Ludexv2026.11.01-65114139Galileo's TruthOfficial rulebook ↗

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Teach the Game

A script to read aloud: how you win Galileo's Truth, the boards, a Cycle, the end, every way to score and what each resource is for.

How you win

“It is 1610, and we are scholars in Galileo’s Italy. Over five Cycles we write treatises, build inventions and observe the sky — while the Inquisition watches. Every bold idea raises our Suspicion; too much of it means Penance, Prison or the Stake. Most points after the fifth Cycle wins.”

The boards

The main board with its numbered parts

  1. Cathedral — your final status: free, in Prison or at the Stake, Copernican or Ptolemaic.
  2. Prison and Stake — where an arrested or condemned Natural Philosopher goes.
  3. Scoring Track — VP, with Travel detours and Suspicion spaces.
  4. Suspicion Track — with the Penance, Prison and Stake pictures.
  5. Workshop — four Inventions for sale; the price rises towards the top.
  6. Turn order tracks — current order, Passing Area and next Cycle’s order, with the Inquisition Token.
  7. Level IV action spaces — and its Academic Level row.
  8. Level I action spaces — where everyone starts.
  9. Graduation spaces — what it takes to reach Levels II, III and IV.
  10. Level III action spaces.
  11. Cycle Track and Prohibitions — five Cycles, the turning points and the three Prohibitions.
  12. Level II action spaces.
  13. Mastery Tracks — first to fill a Subject scores most.

Beside it: the pyramid of Treatise Boards (Levels I to IV) and the three Invention decks. Each player has a personal board: Bookshelf, Window and Desk.

A round

The game has five Cycles (full rules):

  1. Income (not in Cycle 1) — Income Inventions, then your Bookshelf pays VP, Coins, Research and cards.
  2. Actions — one Main Action each, in turn order, until everyone passes: play Treatises, use your Natural Philosopher, use an Invention, upgrade your Level, play Penance, Abjure — or pass. Once someone passes, the Inquisition charges 1 Suspicion for every further action.
  3. End of the Cycle — reset turn order, update the Workshop, and in Cycles 2, 3 and 5 check the Prohibition.

How the game ends

Ways to score

SourceHow and when
Write a Treatise Writing TreatisesThe leftmost free seal space’s VP — earlier is better
Copied and read TreatisesOthers pay you VP when they copy or read a Treatise where your seal is leftmost
Upgrade your Academic Level Academic Levels4 / 6 / 8 VP for the first to reach Level II / III / IV, less for later players
Mastery bonus MasteryFilling a Subject Track: up to 10 VP on the best Mastery Track
Astronomy Book Astronomy incomeVP each Income Phase from your Astronomy Level
Observe the Sky Observing the Sky2 VP bonus if Copernican, plus VP on tiles and Window spaces
Victory Points Inventions, Travel Tiles, MentorsPrinted VP; End-Game Scoring End-Game Inventions at the end
Final status15 / 10 / 5 (Copernican) or 10 / 5 / 0 (Ptolemaic) for free / Prison / Stake
Rank4 VP per player with a lower status score
Scoring MentorWhen unlocked, VP at the end for its goal
Penance Cards−3 / −4 / −5 at the end unless paid off
The Stake−2 VP per Suspicion gained after condemnation

What each resource is for

ResourceWhy you need itHow you get itHow you use it
a Book of any Subject BooksPay for Treatises, Inventions and observations; feed incomeTreatise spines, cards, action spaces, tilesSpend from your Bookshelf — the Level matters, not just the count
Coins CoinsInventions, Copy and Read, paying off PenancePhysics income, cards, spacesPay from your Desk (max 10)
Research Tokens ResearchWriting Treatises and observingMathematics income, cards, spacesPay from your Desk (max 10)
Treatise CardsYour hand: Books and actionsWriting or copying Treatises; Philosophy income drawsPlay same-Subject stacks; remove for their Books
Wax SealsYour claims on the boardsStart on your MentorsPlacing or discarding them unlocks Mentors
Natural PhilosopherOne strong board action per Cycle; final statusStands ready each CyclePlace on a space of your Academic Level
increase Suspicion SuspicionThe cost of boldnessActions, Scoring Track, Inquisition, ProhibitionsKeep it low: Penance at the pictures, then Prison, then the Stake
Copernican PrincipleBetter observations and statusStart CopernicanAbjure once: −5 Suspicion, but weaker sky and status

Teaching tips

Rules

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