange Observatory — Draw 1 card. Play a card.
Land ClaimLand Claim — Put your marker on an area that isn’t reserved: only you may place a tile there. Special tiles.
Lightning HarvestLightning Harvest — Needs 3 science tags. +1 energy production and +1 M€ production. Production.
Mars UniversityMars University — Effect: each science tag you play (this one too) lets you discard a card from hand to draw one. Effects.
Mass ConverterMass Converter — Needs 5 science tags. +6 energy production. Effect: space cards cost you 2 M€ less. Effects.
Media ArchivesMedia Archives — Take 1 M€ per event ever played by all players. Play a card.
Media GroupMedia Group — Effect: take 3 M€ after you play an event. Effects.
Medical LabMedical Lab — +1 M€ production per 2 building tags you have, this one included. Production.
MineMine — +1 steel production. Production.
Mineral DepositMineral Deposit — Take 5 steel. Play a card.
Mining AreaMining Area — Place this tile next to one of yours on an area with a steel or titanium bonus; +1 production of that metal. Special tiles.
Miranda ResortMiranda Resort — +1 M€ production per Earth tag you have. Production.
Olympus ConferenceOlympus Conference — Effect: each science tag you play (this one too) adds a science resource here, or removes one to draw a card. Effects.
Physics ComplexPhysics Complex — Action: spend 6 energy to add a science resource here. 2 VP per science resource here. Blue-card actions.
Power InfrastructurePower Infrastructure — Action: turn any number of energy (at least 1) into the same number of M€. Blue-card actions.
Power Supply ConsortiumPower Supply Consortium — Needs 2 power tags. Move 1 energy production from any player to yourself. Red border.
Protected HabitatsProtected Habitats — Effect: opponents can’t remove your plants, animals or microbes. Effects.
Quantum ExtractorQuantum Extractor — Needs 4 science tags. +4 energy production. Effect: space cards cost you 2 M€ less. Effects.
Rad-SuitsRad-Suits — Needs 2 cities in play. +1 M€ production. Production.
ResearchResearch — Counts as two science tags when played. Draw 2 cards. Play a card.
Restricted AreaRestricted Area — Place this tile. Action: pay 2 M€ to draw a card. Blue-card actions.
Robotic WorkforceRobotic Workforce — Repeat the production box of one of your building cards. Production.
SabotageSabotage — Remove up to 3 titanium, 4 steel or 7 M€ from one player. Red border.
SatellitesSatellites — +1 M€ production per space tag you have, this one included. Production.
Security FleetSecurity Fleet — Action: spend 1 titanium to add a fighter here. 1 VP per fighter here. Blue-card actions.
Space ElevatorSpace Elevator — +1 titanium production. Action: spend 1 steel to take 5 M€. Blue-card actions.
Space StationSpace Station — Effect: space cards cost you 2 M€ less. Effects.
SponsorsSponsors — +2 M€ production. Production.
Standard TechnologyStandard Technology — Effect: take 3 M€ after each standard project you pay for, except Sell patents. Effects.
TardigradesTardigrades — Action: add 1 microbe here. 1 VP per 4 microbes here. Blue-card actions.
Technology DemonstrationTechnology Demonstration — Draw 2 cards. Play a card.
Terraforming GanymedeTerraforming Ganymede — TR +1 per Jovian tag you have, this one included. Global parameters.
Titanium MineTitanium Mine — +1 titanium production. Production.
Toll StationToll Station — +1 M€ production per space tag your opponents have in play. Production.
Trans-Neptune ProbeTrans-Neptune Probe — No effect; its value is the VP printed on it. Play a card.
Tropical ResortTropical Resort — −2 heat production, +3 M€ production. Production.
Vesta ShipyardVesta Shipyard — +1 titanium production. Production.
Viral EnhancersViral Enhancers — Effect: each plant, microbe or animal tag you play (this one too) gives 1 plant or 1 resource on that card. Effects.
VirusVirus — Remove up to 2 animals or up to 5 plants from one player. Resources on cards.

Reference cards

PictureDescription
Reference card 1Reference card 1 — Generation: the four phases and the seven actions. How to Play.
Reference card 2Reference card 2 — Tiles: placement bonuses and the rules for ocean, greenery, city and special tiles. How to Play.
Reference card 3Reference card 3 — General: TR, icons, the asterisk, the red border and production. How to Play.
Reference card 4Reference card 4 — Game end and scoring. How to Play.

Tiles

PictureDescription
Ocean tileOcean tiles (9) — placed on ocean areas; +1 TR each. Ocean tile.
Greenery tileGreenery tiles — part of the 60 greenery/city tiles; 1 VP each. Greenery tile.
City tileCity tiles — part of the 60 greenery/city tiles; the white Capital tile is for the Capital card. City tile.
Special tileSpecial tiles (11) — placed by specific cards. Special tiles.

Tokens & pieces

PictureDescription
To be addedResource cubes — bronze 1, silver 5, gold 10. Components.
To be addedPlayer markers (5 colours), the three white board markers and the first-player marker. Components.

Icons

The symbols from the rulebook’s symbol pages, as used on these pages. Meanings: Resources and Cards.

IconName
Victory pointsVictory points
Terraform rating (TR)Terraform rating (TR)
TemperatureTemperature
OxygenOxygen
Ocean tileOcean tile
MegaCredits (M€)MegaCredits (M€)
SteelSteel
TitaniumTitanium
PlantsPlants
EnergyEnergy
HeatHeat
Production boxProduction box
CardCard
Greenery tileGreenery tile
City tileCity tile
Special tileSpecial tile
Building tagBuilding tag
Space tagSpace tag
Power tagPower tag
Science tagScience tag
Jovian tagJovian tag
Earth tagEarth tag
Plant tagPlant tag
Microbe tagMicrobe tag
Animal tagAnimal tag
City tagCity tag
Event tagEvent tag
Rules

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