Ludexv2026.11.01-65114139Men-NeferOfficial rulebook ↗

Visitors

Loading…

Houses and Actions

Every Men-Nefer action, House by House: Pyramids, Necropolis, Temple and Obelisk, Nile and Sphinxes, plus the Specialisation Tracks and the Action Tablets.

Reading an action

Most actions sit on the five Specialisation Tracks next to the Houses of Life; Action Tablets, Crafts, Mastaba Tiles, Pedestals, Temple spaces and the board use the same icons in other combinations. The number on an icon is how many steps, items or activations you get. Choose one A slash means choose one. Anything you can’t or don’t want to do is simply lost.

Great Pyramid

House of Life: the Pyramids

The Pyramids Specialisation Track

Obtain the Favour of Khufu

Favour of Khufu Take one of the Favours printed beside the Great Pyramid on the Main Board: Heka 1 Heka, Food 1 Food, Advance your Feather 1 Feather step or Advance your Heart 1 Heart step. Two Favours of Khufu With two exclamation marks take two — the same one twice if you like.

The rulebook’s Great Pyramid example: the four Favours of Khufu

Obtain the Permission of Khufu

Obtain the Permission of Khufu Move a Permission from your Reserve to the Available Permissions area beside it. With an empty Reserve, you instead Transport Limestone transport Limestone 1 step each time (the icon on the empty Reserve reminds you).

Transport Limestone

Transport Limestone Move your Limestone Blocks the number of steps shown, split between the Great Pyramid Track and the Queens’ Pyramids Track as you like. Every step is taken on its own: you collect each space you reach, not just the one you stop on.

Great Pyramid Track

Great Pyramid Track Moving along it builds the Great Pyramid of Khufu.

Queens’ Pyramids Track

Queens’ Pyramids Track Moving along it builds the three Queens’ Pyramids. Its Construction spaces Place a Permission and build a Queens’ Pyramid need a Permission: you can’t move onto them without an available Permission of Khufu. When you reach one, put an available Permission on an empty Permission space next to a Queens’ Pyramid that isn’t finished, then put that pyramid’s next-level piece from the Quarry on it. A pyramid with its Pyramidion is finished and takes no more Permissions.

Your Permissions score at every Harvest according to the pyramid’s Queens’ Pyramids Tile (Pyramid scoring).

The rulebook’s Queens’ Pyramids scoring example

Necropolis

House of Life: the Necropolis

The Necropolis Specialisation Track

Embalm

Embalm Turn a Mummy from your Reserve to its Sarcophagus side and move it to the Available Sarcophagi area. With an empty Reserve, move your Advance your Heart Heart and Advance your Feather Feather 1 step each instead.

Funerary Rite

Funerary Rite (level shown) Put an available Sarcophagus on an empty Necropolis space whose level (I, II or III, by column) is at most the level of the action.

Funerary Rite (your best level) On a Tablet, the Funerary Rite is as high as the best Funerary Rite your Scarab could choose on the Necropolis track.

The rulebook’s Funerary Rite example

Obtain a Papyrus

Obtain a Papyrus Take one of the 4 Papyri in the market and pay the Heka Heka under it, then put it in the first empty space of your Book of the Dead (left to right, no gaps) and pay the Heka printed on that space too. A full Book takes no more Papyri. Obtain a Papyrus for free A free Papyrus costs no Heka at all.

The market refills at the end of your turn: slide the remaining Papyri right and draw new ones into the empty spaces on the left.

Temple and Obelisk

House of Life: the Temple

The Temple Specialisation Track

Obtain a Craft

Obtain a Craft Take one of the 4 Crafts in the market, pay the Food Food under it and put it in your Pyramidal Area: left to right, no gaps, and a Craft on Level II or III must rest on two Crafts of the level below. Put that space’s Basket on the Craft — it is now an Offering. A space showing Prestige Points now 1 or 2 PP scores them at once. A full area takes no more Crafts. Obtain a Craft for free A free Craft costs no Food. The market refills at the end of your turn like the Papyrus market.

Advance Priestesses

Advance Priestesses Move your Priestesses up the Temple with the steps shown. Entering Room 1 or Room 2 costs 1 step; Room 3 or Room 4 costs 2 steps. Split the steps as you like, between standing and lying Priestesses; a Priestess that moves always ends standing. Priestesses never go back.

The rulebook’s Temple example

Make an Offering

Make an Offering When the Priestess icon holds a Basket you may also make one Offering, before or after all your Priestess movement — never in between. You need a Basket with a Craft.

  1. Choose a Craft with its Basket on your board.
  2. Do the actions on the left of that Craft for its level: Level I — action I; Level II — actions I and II; Level III — all three.
  3. Set the Basket aside and turn the Craft face down; it is used up.
  4. Put the Basket on an empty Offering space of a Room where you have a standing Priestess, do that space’s actions and lay that Priestess down.

Spaces with two actions always include Move your Orb up moving your Orb up the Obelisk.

The Obelisk and the Deity

Move your Orb up Move your Orb up the Obelisk the steps shown. When it reaches or passes a Deity space on the Obelisk Deity space, do the action of the Deity on the Temple Altar. At the top, every further step gives 1 Favour of Khufu. The Obelisk also gives Heka income from the Obelisk Heka at each Flood and scores at each Harvest.

DeityIts action
OsirisOsiris — a free Papyrus: no market price, no Heka for its board space (FAQ).
PtahPtah — a free Craft from the market.
MaatMaat — your Heart and your Feather 1 step each.
ThotThot — one Scarab 1 step, without that track’s action.
IsisIsis — 3 Food and Heka in any mix.
MutMut — Carve a Sphinx or Embalm.
HathorHathor — any Trade Contract still in any River City, even one your Boat cannot reach (FAQ).
SobekSobek — Advance Boats with 2 steps.

[Promo] Horus and Ra can also be the Deity in play (Promo Tiles).

Nile

House of Life: the Nile

The Nile Specialisation Track

Advance Boats

Advance Boats Move your Boats with the steps shown, split as you like. Each step moves a Boat:

You may pass your own Boats but never end a move where you already have one — except in the starting port of Men-nefer. Boats never go back.

Activate Boats

Boat activations With the Boat icon, One Boat activation one or two activation marks give 1 or 2 activations, on different Boats, before or after all your movement — never in between.

The rulebook’s Boat example

Sphinxes

House of Life: the Sphinxes

The Sphinxes Specialisation Track

Carve a Sphinx

Carve a Sphinx Move a Sphinx from your Reserve to the Available Sphinxes area. With an empty Reserve, score Prestige Points now 1 PP instead.

Erect a Sphinx

Erect a Sphinx (level shown) Put an available Sphinx on an empty Pedestal whose level (I, II or III, printed beside it) is at most the level of the action, and take that Pedestal’s Benefits. Two Benefits are only found here:

Erect a Sphinx (your best level) On a Tablet, the level is the best Erect a Sphinx your Scarab could choose.

Specialisation tracks

Each House of Life has a Sun space, a Moon space and a track of action spaces. Your Advance a Scarab (no action) Scarab starts on the starting space of each track. Every time you specialise in a House it climbs one space, and you do the actions of the space reached or of any lower space. The higher spaces hold stronger and higher-level actions (Funerary Rite III, Erect a Sphinx III, more steps). Advance a Scarab (no action) Some effects move a Scarab without its action.

Action Tablets

The 20 Action Tablets face up (BoardGameGeek photo)

There are 20 Tablets (backs 1–4: four each of 1, 2 and 3, eight of 4), each with one of four hieroglyphs and two actions. You start with three; the market on the Main Board shows five, each row with a Food cost or gain on its left and a board action on its right. A Visit uses the Tablet above your Apprentice; Obtain an Action Tablet refills your board. All 20 are pictured in Cards & Components.

Photo: BoardGameGeek image 8453030.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close