Ludexv2026.11.01-65114139Mr. Jack PocketOfficial rulebook ↗

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Turns and Actions

The Manhunt with its eight actions, line of sight and the Appeal for Witnesses.

A turn

A turn is the Manhunt (four actions) followed by the Appeal for Witnesses.

Odd turns (1, 3, 5, 7)

The Investigator throws the 4 Action tokens onto the table and leaves them as they land. He takes one action, Mr. Jack takes two (in any order), and the Investigator takes the last.

Even turns (2, 4, 6, 8)

Mr. Jack turns all 4 tokens over, so the other faces are available. He takes one action, the Investigator two, Mr. Jack the last.

The actions

Every action you take must be carried out.

Holmes, Watson and Toby

Holmes Watson Toby Move that detective 1 or 2 spaces clockwise round the district. A space may hold several detectives.

Joker

Joker The Investigator moves one detective of his choice 1 space clockwise. Mr. Jack may do the same, or leave all three detectives where they are.

Rotation

Rotation Turn one street tile a quarter turn either way or a half turn. Two tokens show Rotation, but a tile already turned this turn cannot be turned again.

Exchange

Exchange Swap two street tiles, keeping their orientation.

Alibi

Alibi Draw an Alibi card.

Line of sight

A detective sees straight along the street in front of him, across the whole district, until a wall stops it. The barricade on one tile counts as a wall. Suspects do not block the view.

Appeal for Witnesses

Mr. Jack says whether any detective can see him.

Keep the wall in the same place when you turn a tile over.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close