Ludexv2026.11.01-65114139Men-NeferOfficial rulebook ↗

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Tips & Strategy

How to teach Men-Nefer, first-game advice, how each area of the board pays off, solo against Imhotep, player counts and where videos differ from the rulebook.

This page is advice, not rules. Where anything here seems to disagree with the rulebook, the rulebook wins.

How to teach it

  1. Goal and rhythm — most Prestige Points after 3 Eras; each Era is Flood, Sowing and Harvest, and you get 9 turns in each Sowing, 27 in the whole game. Start with Teach the Game.
  2. The three choices — Visit, Specialise or take an Action Tablet (Sowing choices), and the Spend Food Food cost of crowded Houses.
  3. The five Houses of Life, one at a time, in board order (Houses and Actions).
  4. Papyri and the Duat, then walk through one Harvest (Harvest and Scoring) — seeing what scores makes the earlier choices click.

First game

The areas

AreaWhy go there
Score the Necropolis NecropolisSarcophagi score their two Mastaba Tiles at every Harvest, and each Funerary Rite gives a Benefit plus Mastaba activations. Early placements compound.
Make an Offering Temple and Move your Orb up ObeliskOfferings push your Orb up the Obelisk: Heka at each Flood, Harvest points and the Deity’s action every time you pass a Deity space.
Advance Boats NileRiver spaces give Food; Cities give their Benefit and a Contract. Read the Contracts on offer before you sail.
Great Pyramid Track PyramidsThe Great Pyramid gives Favours of Khufu and Harvest points along its track; the Queens’ Pyramids multiply your Permissions by what their tiles count.
Erect a Sphinx (level shown) SphinxesPedestals give strong one-off Benefits, including Mastaba activations in front of the Necropolis.
Obtain a Papyrus PapyriEach rolled-up Papyrus and Drawing moves your Feather; they also feed Contracts and a Queens’ Pyramids Tile.
Action Tablet space Action TabletsA Tablet whose hieroglyph matches the next one on your Hieroglyph Track moves the counter for a PP or a free Scarab step.

Player counts

Solo against Imhotep

Imhotep never uses Food or Heka and turns over Contracts of the current Era’s value without meeting them (Solo: Imhotep). Revealed Action Tiles go face up, so you can see which options are still to come this Era and race him to the Necropolis spaces and Pedestals he will want.

Videos versus the rulebook

Host game

Show the three options with one Apprentice and its Tablet before starting. On turns 1–3, ask players to count only the Apprentices in the destination Sun or Moon space when checking Food, including Neutral Apprentices. Point to the skipped actions if they cannot pay; gaining Food does not also resolve the Tablet.

Rehearse a crowded House

Set up a practice Visit where two Apprentices already occupy the Sun space. The new Apprentice costs 3 Food. With enough Food, pay it, resolve the associated Tablet and discard that Tablet face down. With only 2 Food, place the Apprentice anyway, keep the Food you have and gain 3 Food instead; discard the Tablet without performing its actions. Reset the practice pieces before starting.

On a later turn, moving that Apprentice to the Moon is a separate Specialise choice, with its own crowding cost. Contrast that with a Scarab step from a hieroglyph match: the marker advances, but you take no Specialisation action. The three Sowing choices.

Sources

Rules

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