Ludexv2026.11.01-65114139Galileo's TruthOfficial rulebook ↗

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Game End and Scoring

When Galileo's Truth ends and how final scoring works: Natural Philosopher status in the Cathedral, rank scoring, End-Game Inventions, Scoring Mentors, Penance Cards and the Stake.

When the game ends

The game ends after the End of the Cycle Phase of Cycle 5 (there is no clean-up). Then comes final scoring.

During final scoring, moving on the Scoring Track never raises Suspicion, Travel Tiles give nothing, and you go straight through every fork. A marker already on a longer path finishes it normally.

Gaining points

Natural Philosopher status

Your status combines your Principle Coin and where your Natural Philosopher ends the game. Move the figure to the matching space of the Cathedral at the top of the main board (several players may share a space) and score the VP above it:

Where your figure isCopernican CopernicanPtolemaic Ptolemaic
Free — on an action space or beside your board15 VP10 VP
Prison10 VP5 VP
The Stake5 VP0 VP

These values are read off the Cathedral of the main board.

Rank scoring

Score 4 VP for each other player who scored fewer VP than you for status.

End-game bonuses

Losing points

  1. Penance Cards: for each one you own — hand, deck, discard pile or play area — lose the VP printed on it. Only cards you paid to remove are safe.
  2. The Stake: if your Natural Philosopher is at the Stake and your Suspicion rose again afterwards, lose 2 VP per Suspicion on your track (marker on 3: −6; on 0: nothing).

Winner

Most VP wins. Ties go to the tied player who is earliest in turn order.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close