Cards & Components
Component inventory, board reference, Setup-card choices, and icon legend.
Boards
Main board

The board has two faces for 1–2 or 3–4 players. It contains Benares and Calcutta, the clockwise railway, straight sections and junctions, loading spaces, city Warehouses, the Shipping zone, Market and Performance tracks, and the Investment grid. Replace the grid for a three-player game.
Company board

Each board has six card spaces, six paired Company actions, two active Contract spaces, a Market column, four Goods value tracks, a Treasury track, a Performance reminder, and spaces for Trading Posts and Investment references.
Cards
Action and Contract cards
| Component | Quantity and use |
|---|---|
| Load cards | 41; draw, play, and discard between rounds. |
| Move cards | 41; draw, play, and discard between rounds. |
| Commercial Contracts | 32 regular cards; money, Goods value, or shipping rewards. |
| Strategic Contracts | 32 regular cards; Performance or Trading Post development. |
| Starting Contracts | 8; two matched to each Company board at setup. |
| Setup cards | 5 double-sided cards A–E. Choose one side for the table, pair each with a random starting token, and draft them. |
| Player aids | 4. |
The ten Setup-card faces determine Freight Car placement and starting bonuses. Their benefits are paraphrased from page 28:
| Card face | Starting positions and benefits |
|---|---|
| A · side 1 | Small car on section A with one Crate; Large at Calcutta; Medium and other Small at Benares; Calcutta Market +2; one Good +1; draw two Load cards and keep one. |
| B · side 1 | Small on section B with one Crate; Large at Benares; Medium and other Small at Calcutta; ship one Crate on a Ship of your choice and take its reward. |
| C · side 1 | Small on section C with one Crate; Large at Calcutta; Medium and other Small at Benares; either city Market +1; two Goods markers +1; create a North Post. |
| D · side 1 | Small on section D with one Crate; Large at Benares; Medium and other Small at Calcutta; both city Markets +1; load one Crate on any car; create a South Post. |
| E · side 1 | Medium on section E with one Crate; Large at Benares; both Small cars at Calcutta; Financial Advisor +2 and take its reward; ship one Crate on Ship III and take its reward. |
| A · side 2 | Small on section A with one Crate; Large at Calcutta; Medium and other Small at Benares; gain one Profit disc. |
| B · side 2 | Small on section B with one Crate; Large at Benares; Medium and other Small at Calcutta; Benares Market +2; Performance +1; draw two Move cards and keep one. |
| C · side 2 | Small on section C with one Crate; Large at Calcutta; Medium and other Small at Benares; either city Market +1; take a white Performance tile’s effect and its row’s rupees without removing the tile. |
| D · side 2 | Small on section D with one Crate; Large at Benares; Medium and other Small at Calcutta; Financial Advisor and both city Markets +1; create a Regional Post. |
| E · side 2 | Medium on section E with one Crate; Large at Benares; both Small cars at Calcutta; Calcutta Market +1; Performance +1; deliver one Crate to Calcutta’s Warehouse. |
Terminology varies across the French final core book, BGG discussions, and English Master Print leaflet. The core-rule pages here call the scoring piece a Transaction token; the English leaflet calls it a Deal tile. They refer to the corresponding marker shown in the translated core setup. The leaflet calls the placed scoring piece an Agency; the core pages here call these Trading Posts. The English card-reference booklet and full Contract face list were not recovered, so this page does not claim to audit every individual card face.
Sample Contract faces

These are samples extracted from the rulebook, not a complete visual inventory of the 72 Contracts.
Promotional cards

Quined Games’ promo-set listing shows the six-card set. The cards overlap in the publisher image, so it serves as a set overview only; individual promo faces and their effects remain unaudited.
Tiles
| Component | Quantity and use |
|---|---|
| White Performance Bonus tiles | 8 in the base game; immediate, one-use effects and row income. |
| Red Performance Bonus tiles | 8 in the base game; pay the row cost and keep a Good for final scoring. |
| Master Print Cargo Operations tiles | 2 additional white Performance tiles and 5 Shipping tiles; use the optional module. |
| Master Print Passenger Cars | 4 Passenger Cars and 5 Fare tiles; use the optional module. |
| Master Print New Company Actions | 5 Development and 5 Logistics inlays; use the optional module. |
| Master Print Leaders | 6 Leader cards; use the optional module. |
| Solo Campaign objectives | 6 tiles. |
| Solo Rivals | 6 tiles. |
Tokens & pieces
| Component | Quantity and use |
|---|---|
| Crates | 100 shared pieces; place them on Contracts, Cars, Ships, and Warehouses. |
| Freight Cars | 8 Small, 4 Medium, and 4 Large in four player colours. |
| Trading Posts | 57 total: 16 North, 9 South, 12 East, 12 Regional, and 8 West. |
| Transaction tokens | 30; collect from Shipping and first-player rewards. |
| Profit discs | 30 in value-1 and value-3 supplies; gain from income and spend on Investments. |
| Investment markers | 36, nine per player colour. |
| Goods Value markers | 16, one set of four per player. |
| Market pawns and markers | 4 Benares pawns, 4 Calcutta pawns, 4 Financial Advisors, 4 Treasury markers, 4 Performance markers, and 4 turn-order markers. |
Icons
Precious Goods ·
Bonds ·
Resources ·
Infrastructure
Four Goods use separate value tracks and score by multiplication. The Company board’s coloured seals distinguish Commercial from Strategic Contracts. Car size determines capacity and Performance; Ship number sets its Shipping reward and tie-break order. Rupees use the ₹ symbol in the final French rulebook for readability.