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Ludexv2026.11.01-65114139Lignum (Second Edition)Official rulebook ↗

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Wood Work

The seven phases that cut, move, saw, sell and dry your wood, plus huts and loans.

Phase order

In spring, summer and fall, play these seven phases in order. In each phase, players go in forest clearing order (A, B, C, D). Only woodcutting needs strict order; the other phases can be played at the same time once everyone knows the rules.

  1. Woodcutting
  2. Log driving arrival
  3. Transportation
  4. Sawing
  5. Tasks
  6. Selling
  7. Drying

The mill worker

Your Mill worker mill worker is free and can stand in for one woodcutter, bearer or sawyer each round. It is your only worker in winter, unless you have huts.

Woodcutting

Put your woodcutters (and maybe your mill worker) in the cutting area with your token. Each worker takes one wood piece (Firewood firewood, Softwood softwood or Hardwood hardwood) to your woodpile tile, not to the sawmill. Unused woodcutters still go back to the path after the round.

Shared area: the first player in clearing order cuts first. Each later player either:

  1. cuts what is left, or
  2. pays $1 and moves their token to a free cutting area, then cuts there.

You never take an area’s food at this point.

Log driving arrival

Wood you floated down the river last round arrives now. Place it in your sawing area or sale area, in any split. No worker is needed. Nothing arrives in the first round.

Transportation

Move wood from your woodpile to the sawmill. Each piece goes to one of two places, and never moves between them afterwards:

PlaceThen
Sawing areaMust be sawn before it can be sold. Needed for winter heating.
Sale areaCan be sold or dried, but never sawn.

Hardwood Hardwood must go to the sawing area: unsawn hardwood can’t be sold or used for tasks. Wood you can’t move stays on the woodpile for a later round. You may combine methods.

Bearers

Put bearers (and maybe your mill worker) on the woodpile. Each moves 1 wood.

Wagons and fodder

Put 1 bearer (or your mill worker) on the woodpile, return a Wagon wagon token and use your Fodder fodder:

You can’t buy fodder while yours is on 3. With fodder on 2 you may buy one more; use the 2 first. You never hold two fodder of the same value.

Log driving placement

Put 1 bearer (or your mill worker) on the woodpile. For each Raft raft you return, put 1 wood in your river area. It arrives next round.

Sledges

Winter only; see Sledge transport.

Sawing

For each disk you saw, use 1 sawyer (or your mill worker) and return 1 Saw saw. Swap the disk for milled logs of the same wood:

DiskMilled logs
1 Hardwood hardwood1
1 Softwood softwood3
1 Firewood firewood4

Place the new logs at once, split as you like, in your firewood storage (for winter heating) or your sale area. They can’t move later.

Tasks

Put wood from your sale or drying areas on your task cards, matching the pictured wood and drying bonus (+1 or +2). You may fill a task over several rounds. Wood on a task can’t be taken back or sold.

A completed task pays its printed value only at game end. An unfinished task pays nothing, and its wood is lost.

Selling

Sell any wood in your sale area and three drying areas. Sold wood goes back to the supply.

WoodDiskMilled log
Hardwood Hardwoodcan’t be sold$5
Softwood Softwood$4$2
Firewood Firewood$3$1

Add the drying bonus of the area the piece is in: +0, +1 or +2. Wood in the third drying area must be sold.

Drying

Wood in the drying areas that you did not sell moves one area to the right. Wood in the sale area may stay or move into the first drying area. Each drying area holds 1 disk (softwood or firewood) or up to 2 milled logs of any kinds. The sale area holds any amount.

Huts

When you hold 3 different craftwork tokens (stake, board and shingle), you may turn them into huts at any time on your turn. A Joker craftwork token joker stands for any one of them; a Reed bundle reed bundle can’t be used and is only sold at the market.

Flip the tokens to their Hut hut side and place them on your three hut areas, split as you like. They can’t move later. Spend a hut token (it leaves the game) at any time on your turn for its area’s effect:

Hut areaEffect of each token
DryingMove 1 wood one drying area to the right, ignoring the area limit.
Food from a free cutting areaTake all the food from a cutting area with no other player’s token.
Mill workerCounts as one extra worker of any kind, also in winter. You still need the matching equipment.

Loans

At any time on your turn, take a loan card and $4. A second loan flips the card. You may have at most 2.

LoansRepay at game end
1$7
2$16
Rules

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