Ludexv2026.11.01-65114139Mr. Jack PocketOfficial rulebook ↗

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Cards & Components

Every face of Mr. Jack Pocket: the nine street tiles, nine Alibi cards, the Action and Turn tokens and the detectives.

Pictures come from a public Tabletop Simulator mod of the retail edition and from Hurrican’s rulebook.

Boards

The game has no board: the nine street tiles below form the district.

The district set up, with the rulebook’s numbers 1–4

Cards

Alibi cards

Nine cards, one per suspect. How to read one: the suspect’s name is at the bottom, and the hourglasses beside it (0, 1 or 2) are what Mr. Jack gains if he draws the card (Alibi).

CardSuspect
Inspector Lestrade Alibi cardInspector Lestrade
Hourglass 0 hourglasses
Jeremy Bert Alibi cardJeremy Bert
Hourglass 1 hourglass
John Pizer Alibi cardJohn Pizer
Hourglass 1 hourglass
John Smith Alibi cardJohn Smith
Hourglass 1 hourglass
Joseph Lane Alibi cardJoseph Lane
Hourglass 1 hourglass
Madame Alibi cardMadame
Hourglass 2 hourglasses
Miss Stealthy Alibi cardMiss Stealthy
Hourglass 1 hourglass
Sgt Goodley Alibi cardSgt Goodley
Hourglass 0 hourglasses
William Gull Alibi cardWilliam Gull
Hourglass 1 hourglass

Tiles

Street tiles

Each tile has a Suspect side (a suspect in the middle of a crossroads) and an Empty side, shown once that suspect is cleared. Walls block the detectives’ view (line of sight).

TileSuspect side
Inspector Lestrade street tileInspector Lestrade (blue).
Jeremy Bert street tileJeremy Bert (orange).
John Pizer street tileJohn Pizer (white).
John Smith street tileJohn Smith (yellow).
Joseph Lane street tileJoseph Lane (grey; his tile has the barricade).
Madame street tileMadame (pink).
Miss Stealthy street tileMiss Stealthy (green).
Sgt Goodley street tileSgt Goodley (black).
William Gull street tileWilliam Gull (purple).
Empty side, crossroads with one wallEmpty side — a T: one wall.
Empty side of Joseph Lane's tile, open crossroadsEmpty side of Joseph Lane’s tile — the barricade is gone, so the street is open both ways.

Tokens & pieces

Action tokens

Four double-sided tokens show these eight faces (Rotation twice) (the actions).

FaceAction
Holmes actionHolmes — move Holmes 1 or 2 spaces clockwise.
Watson actionWatson — move Watson 1 or 2 spaces clockwise.
Toby actionToby — move Toby 1 or 2 spaces clockwise.
Joker actionJoker — move any detective 1 space clockwise (Mr. Jack may move none).
Rotation actionRotation — turn a street tile.
Exchange actionExchange — swap two street tiles.
Alibi actionAlibi — draw an Alibi card.

Turn tokens

TokenUse
Turn token 1Turn 1 — the Investigator starts this turn.
Turn token 2Turn 2 — Mr. Jack starts this turn.
Turn token 3Turn 3 — the Investigator starts this turn.
Turn token 4Turn 4 — Mr. Jack starts this turn.
Turn token 5Turn 5 — the Investigator starts this turn.
Turn token 6Turn 6 — Mr. Jack starts this turn.
Turn token 7Turn 7 — the Investigator starts this turn.
Turn token 8Turn 8 — Mr. Jack starts this turn.
Turn token, hourglass sideHourglass side — a token Mr. Jack won (hourglasses).

Detectives

TokenDetective
Holmes tokenHolmes — starts beside the top-left tile.
Watson tokenWatson — starts beside the top-right tile.
Toby tokenToby — starts below the bottom-middle tile.

Icons

IconMeaning
Holmes Watson TobyDetective actions
JokerJoker
RotationRotation
ExchangeExchange
AlibiAlibi
HourglassHourglass — Mr. Jack’s goal is 6
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close