Ludexv2026.11.01-65114139Royal HospitalOfficial rulebook ↗

Visitors

Loading…

Teach the Game

Build a hospital engine, diagnose and treat patients, and earn the most points over seven rounds.

How you win

“Run a growing hospital, keep patients alive, and show the board of directors that your hospital should lead the world.” Players build production and card effects, then use those resources to treat patients. Most Victory Points at the end wins.

The boards

The shared board tracks seven rounds, Ambulance rewards, Quality of Care, Prestige, Victory Points, four Insurance Companies, and resource production. Each player has a Hospital board with four patient spaces; Outpatient Clinics and Clinical Trial cards add capacity.

The main board with its numbered areas

  1. Round track · 2. Ambulance track · 3. Quality of Care · 4. Conversion reminder · 5. Prestige and points · 6. Insurance Companies · 7. Resource production.

The Hospital board, with its four patient spaces

  1. Patient space 1 · 2. Patient space 2 · 3. Patient space 3 · 4. Patient space 4.

A round

Each round has four phases: Preparation, Actions, Patient Treatment, then Cleanup. In Preparation draw the round’s Medical cards and Patients, take production, and ready used action cards. On your turn in Actions, play a Medical card, activate one of your action cards, or pass. Treatment can be simultaneous: spend Diagnostics to identify Patients, then Healing to cure them. Cleanup adds time, checks deaths, scores Prestige, checks the end condition, and advances the round. See Rounds and Actions and Patients and Treatment.

How the game ends

The game ends after round 7, or earlier if Congress Doctors on the main board fall to the player-count threshold: 8 or fewer at 2 players, 6 or fewer at 3, or 5 or fewer at 4. Add final scoring from Quality of Care and comparisons against each rival. The highest score wins; tiebreaks start with Quality of Care, then Prestige. Full scoring.

Ways to score

SourcePoints
Cured PatientsScore the value on each Patient; also gain its Credit reward.
PrestigeAt each Cleanup, score half your Prestige, rounded down.
Quality of CareAt game end, score or lose the value shown at your position.
Rival comparisonsAt game end, gain 1 point for each opponent whose value you exceed on Quality of Care, Insurance Companies, Prestige, Credit production, Diagnostics, Healing, Research or Staff.
Cards and effectsFollow the immediate, ongoing or action reward printed on each card.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Credits CreditsPay many Medical cards and build income.Credit production, Patients, cards and selling.Pay card costs; discard a hand card or Research for 3 Credits as a free action.
diagnostic resource DiagnosticsIdentify Patients.Production, cards, Ambulance rewards.Pay diagnostic difficulty during Treatment.
healing resource HealingCure diagnosed Patients.Production, cards, Ambulance rewards.Pay healing difficulty during Treatment.
research resource ResearchPlay some Medical cards.Production and card effects.Pay card costs or trade one for 3 Credits.
staff resource StaffFlexible treatment resource.Production and card effects.Substitute for Diagnostics or Healing during Treatment.
Congress Doctor Congress DoctorsFlexible specialist resource.Reach marked spaces on board tracks.Use as Staff or Research; gaining one also draws a Medical card.
Time TimeTracks delays on Patients.Cleanup.Place on unresolved Patients; priority determines when they die.
treated patient Treated PatientsA progress track earned by curing Patients.Cure a Patient (except Terminal Patients) and card effects.Pay Clinical Trial costs.

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close