Ludexv2026.11.01-65114139Marco Polo II: In the Service of the KhanOfficial rulebook ↗

Visitors

Loading…

Marco Polo II: The Caravans

Move a loaded caravan along known roads to improve, double or sell Goods.

Short tag: [Caravans]

What it adds

The mini expansion includes four Character tiles, five caravans (one neutral), ten Route tiles and a Caravans scoring board. The route tiles connect city shields; the scoring board sets sale values.

Setup changes

Shuffle the four characters into the base Character supply and use the normal player-plus-one selection. Give each player their colored Caravan; set out the neutral one for Piedro Tartarino. Place the scoring board and the ten Route tiles faceup beside the game board.

New and changed rules

Place and load a Caravan

As a Bonus Action, if your figure is in a city (not an oasis), take a face-up Route tile matching that city’s shield. Put your Caravan in the city with the other shield on the tile, then load it with one or two Goods from your supply. It cannot enter play empty, and you cannot start a second route if no matching tile remains.

Move and complete the route

After resolving a Books action, move your Caravan one space with Book I, up to two with Book II, or up to three with Book III. Move as a figure would, except the Caravan never places a Trading Post or triggers an Outpost bonus, and its movement has no Coins Coin or Good cost. A water route still requires its matching Guild Seal.

After an action finishes, if your figure and Caravan share a location, you may complete the route. For each carried Good, choose separately: return it and take another of the same type; improve Pepper Pepper to Silk Silk or Silk Silk to Gold Gold (Gold Gold cannot improve); or sell it for the value on the scoring board. Then return the route tile facedown and the Caravan beside your player board. At the beginning of each round, flip discarded Route tiles faceup again.

At game end, sell any Goods left on your Caravan for half the normal route-sale value: Gold Gold is worth three points, Silk Silk two and Pepper Pepper one.

Expansion characters

Scoring changes

The Caravan does not change base scoring. It converts carried Goods into route points/resources; leftover Goods on it score half the sale value at the end. See Tips & Strategy.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close