Ludexv2026.11.01-65114139Marco Polo II: In the Service of the KhanOfficial rulebook ↗

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Cards & Components

Boards, cards, city bonuses, route tiles and resources.

Base and Caravans faces shown here come from the component-count-matched Tabletop Simulator module. Card and tile counts follow the current English rulebook, its supplement and the 2020 Caravans rules. Images keep their printed orientation.

Boards

PictureDescription
Main BoardThe Silk Silk Road map and shared action areas. The numbered setup image points out the map, actions and Books display.
Blue Player BoardTracks blue dice, Trading Posts, resources and active/complete Contracts.
Green Player BoardTracks green dice, Trading Posts, resources and active/complete Contracts.
Red Player BoardTracks red dice, Trading Posts, resources and active/complete Contracts.
Yellow Player BoardTracks yellow dice, Trading Posts, resources and active/complete Contracts.
Caravans Scoring BoardSets the points from selling Pepper Pepper, Silk Silk and Gold Gold along a route. Caravans rules

Cards

PictureDescription
Contract 1Contract 1. Cost: 2 Pepper Pepper, 3 Camel Camels and 2 Jade Jade. Reward: move your figure 1 location and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 2Contract 2. Cost: 3 Pepper Pepper, 1 Gold Gold, 2 Jade Jade and 1 Camel Camel. Reward: take 3 Pepper Pepper, draw a Contract from the pile, and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 3Contract 3. Cost: 2 Pepper Pepper, 3 Gold Gold and 2 Camel Camels. Reward: take 7 Coins Coins and score 8 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 4Contract 4. Cost: 1 Pepper Pepper and 3 Jade Jade. Reward: choose 1 from the pictured Gold Gold, Jade Jade or Camel Camel rewards and score 3 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 5Contract 5. Cost: 2 Pepper Pepper, 3 Gold Gold and 2 Camel Camels. Reward: choose 2 different Goods from Gold Gold, Jade Jade and Camel Camel, then score 9 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 6Contract 6. Cost: 2 Pepper Pepper, 1 Gold Gold and 2 Camel Camels. Reward: draw a Contract from the pile and score 4 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 7Contract 7. Cost: 2 Pepper Pepper, 2 Gold Gold and 1 Jade Jade. Reward: take 6 Camel Camels and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 8Contract 8. Cost: 3 Pepper Pepper, 1 Gold Gold, 2 Jade Jade and 1 Camel Camel. Reward: take 3 Pepper Pepper, 4 Coins Coins and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 9Contract 9. Cost: 3 Pepper Pepper, 1 Gold Gold, 1 Jade Jade and 1 Camel Camel. Reward: draw a Contract from the pile and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 10Contract 10. Cost: 2 Pepper Pepper, 2 Gold Gold and 1 Jade Jade. Reward: take 4 Coins Coins and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 11Contract 11. Cost: 2 Pepper Pepper and 3 Silk Silk. Reward: draw a Contract from the pile and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 12Contract 12. Cost: 2 Pepper Pepper, 4 Gold Gold and 4 Camel Camels. Reward: take 2 Silk Silk and score 12 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 13Contract 13. Cost: 2 Pepper Pepper, 3 Gold Gold and 2 Jade Jade. Reward: take 7 Coins Coins and score 9 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 14Contract 14. Cost: 3 Pepper Pepper, 1 Gold Gold, 1 Jade Jade and 1 Camel Camel. Reward: take and roll a black die, then score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 15Contract 15. Cost: 2 Pepper Pepper, 2 Gold Gold and 3 Camel Camels. Reward: take 5 Pepper Pepper and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 16Contract 16. Cost: 1 Pepper Pepper, 2 Jade Jade and 3 Camel Camels. Reward: take 2 Silk Silk, move your figure 1 location and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 17Contract 17. Cost: 3 Pepper Pepper, 1 Gold Gold, 1 Jade Jade and 1 Camel Camel. Reward: choose 2 different Goods from Gold Gold, Jade Jade and Camel Camel, then score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 18Contract 18. Cost: 2 Pepper Pepper, 2 Gold Gold and 2 Jade Jade. Reward: move your figure 1 location and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 19Contract 19. Cost: 2 Pepper Pepper, 2 Gold Gold and 3 Jade Jade. Reward: take 4 Pepper Pepper and score 8 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 20Contract 20. Cost: 2 Pepper Pepper, 2 Silk Silk, 2 Jade Jade and 3 Camel Camels. Reward: move your figure 1 location and score 8 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 21Contract 21. Cost: 2 Pepper Pepper, 2 Gold Gold and 3 Jade Jade. Reward: draw a Contract from the pile and score 8 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 22Contract 22. Cost: 3 Pepper Pepper, 2 Gold Gold, 1 Jade Jade and 1 Camel Camel. Reward: take 5 Coins Coins and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 23Contract 23. Cost: 2 Pepper Pepper, 1 Jade Jade and 2 Camel Camels. Reward: take 4 Coins Coins and score 3 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 24Contract 24. Cost: 1 Pepper Pepper and 4 Gold Gold. Reward: take 3 Pepper Pepper and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 25Contract 25. Cost: 1 Pepper Pepper and 6 Goods chosen from Gold Gold, Jade Jade and Camel Camel. Reward: gain 1 shield and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 26Contract 26. Cost: 2 Pepper Pepper, 3 Jade Jade and 2 Camel Camels. Reward: move your figure 1–2 locations and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 27Contract 27. Cost: 3 Pepper Pepper, 2 Silk Silk, 1 Gold Gold and 3 Jade Jade. Reward: take 2 Pepper Pepper and score 10 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 28Contract 28. Cost: 1 Pepper Pepper and 6 Goods chosen from Gold Gold, Jade Jade and Camel Camel. Reward: gain 1 shield and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 29Contract 29. Cost: 2 Pepper Pepper, 2 Gold Gold and 2 Jade Jade. Reward: draw a Contract from the pile and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 30Contract 30. Cost: 2 Pepper Pepper, 3 Silk Silk and 2 Gold Gold. Reward: take and roll a black die, then score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 31Contract 31. Cost: 2 Pepper Pepper, 3 Jade Jade and 2 Camel Camels. Reward: take 6 Coins Coins and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 32Contract 32. Cost: 1 Pepper Pepper, 2 Silk Silk and 2 Jade Jade. Reward: move your figure 1 location and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 33Contract 33. Cost: 3 Pepper Pepper, 1 Gold Gold, 1 Jade Jade and 1 Camel Camel. Reward: choose 1 from the pictured Gold Gold, Jade Jade or Camel Camel rewards and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 34Contract 34. Cost: 1 Pepper Pepper, 3 Jade Jade and 2 Camel Camels. Reward: choose 1 from the pictured Gold Gold, Jade Jade or Camel Camel rewards, take and roll a black die, and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 35Contract 35. Cost: 2 Pepper Pepper, 1 Gold Gold and 2 Jade Jade. Reward: take 4 Pepper Pepper and score 4 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 36Contract 36. Cost: 3 Pepper Pepper, 1 Gold Gold, 1 Jade Jade and 1 Camel Camel. Reward: take 4 Pepper Pepper and score 5 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 37Contract 37. Cost: 1 Pepper Pepper, 2 Gold Gold, 3 Jade Jade and 1 Camel Camel. Reward: take 2 Silk Silk and score 10 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 38Contract 38. Cost: 2 Pepper Pepper, 2 Silk Silk and 2 Gold Gold. Reward: take 6 Coins Coins and score 7 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 39Contract 39. Cost: 3 Pepper Pepper, 2 Gold Gold, 2 Jade Jade and 2 Camel Camels. Reward: move your figure 1–2 locations and score 8 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 40Contract 40. Cost: 2 Pepper Pepper, 2 Silk Silk and 1 Camel Camel. Reward: take 6 Coins Coins and score 4 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 41Contract 41. Cost: 1 Pepper Pepper and 3 Gold Gold. Reward: choose 1 from the pictured Gold Gold, Jade Jade or Camel Camel rewards and score 6 points. Complete it from an active slot as a Bonus Action. Contracts
Contract 42Contract 42. Cost: 2 Pepper Pepper, 3 Gold Gold and 2 Jade Jade. Reward: move your figure 1 location and score 9 points. Complete it from an active slot as a Bonus Action. Contracts
Starting Contract 1Starting Contract 1. Cost: 3 Camel Camels and 1 Pepper Pepper. Reward: move your figure 1 location and score 1 point. Draw one during setup. Contracts
Starting Contract 2Starting Contract 2. Cost: 1 Pepper Pepper and 1 Gold Gold. Reward: take 3 Pepper Pepper and score 2 points. Draw one during setup. Contracts
Starting Contract 3Starting Contract 3. Cost: 2 Pepper Pepper, 1 Jade Jade and 1 Camel Camel. Reward: draw a Contract from the pile and score 5 points. Draw one during setup. Contracts
Starting Contract 4Starting Contract 4. Cost: 1 Pepper Pepper, 1 Gold Gold and 1 Camel Camel. Reward: take and roll a black die, then score 4 points. Draw one during setup. Contracts
Starting Contract 5Starting Contract 5. Cost: 2 Pepper Pepper, 1 Gold Gold and 1 Jade Jade. Reward: choose 2 different Goods from Gold Gold, Jade Jade and Camel Camel, then score 4 points. Draw one during setup. Contracts
Starting Contract 6Starting Contract 6. Cost: 1 Pepper Pepper and 2 Jade Jade. Reward: take 5 Coins Coins and score 3 points. Draw one during setup. Contracts
Starting Contract 7Starting Contract 7. Cost: 2 Pepper Pepper, 1 Jade Jade and 3 Camel Camels. Reward: take 2 Silk Silk and score 3 points. Draw one during setup. Contracts
Goal Card 1Goal Card 1. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 4, 7 and 6 points as pictured. Scoring
Goal Card 2Goal Card 2. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 and 5 points as pictured. Scoring
Goal Card 3Goal Card 3. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5, 5 and 5 points as pictured. Scoring
Goal Card 4Goal Card 4. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 and 5 points as pictured. Scoring
Goal Card 5Goal Card 5. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 4, 6 and 6 points as pictured. Scoring
Goal Card 6Goal Card 6. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 and 7 points as pictured. Scoring
Goal Card 7Goal Card 7. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 4 points as pictured. Scoring
Goal Card 8Goal Card 8. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 5 points as pictured. Scoring
Goal Card 9Goal Card 9. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 7 points as pictured. Scoring
Goal Card 10Goal Card 10. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 7 points as pictured. Scoring
Goal Card 11Goal Card 11. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 7 points as pictured. Scoring
Goal Card 12Goal Card 12. It shows the matching seal and shield objectives; its improved Guild Seal rewards are 6 points as pictured. Scoring
Goal Card 13Goal Card 13. It has no printed point reward; each matching city shield shown grants one extra shield for final scoring. Scoring
Goal Card 14Goal Card 14. It has no printed point reward; each matching city shield shown grants one extra shield for final scoring. Scoring
City Card 1City Card 1. On a die showing 1–3, take 2 Silk Silk; on 4–6, take 3 Silk Silk. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 2City Card 2. Exchange 1 Silk Silk for 1 Pepper Pepper, 2 Coins Coins and 1 point. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 3City Card 3. Spend 1 Camel Camel to choose a city bonus from the pictured table; the table’s smallest individual icons remain unreadable in this scan, so check those bonus details against the physical component. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 4City Card 4. Exchange 1 Silk Silk for 5 Coins Coins. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 5City Card 5. Exchange 1 Silk Silk for 3 Pepper Pepper. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 6City Card 6. Exchange 1 Pepper Pepper and 1 Silk Silk for 3 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 7City Card 7. Pay 1 Coins Coin per city bonus selected, choosing cities where you have a Trading Post; the die value limits how many bonuses you can select. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 8City Card 8. On a die showing 1–3, take 1 Jade Jade; on 4–6, take 3 Jade Jade. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 9City Card 9. Pay 2 different Goods from Gold Gold, Jade Jade and Camel Camel, then move your figure 1 location. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 10City Card 10. Exchange 1 Pepper Pepper and 1 Gold Gold for 6 Coins Coins and 2 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 11City Card 11. Gain 2 Coins Coins per city where you have a Trading Post, up to the die value. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 12City Card 12. On a die showing 1–3, resolve 1 city bonus where you have a Trading Post; on 4–6, resolve 2 different such bonuses. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 13City Card 13. Score 1 point for each completed Contract, up to the die value. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 14City Card 14. Exchange Pepper Pepper for points at 1 Pepper Pepper per 3 points, or exchange 1 point for 1 Pepper Pepper. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 15City Card 15. Exchange 1 point for 3 Coins Coins, or 3 Coins Coins for 1 point. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 16City Card 16. Pay 2 Pepper Pepper to move your figure 1 location. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 17City Card 17. Pay 2 Coins Coins to take 1 Gold Gold, Jade Jade or Camel Camel (choose one of the pictured goods). You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 18City Card 18. Exchange 1 Pepper Pepper and 1 Camel Camel for 7 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 19City Card 19. Exchange 1 Pepper Pepper and 1 Jade Jade for 4 Coins Coins and 2 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 20City Card 20. Exchange 1 Pepper Pepper and 1 Gold Gold for 9 Coins Coins. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 21City Card 21. Exchange 1 Coins Coin for 2 Coins Coins. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 22City Card 22. Score 1 point per city where you have a Trading Post, up to the die value. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 23City Card 23. On a die showing 1–5, take 1 Gold Gold; on 6, take 3 Gold Gold. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 24City Card 24. Exchange 1 Pepper Pepper and 1 Jade Jade for 8 points. You need a Trading Post in the card’s city; this card can be used once per round. City Cards
City Card 25City Card 25. Spend 1 Silk Silk to move your figure 1 location. You need a Trading Post in the card’s city; this card can be used once per round. City Cards

Tiles

When you receive a City Bonus at round start, having a Trading Post in a city with a bonus marker lets you choose any other marker’s reward. You may choose a different reward each time and do not need a post in the city displaying the selected bonus.

PictureDescription
Books offer I-1Books offer I-1. Left package: 2 Camel Camels and 1 Jade Jade. Right package: 2 Pepper Pepper, 2 Camel Camels and 5 Coins Coins. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer I-2Books offer I-2. Left package: 2 Camel Camels and 1 Gold Gold. Right package: 3 Pepper Pepper and 3 Camel Camels. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer I-3Books offer I-3. Left package: 2 Pepper Pepper, 2 Camel Camels and 2 Coins Coins. Right package: 6 Camel Camels. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer I-4Books offer I-4. Left package: 2 Pepper Pepper and 2 Jade Jade. Right package: 3 Camel Camels and 7 Coins Coins. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer I-5Books offer I-5. Left package: 4 Camel Camels. Right package: 2 Pepper Pepper, 1 Camel Camel, 1 Jade Jade and 1 Gold Gold. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer I-6Books offer I-6. Left package: 4 Camel Camels. Right package: 6 Pepper Pepper. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer II-1Books offer II-1. Left package: 2 Camel Camels and 2 Jade Jade. Right package: 2 Camel Camels and 3 Jade Jade. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer II-2Books offer II-2. Left package: 3 Pepper Pepper and 1 Gold Gold. Right package: 3 Pepper Pepper, 2 Jade Jade and 1 Gold Gold. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer II-3Books offer II-3. Left package: 3 Pepper Pepper and 2 Jade Jade. Right package: 4 Pepper Pepper and 5 Coins Coins. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer II-4Books offer II-4. Left package: 1 Pepper Pepper and 3 Jade Jade. Right package: 2 Camel Camels, 1 Jade Jade and 1 Gold Gold. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer II-5Books offer II-5. Left package: 1 Camel Camel, 1 Jade Jade and 5 Coins Coins. Right package: 1 Jade Jade, 1 Gold Gold and 7 Coins Coins. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer II-6Books offer II-6. Left package: 2 Pepper Pepper, 1 Jade Jade and 1 Gold Gold. Right package: 2 Pepper Pepper and 4 Jade Jade. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer III-1Books offer III-1. Left package: 2 Pepper Pepper, 1 Camel Camel, 1 Jade Jade and 5 Coins Coins. Right package: 2 Pepper Pepper, 2 Gold Gold and 7 Coins Coins. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer III-2Books offer III-2. Left package: 1 Pepper Pepper and 2 Gold Gold. Right package: 2 Pepper Pepper and 3 Gold Gold. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer III-3Books offer III-3. Left package: 1 Camel Camel, 1 Jade Jade and 1 Gold Gold. Right package: 5 Pepper Pepper and 1 Gold Gold. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer III-4Books offer III-4. Left package: 12 Coins Coins. Right package: 1 Camel Camel, 1 Jade Jade and 2 Gold Gold. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer III-5Books offer III-5. Left package: 1 Pepper Pepper and 2 Gold Gold. Right package: 3 Camel Camels and 3 Jade Jade. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Books offer III-6Books offer III-6. Left package: 6 Pepper Pepper. Right package: 2 Gold Gold and 9 Coins Coins. These are the printed resource bundles; choose an available offer according to the Book action rules. Books
Abha BasuAbha Basu. Gain two Coins Coins at each round start; gain one Jade Jade when completing a Contract, and score one point each time you receive Jade Jade.
De WuDe Wu. Use one die for the Guild Seals action, gain Jade Jade when improving a Seal, and add one shield for final scoring.
Filippo VitelloFilippo Vitello. When an opponent takes an Outpost bonus, keep that tile. Later spend a Bonus Action to take that tile’s bonus, then remove it.
Gantulga OdGantulga Od. Use only the one-die Travel space. Ignore Coins Coin and Camel Camel route costs, but still pay Jade Jade, required Guild Seals and the space’s two-Coins Coin entry cost.
Isabella DonatiIsabella Donati. Gain a reward from each die’s first roll: Coins Coins on 1/6, points on 2/5, Camel Camels on 3/4; doubles can grant a different resource. FAQ
Mailin and Tian ChinMailin and Tian Chin. Start with three extra Coins Coins and two figures; split each movement between them after paying combined costs. At round start, choose one eligible bonus and receive it twice. FAQ
Möngke KhanMöngke Khan. Ignore oases for movement limits but pay the route costs as normal. Gain three points and two Coins Coins or one Camel Camel for each oasis passed or reached.
Vidal BadoerVidal Badoer. Complete Contracts without paying their Goods/Camel Camels, but score no Contract points. Count four completed Contracts at game end; once per round sell a set for five points. [Caravans] Rules
Piedro TartarinoPiedro Tartarino. Use the neutral Caravan as a second Caravan. Move both after Books actions; each completed route also earns three points and one Jade Jade. [Caravans] Rules
Donata BadoerDonata Badoer. Use three remaining figures as six-value workers on legal spaces; remove each after its action. Gain two Camel Camels from an occupied action, but not from these figures. [Caravans] Rules
Tebaldo Visconti da PiacenzaTebaldo Visconti da Piacenza. Move your Caravan up to two extra spaces, pay no Coins Coins when improving a Guild Seal and add one shield at final scoring. [Caravans] Rules
City Bonus marker 1City Bonus marker 1. When its reward is selected at round start, take 5 Coins Coins. Round start
City Bonus marker 2City Bonus marker 2. When its reward is selected at round start, take 1 Pepper Pepper and 1 Silk Silk, then score 1 point. Round start
City Bonus marker 3City Bonus marker 3. Its reward symbol remains unreadable in this scan; check it against the physical component. Round start
City Bonus marker 4City Bonus marker 4. When its reward is selected at round start, take 1 Pepper Pepper and 3 Coins Coins. Round start
City Bonus marker 5City Bonus marker 5. When its reward is selected at round start, score 3 points. Round start
City Bonus marker 6City Bonus marker 6. When its reward is selected at round start, choose 2 different goods from Gold Gold, Jade Jade and Camel Camel. Round start
City Bonus marker 7City Bonus marker 7. When its reward is selected at round start, take 3 Pepper Pepper. Round start
Outpost Bonus tile 1Outpost Bonus tile 1. The first player to place a Trading Post in that city receives 2 Gold Gold immediately. Travel
Outpost Bonus tile 2Outpost Bonus tile 2. The first player to place a Trading Post in that city receives 1 Gold Gold, Jade Jade or Camel Camel (choose one) immediately. Travel
Outpost Bonus tile 3Outpost Bonus tile 3. The first player to place a Trading Post in that city receives 2 Pepper Pepper immediately. Travel
Outpost Bonus tile 4Outpost Bonus tile 4. The first player to place a Trading Post in that city receives 3 Coins Coins immediately. Travel
Outpost Bonus tile 5Outpost Bonus tile 5. The first player to place a Trading Post in that city receives the pictured dark icon; check what it represents against the physical component. Travel
Outpost Bonus tile 6Outpost Bonus tile 6. The first player to place a Trading Post in that city receives the pictured sealed-letter icon; check what it represents against the physical component. Travel
Outpost Bonus tile 7Outpost Bonus tile 7. The first player to place a Trading Post in that city receives 2 Jade Jade immediately. Travel
Outpost Bonus tile 8Outpost Bonus tile 8. The first player to place a Trading Post in that city receives 3 Pepper Pepper immediately. Travel
Outpost Bonus tile 9Outpost Bonus tile 9. The first player to place a Trading Post in that city may move their figure 1 location immediately. Travel
Outpost Bonus tile 10Outpost Bonus tile 10. The first player to place a Trading Post in that city receives 5 Coins Coins immediately. Travel
Guild Seal 1 basicGuild Seal 1, basic side. This is the Farmer’s Seal; taking it gives no extra Jade Jade and unlocks its matching routes. Guild Seals
Guild Seal 1 improvedGuild Seal 1, improved side. Improving gives +1 shield, then the Seal grants 5 Coins Coins at each round start; its pictured Goods cost is difficult to count in the available scan, so check only that cost against the physical component. Guild Seals
Guild Seal 2 basicGuild Seal 2, basic side. This is the Spicer’s Seal; taking it gives 1 Jade Jade and unlocks its matching routes. Guild Seals
Guild Seal 2 improvedGuild Seal 2, improved side. Pay 5 Coins Coins and 2 Camel Camels to improve it; gain 1 Silk Silk immediately and at each later round start. Guild Seals
Guild Seal 3 basicGuild Seal 3, basic side. This is the Tailor’s Seal; taking it gives 2 Jade Jade and unlocks its matching routes. Guild Seals
Guild Seal 3 improvedGuild Seal 3, improved side. Pay 7 Coins Coins and 2 Jade Jade to improve it; gain 2 points immediately and at each later round start. Guild Seals
Guild Seal 4 basicGuild Seal 4, basic side. This is the Jeweler’s Seal; taking it gives 3 Jade Jade and unlocks its matching routes. Guild Seals
Guild Seal 4 improvedGuild Seal 4, improved side. Pay 9 Coins Coins and 2 Gold Gold to improve it; gain 2 Camel Camels immediately and at each later round start. Guild Seals
Caravans Route tile 1Route tile 1. Its source image is a blank landscape with no readable shield pair; check this route face against the physical component. The legible route faces pair their pictured shields. Load one or two Goods; when your figure meets the Caravan, improve, double or sell those Goods. [Caravans] Rules
Caravans Route tile 2Caravans Route tile 2. It pairs the Rooster and Star shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 3Caravans Route tile 3. It pairs the Cloud and Bamboo shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 4Caravans Route tile 4. It pairs the Star and Monkey shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 5Caravans Route tile 5. It pairs the Monkey and Sun shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 6Caravans Route tile 6. It pairs the Snake and Lotus shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 7Caravans Route tile 7. It pairs the Sun and Snake shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 8Caravans Route tile 8. It pairs the Bamboo and Monkey shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
Caravans Route tile 9Caravans Route tile 9. It pairs the Monkey and Moon shields. Match a shield when placing the Caravan, then load Goods to improve, double or sell when your figure reaches it. [Caravans] Rules
—One additional Caravans Route tile. The ten-tile component set has a tenth source face represented by a generic blank texture in the module; check that route against the physical tile. [Caravans] Rules

Tokens & pieces

PictureDescription
Coin (1)Coins Coin (1). Use to pay action-space and route costs.
Coin (5)Coins Coin (5). Worth five Coins Coins.
Coin (10)Coins Coin (10). Worth ten Coins Coins.
CamelCamel Camel. Pay route costs, improve die results or take a black die.
JadeJade Jade. A Good for Contracts; it can also replace one Coins Coin or Camel Camel when paying.
PepperPepper Pepper. A Good used for Contracts and route costs.
SilkSilk Silk. A Good used for Contracts and route costs.
—Gold Gold bars, dice, player figures, Trading Posts, the hourglass and 50/100 scoring markers. These tokens have no verified readable individual face images in the module.

Icons

PictureDescription
Guild Seal facesA route seal means you must own the matching Guild Seal; you do not spend it. An exclamation mark is a recurring round-start benefit.
Goods and contract symbolsContract left sides show required Goods and Camel Camels; right sides show points and rewards. Jade Jade substitutes for a Coins Coin or Camel Camel cost, not for a Good.
City shield symbolsCity shields count once per distinct shield at final scoring. A +1 shield adds one to the shield-track count.

Route tile 1 and the final route object use generic blank textures; check both against the physical tiles. Individual Gold Gold token faces are also unavailable. The remaining card and tile faces are pictured upright.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close