Contracts and Goods
Load contract Crates, collect their rewards, and grow Goods values and Trading Posts.
Commercial and Strategic Contracts
Each company begins with two Starting Contracts. Its regular Contract piles are split by seal colour: Commercial Contracts offer near-term money, Goods growth, or shipping; Strategic Contracts improve longer-term Performance or Trading Posts. The game contains 32 regular Contracts of each type and eight Starting Contracts.
A Contract shows its type, Good, required Crate count, and the reward. A Contract is complete once all of its Crates have been removed from it by loading them onto Freight Cars or shipping them. At the end of your turn, resolve each completed Contract: take its printed reward, place it aside, draw two new Contracts of the same type, keep one face up, put the other under or on its pile, and place the number of Crates shown on the new Contract.
You can load from either of your active Contracts, but normally only one Crate per Freight Car each turn. A card may allow more. Crates can go on your own or an opponent’s eligible Freight Car, wherever it is on a loading space. Choose carefully: delivery and Performance benefit the Freight Car’s owner.
Goods

| Good | End-game count includes |
|---|---|
| Precious Goods | Starting Goods token, completed Contracts, and purchased red Performance tiles. |
| Bonds | Starting Goods token, completed Contracts, and purchased red Performance tiles. |
| Resources | Starting Goods token, completed Contracts, and purchased red Performance tiles. |
| Infrastructure | Starting Goods token, completed Contracts, and purchased red Performance tiles. |
Each type’s count is multiplied by its final value track. Increasing a Good’s value can also trigger its Concession bonus the first time it meets an Agency.
Trading Posts and Concessions
Each Trading Post type has a distinct role:
| Post | Effect |
|---|---|
| North | 1 VP at game end for each Transaction token you own. |
| South | 2 VP at game end for each Transaction token you own. |
| East | Gain ₹4 immediately; then 1 VP per Transaction token at game end. |
| West | No immediate effect; it occupies a space and can bring Goods markers into contact with an Agency sooner. |
| Regional | Advance Performance one step immediately; then 1 VP per Transaction token at game end. |
Each of the four Goods has one printed Concession bonus on your Company board. The first time that Goods marker meets any Agency marker, collect its bonus. A later Agency meeting does not trigger that Goods bonus again. Adding an Agency can trigger a bonus if a Goods marker is already there; see the designer clarification.