Ludexv2026.11.01-65114139Movers & ShakersOfficial rulebook ↗

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Cards & Components

Component inventory, board reference, Setup-card choices, and icon legend.

Boards

Main board

Main railway board from the final rulebook

The board has two faces for 1–2 or 3–4 players. It contains Benares and Calcutta, the clockwise railway, straight sections and junctions, loading spaces, city Warehouses, the Shipping zone, Market and Performance tracks, and the Investment grid. Replace the grid for a three-player game.

Company board

Company action spaces and tracks

Each board has six card spaces, six paired Company actions, two active Contract spaces, a Market column, four Goods value tracks, a Treasury track, a Performance reminder, and spaces for Trading Posts and Investment references.

Cards

Action and Contract cards

ComponentQuantity and use
Load cards41; draw, play, and discard between rounds.
Move cards41; draw, play, and discard between rounds.
Commercial Contracts32 regular cards; money, Goods value, or shipping rewards.
Strategic Contracts32 regular cards; Performance or Trading Post development.
Starting Contracts8; two matched to each Company board at setup.
Setup cards5 double-sided cards A–E. Choose one side for the table, pair each with a random starting token, and draft them.
Player aids4.

The ten Setup-card faces determine Freight Car placement and starting bonuses. Their benefits are paraphrased from page 28:

Card faceStarting positions and benefits
A · side 1Small car on section A with one Crate; Large at Calcutta; Medium and other Small at Benares; Calcutta Market +2; one Good +1; draw two Load cards and keep one.
B · side 1Small on section B with one Crate; Large at Benares; Medium and other Small at Calcutta; ship one Crate on a Ship of your choice and take its reward.
C · side 1Small on section C with one Crate; Large at Calcutta; Medium and other Small at Benares; either city Market +1; two Goods markers +1; create a North Post.
D · side 1Small on section D with one Crate; Large at Benares; Medium and other Small at Calcutta; both city Markets +1; load one Crate on any car; create a South Post.
E · side 1Medium on section E with one Crate; Large at Benares; both Small cars at Calcutta; Financial Advisor +2 and take its reward; ship one Crate on Ship III and take its reward.
A · side 2Small on section A with one Crate; Large at Calcutta; Medium and other Small at Benares; gain one Profit disc.
B · side 2Small on section B with one Crate; Large at Benares; Medium and other Small at Calcutta; Benares Market +2; Performance +1; draw two Move cards and keep one.
C · side 2Small on section C with one Crate; Large at Calcutta; Medium and other Small at Benares; either city Market +1; take a white Performance tile’s effect and its row’s rupees without removing the tile.
D · side 2Small on section D with one Crate; Large at Benares; Medium and other Small at Calcutta; Financial Advisor and both city Markets +1; create a Regional Post.
E · side 2Medium on section E with one Crate; Large at Benares; both Small cars at Calcutta; Calcutta Market +1; Performance +1; deliver one Crate to Calcutta’s Warehouse.

Terminology varies across the French final core book, BGG discussions, and English Master Print leaflet. The core-rule pages here call the scoring piece a Transaction token; the English leaflet calls it a Deal tile. They refer to the corresponding marker shown in the translated core setup. The leaflet calls the placed scoring piece an Agency; the core pages here call these Trading Posts. The English card-reference booklet and full Contract face list were not recovered, so this page does not claim to audit every individual card face.

Sample Contract faces

One Precious Goods Contract face One Bonds Contract face One Resources Contract face One Infrastructure Contract face

These are samples extracted from the rulebook, not a complete visual inventory of the 72 Contracts.

Promotional cards

Publisher overview of the six-card Movers & Shakers promo set

Quined Games’ promo-set listing shows the six-card set. The cards overlap in the publisher image, so it serves as a set overview only; individual promo faces and their effects remain unaudited.

Tiles

ComponentQuantity and use
White Performance Bonus tiles8 in the base game; immediate, one-use effects and row income.
Red Performance Bonus tiles8 in the base game; pay the row cost and keep a Good for final scoring.
Master Print Cargo Operations tiles2 additional white Performance tiles and 5 Shipping tiles; use the optional module.
Master Print Passenger Cars4 Passenger Cars and 5 Fare tiles; use the optional module.
Master Print New Company Actions5 Development and 5 Logistics inlays; use the optional module.
Master Print Leaders6 Leader cards; use the optional module.
Solo Campaign objectives6 tiles.
Solo Rivals6 tiles.

Tokens & pieces

ComponentQuantity and use
Crates100 shared pieces; place them on Contracts, Cars, Ships, and Warehouses.
Freight Cars8 Small, 4 Medium, and 4 Large in four player colours.
Trading Posts57 total: 16 North, 9 South, 12 East, 12 Regional, and 8 West.
Transaction tokens30; collect from Shipping and first-player rewards.
Profit discs30 in value-1 and value-3 supplies; gain from income and spend on Investments.
Investment markers36, nine per player colour.
Goods Value markers16, one set of four per player.
Market pawns and markers4 Benares pawns, 4 Calcutta pawns, 4 Financial Advisors, 4 Treasury markers, 4 Performance markers, and 4 turn-order markers.

Icons

Precious Goods icon Precious Goods · Bonds icon Bonds · Resources icon Resources · Infrastructure icon Infrastructure

Four Goods use separate value tracks and score by multiplication. The Company board’s coloured seals distinguish Commercial from Strategic Contracts. Car size determines capacity and Performance; Ship number sets its Shipping reward and tie-break order. Rupees use the ₹ symbol in the final French rulebook for readability.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close