 | Contract 1. Cost: 2 Pepper, 3 Camels and 2 Jade. Reward: move your figure 1 location and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 2. Cost: 3 Pepper, 1 Gold, 2 Jade and 1 Camel. Reward: take 3 Pepper, draw a Contract from the pile, and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 3. Cost: 2 Pepper, 3 Gold and 2 Camels. Reward: take 7 Coins and score 8 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 4. Cost: 1 Pepper and 3 Jade. Reward: choose 1 from the pictured Gold, Jade or Camel rewards and score 3 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 5. Cost: 2 Pepper, 3 Gold and 2 Camels. Reward: choose 2 different Goods from Gold, Jade and Camel, then score 9 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 6. Cost: 2 Pepper, 1 Gold and 2 Camels. Reward: draw a Contract from the pile and score 4 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 7. Cost: 2 Pepper, 2 Gold and 1 Jade. Reward: take 6 Camels and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 8. Cost: 3 Pepper, 1 Gold, 2 Jade and 1 Camel. Reward: take 3 Pepper, 4 Coins and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 9. Cost: 3 Pepper, 1 Gold, 1 Jade and 1 Camel. Reward: draw a Contract from the pile and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 10. Cost: 2 Pepper, 2 Gold and 1 Jade. Reward: take 4 Coins and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 11. Cost: 2 Pepper and 3 Silk. Reward: draw a Contract from the pile and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 12. Cost: 2 Pepper, 4 Gold and 4 Camels. Reward: take 2 Silk and score 12 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 13. Cost: 2 Pepper, 3 Gold and 2 Jade. Reward: take 7 Coins and score 9 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 14. Cost: 3 Pepper, 1 Gold, 1 Jade and 1 Camel. Reward: take and roll a black die, then score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 15. Cost: 2 Pepper, 2 Gold and 3 Camels. Reward: take 5 Pepper and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 16. Cost: 1 Pepper, 2 Jade and 3 Camels. Reward: take 2 Silk, move your figure 1 location and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 17. Cost: 3 Pepper, 1 Gold, 1 Jade and 1 Camel. Reward: choose 2 different Goods from Gold, Jade and Camel, then score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 18. Cost: 2 Pepper, 2 Gold and 2 Jade. Reward: move your figure 1 location and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 19. Cost: 2 Pepper, 2 Gold and 3 Jade. Reward: take 4 Pepper and score 8 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 20. Cost: 2 Pepper, 2 Silk, 2 Jade and 3 Camels. Reward: move your figure 1 location and score 8 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 21. Cost: 2 Pepper, 2 Gold and 3 Jade. Reward: draw a Contract from the pile and score 8 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 22. Cost: 3 Pepper, 2 Gold, 1 Jade and 1 Camel. Reward: take 5 Coins and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 23. Cost: 2 Pepper, 1 Jade and 2 Camels. Reward: take 4 Coins and score 3 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 24. Cost: 1 Pepper and 4 Gold. Reward: take 3 Pepper and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 25. Cost: 1 Pepper and 6 Goods chosen from Gold, Jade and Camel. Reward: gain 1 shield and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 26. Cost: 2 Pepper, 3 Jade and 2 Camels. Reward: move your figure 1–2 locations and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 27. Cost: 3 Pepper, 2 Silk, 1 Gold and 3 Jade. Reward: take 2 Pepper and score 10 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 28. Cost: 1 Pepper and 6 Goods chosen from Gold, Jade and Camel. Reward: gain 1 shield and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 29. Cost: 2 Pepper, 2 Gold and 2 Jade. Reward: draw a Contract from the pile and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 30. Cost: 2 Pepper, 3 Silk and 2 Gold. Reward: take and roll a black die, then score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 31. Cost: 2 Pepper, 3 Jade and 2 Camels. Reward: take 6 Coins and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 32. Cost: 1 Pepper, 2 Silk and 2 Jade. Reward: move your figure 1 location and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 33. Cost: 3 Pepper, 1 Gold, 1 Jade and 1 Camel. Reward: choose 1 from the pictured Gold, Jade or Camel rewards and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 34. Cost: 1 Pepper, 3 Jade and 2 Camels. Reward: choose 1 from the pictured Gold, Jade or Camel rewards, take and roll a black die, and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 35. Cost: 2 Pepper, 1 Gold and 2 Jade. Reward: take 4 Pepper and score 4 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 36. Cost: 3 Pepper, 1 Gold, 1 Jade and 1 Camel. Reward: take 4 Pepper and score 5 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 37. Cost: 1 Pepper, 2 Gold, 3 Jade and 1 Camel. Reward: take 2 Silk and score 10 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 38. Cost: 2 Pepper, 2 Silk and 2 Gold. Reward: take 6 Coins and score 7 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 39. Cost: 3 Pepper, 2 Gold, 2 Jade and 2 Camels. Reward: move your figure 1–2 locations and score 8 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 40. Cost: 2 Pepper, 2 Silk and 1 Camel. Reward: take 6 Coins and score 4 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 41. Cost: 1 Pepper and 3 Gold. Reward: choose 1 from the pictured Gold, Jade or Camel rewards and score 6 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Contract 42. Cost: 2 Pepper, 3 Gold and 2 Jade. Reward: move your figure 1 location and score 9 points. Complete it from an active slot as a Bonus Action. Contracts |
 | Starting Contract 1. Cost: 3 Camels and 1 Pepper. Reward: move your figure 1 location and score 1 point. Draw one during setup. Contracts |
 | Starting Contract 2. Cost: 1 Pepper and 1 Gold. Reward: take 3 Pepper and score 2 points. Draw one during setup. Contracts |
 | Starting Contract 3. Cost: 2 Pepper, 1 Jade and 1 Camel. Reward: draw a Contract from the pile and score 5 points. Draw one during setup. Contracts |
 | Starting Contract 4. Cost: 1 Pepper, 1 Gold and 1 Camel. Reward: take and roll a black die, then score 4 points. Draw one during setup. Contracts |
 | Starting Contract 5. Cost: 2 Pepper, 1 Gold and 1 Jade. Reward: choose 2 different Goods from Gold, Jade and Camel, then score 4 points. Draw one during setup. Contracts |
 | Starting Contract 6. Cost: 1 Pepper and 2 Jade. Reward: take 5 Coins and score 3 points. Draw one during setup. Contracts |
 | Starting Contract 7. Cost: 2 Pepper, 1 Jade and 3 Camels. Reward: take 2 Silk and score 3 points. Draw one during setup. Contracts |
 | Goal Card 1. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 4, 7 and 6 points as pictured. Scoring |
 | Goal Card 2. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 and 5 points as pictured. Scoring |
 | Goal Card 3. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5, 5 and 5 points as pictured. Scoring |
 | Goal Card 4. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 and 5 points as pictured. Scoring |
 | Goal Card 5. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 4, 6 and 6 points as pictured. Scoring |
 | Goal Card 6. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 and 7 points as pictured. Scoring |
 | Goal Card 7. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 4 points as pictured. Scoring |
 | Goal Card 8. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 points as pictured. Scoring |
 | Goal Card 9. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 7 points as pictured. Scoring |
 | Goal Card 10. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 7 points as pictured. Scoring |
 | Goal Card 11. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 7 points as pictured. Scoring |
 | Goal Card 12. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 6 points as pictured. Scoring |
 | Goal Card 13. It has no printed point reward; each matching city shield shown grants one extra shield for final scoring. Scoring |
 | Goal Card 14. It has no printed point reward; each matching city shield shown grants one extra shield for final scoring. Scoring |
 | City Card 1. On a die showing 1–3, take 2 Silk; on 4–6, take 3 Silk. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 2. Exchange 1 Silk for 1 Pepper, 2 Coins and 1 point. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 3. Spend 1 Camel to choose a city bonus from the pictured table; the table’s smallest individual icons remain unreadable in this scan, so check those bonus details against the physical component. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 4. Exchange 1 Silk for 5 Coins. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 5. Exchange 1 Silk for 3 Pepper. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 6. Exchange 1 Pepper and 1 Silk for 3 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 7. Pay 1 Coin per city bonus selected, choosing cities where you have a Trading Post; the die value limits how many bonuses you can select. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 8. On a die showing 1–3, take 1 Jade; on 4–6, take 3 Jade. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 9. Pay 2 different Goods from Gold, Jade and Camel, then move your figure 1 location. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 10. Exchange 1 Pepper and 1 Gold for 6 Coins and 2 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 11. Gain 2 Coins per city where you have a Trading Post, up to the die value. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 12. On a die showing 1–3, resolve 1 city bonus where you have a Trading Post; on 4–6, resolve 2 different such bonuses. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 13. Score 1 point for each completed Contract, up to the die value. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 14. Exchange Pepper for points at 1 Pepper per 3 points, or exchange 1 point for 1 Pepper. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 15. Exchange 1 point for 3 Coins, or 3 Coins for 1 point. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 16. Pay 2 Pepper to move your figure 1 location. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 17. Pay 2 Coins to take 1 Gold, Jade or Camel (choose one of the pictured goods). You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 18. Exchange 1 Pepper and 1 Camel for 7 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 19. Exchange 1 Pepper and 1 Jade for 4 Coins and 2 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 20. Exchange 1 Pepper and 1 Gold for 9 Coins. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 21. Exchange 1 Coin for 2 Coins. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 22. Score 1 point per city where you have a Trading Post, up to the die value. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 23. On a die showing 1–5, take 1 Gold; on 6, take 3 Gold. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 24. Exchange 1 Pepper and 1 Jade for 8 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |
 | City Card 25. Spend 1 Silk to move your figure 1 location. You need a Trading Post in the card’s city; this card can be used once per round. City Cards |