Ludexv2026.11.01-65114139Mr. Jack PocketOfficial rulebook ↗

Visitors

Loading…

Teach the Game

A script to read aloud: who wants what, the district, a turn, the end, how each side wins and what each piece does.

How you win

“Whitechapel, at night. One of nine suspects is Jack the Ripper. One of you is Mr. Jack and knows who he is; the other leads Holmes, Watson and their dog Toby. Fifteen minutes, eight turns at most.”

The boards

The district set up, with the rulebook’s numbers 1–4

  1. Detectives — Holmes, Watson and Toby walk round the outside of the district
  2. Mr. Jack’s identity — one Alibi card, face down
  3. Alibi pile — the other 8 suspects
  4. Turn tokens — 1 to 8; each one goes to the winner of that turn

The district is 9 street tiles. Walls block a detective’s view; each tile turns over to an empty street when its suspect is cleared.

A round

Each turn has two stages (full rules):

  1. Manhunt. The 4 Action tokens give 4 actions. On odd turns the Investigator throws them, takes 1, Mr. Jack takes 2, the Investigator the last. On even turns the tokens are flipped and it goes the other way round.
  2. Appeal for Witnesses. Mr. Jack says whether a detective can see him. Every suspect on the wrong side of that answer is cleared, and the Turn token goes to the Investigator (seen) or to Mr. Jack (not seen).

How the game ends

At the end of a turn: the Investigator wins with one suspect left; Mr. Jack wins with 6 hourglasses. If nobody has won after turn 8, Mr. Jack wins. When both goals come true in the same turn, a chase decides.

Ways to score

SideHow
InvestigatorClear suspects: every Appeal for Witnesses and every Alibi card he draws
Mr. Jack Hourglass1 hourglass per Turn token won while unseen, plus 0–2 on each Alibi card he draws

What each resource is for

PieceWhy it mattersHow it is used
Holmes Watson Toby DetectivesTheir lines of sight decide who is clearedMoved clockwise by their Action tokens or the Joker
Rotation Exchange Street tilesWalls block sightTurned or swapped by actions
Alibi Alibi cardsClear a suspect, or give Mr. Jack hourglassesDrawn with the Alibi action
Hourglass Turn tokensMr. Jack’s clockWon by the side the Appeal favours

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close