FWRSSDFXFSHJRBSSHM
Ludexv2026.11.01-65114139Lignum (Second Edition)Official rulebook ↗

Visitors

Loading…

Teach the Game

A table-ready introduction to running a sawmill through two years of seasons.

How you win

We each run a sawmill for two years: 8 seasons, about 2 hours. Every season we walk a supply path to hire workers and grab equipment, then cut, haul, saw, dry and sell wood. Each winter we must have food and heating ready. Most money at the end wins.

Each season, the supply path decides what you can do in the wood work phases: workers and equipment taken there are what you work with. Turn wood into money now, or dry it and fill tasks for bigger payouts later, while keeping enough back for winter.

The boards

The game board with the rulebook's lettered areas

A sawmill board with the rulebook's lettered areas

A round

  1. Fill the supply path: workers on 4, 6, 10 and 16, tokens elsewhere. Details
  2. New wood and food from placement cards. Details
  3. Pick a cutting area secretly, reveal together. Details
  4. Travel the path: move forward, take one location’s offer, pay where a coin is shown. Details
  5. Wood work, in clearing order: cut → arrival by river → transport → saw → tasks → sell → dry. Details
  6. New player order: last into the clearing starts next. Details

Every fourth round is winter: a bonus wood, then cut, sledge, saw, tasks (year 2), feed and heat.

How the game ends

After the second winter, the final sale: sell the wood in your sale and drying areas and one kind of wood on your river. Collect completed tasks, repay loans. Most money wins; ties share the win.

Ways to score

SourceWhen
Selling wood (+0/+1/+2 drying bonus)Every selling phase and the final sale.
Selling craftwork setsAt the market.
Completed task cardsGame end.
Food or heating shortfall−$3 per missing piece each winter.
Loans−$7 for one, −$16 for two at game end.
SpendingWorkers, fodder, saws, food, tasks and planned work all cost money.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Mill worker Mill workerA free extra worker each round.You start with it.As one woodcutter, bearer or sawyer.
Woodcutters, bearers, sawyersEach moves one piece of work.Supply path, $1 each (first sawyer free).Cut, carry, saw.
Firewood Softwood Hardwood WoodYour income.Woodcutting, winter bonus, Overtime.Sell, saw, dry, fill tasks, heat.
Saw SawOne per disk sawn.Path or market ($1).Returned when you saw.
Wagon Raft Sledge TransportMove more wood with fewer workers.Path tokens.Wagon + fodder, raft (river), sledge (winter).
Fodder FodderPowers wagons.Location 6, $1.3 wood, then 2.
Food FoodWinter feeding, extra sledge loads.Forest, path tokens, market ($1).Hand in at winter.
Board craftwork token Shingle craftwork token Stake craftwork token Reed bundle Joker craftwork token CraftworkMoney and huts.Path tokens.Sell sets, or build Hut huts.
Task cardsBig payouts at game end.Location 13, $1.Fill with matching dried wood.
Planned WorkA strong one-season bonus.Location 8.Plan 1–3 seasons ahead.

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close