Cards & Components
Every Galileo's Truth card, tile and token with a picture and what it does: boards, Mentors, Inventions, Treatises, Penance, Observation, Travel, Graduation and Prohibition Tiles, tokens and icons.
The pictures come from the publisher’s Galileo’s Truth – Official Preview Module for Tabletop Simulator, released with the 2026 crowdfunding campaign. It is preview art: several Mentors still show a silhouette, and the printed game may change details. Effects are in our own words. Colours:
blue = Astronomy,
green = Physics,
red = Mathematics,
yellow = Philosophy,
purple = any Subject.
Boards
| Picture | What it is for |
|---|---|
![]() | Main board — Cathedral, Suspicion and Scoring Tracks, Workshop, turn order, action spaces of Levels I–IV, Cycle Track with Prohibitions, Graduation spaces and Mastery Tracks (parts) FAQ |
![]() | Personal board (4) — Bookshelf, Window and Desk (parts) |
![]() | Treatise Board, Level I — 5 Treatise stacks; beside each the Books it costs, above it the Wax Seal spaces with their VP, below it the Research cost (Write a Treatise) |
![]() | Treatise Board, Level II — 4 Treatise stacks; beside each the Books it costs, above it the Wax Seal spaces with their VP, below it the Research cost (Write a Treatise) |
![]() | Treatise Board, Level III — 3 Treatise stacks; beside each the Books it costs, above it the Wax Seal spaces with their VP, below it the Research cost (Write a Treatise) |
![]() | Treatise Board, Level IV — 2 Treatise stacks; beside each the Books it costs, above it the Wax Seal spaces with their VP, below it the Research cost (Write a Treatise) |
Cards
Mentor Cards
Each lettered set has three Standard Mentors and one Scoring Mentor. A Standard Mentor gives its icons when its last Wax Seal comes off; a Scoring Mentor scores at game end: 6 / 9 / 12 VP for the three thresholds shown; add the printed rewards for every threshold you meet (Mentors).
| Picture | Mentor |
|---|---|
![]() | A — Standard. Unlocked: 2 |
![]() | A — Standard. Unlocked: |
![]() | A — Standard. Unlocked: 3 |
![]() | A — Scoring. |
![]() | B — Standard. Unlocked: 2 |
![]() | B — Standard. Unlocked: |
![]() | B — Standard. Unlocked: |
![]() | B — Scoring. |
![]() | C — Standard. Unlocked: 2 |
![]() | C — Standard. Unlocked: 1 |
![]() | C — Standard. Unlocked: |
![]() | C — Scoring. |
![]() | D — Standard. Unlocked: 2 |
![]() | D — Standard. Unlocked: |
![]() | D — Standard. Unlocked: 3 |
![]() | D — Scoring. |
![]() | E — Standard. Unlocked: |
![]() | E — Standard. Unlocked: 3 |
![]() | E — Standard. Unlocked: 2 |
![]() | E — Scoring. |
![]() | F — Standard. Unlocked: |
![]() | F — Standard. Unlocked: 3 |
![]() | F — Standard. Unlocked: |
![]() | F — Scoring. |
![]() | G — Standard. Unlocked: 1 |
![]() | G — Standard. Unlocked: 2 |
![]() | G — Standard. Unlocked: |
![]() | G — Scoring. Subject Levels: your lowest Bookshelf Level is at least 1 / 2 / 3 — check against the physical component |
![]() | H — Standard. Unlocked: |
![]() | H — Standard. Unlocked: 3 |
![]() | H — Standard. Unlocked: 1 |
![]() | H — Scoring. |
The preview module still shows silhouettes for some portraits (sets D–H); the icons are final in the module.
Inventions
Numbers 1–12 are Period I, 13–24 Period II, and 25–36 Period III. Pay the printed Books and Research plus the Workshop Coins to create one. Income effects resolve in each Income Phase; Ongoing effects apply whenever their action happens; Once per Cycle effects turn sideways after use and reset at cycle end; End-Game effects score after Cycle 5. (Create an Invention). The top group of a Principle split is
Copernican, the bottom
Ptolemaic.
| Picture | Invention |
|---|---|
![]() | 1 (Period I). |
![]() | 2 (Period I). |
![]() | 3 (Period I). |
![]() | 4 (Period I). |
![]() | 5 (Period I). |
![]() | 6 (Period I). |
![]() | 7 (Period I). |
![]() | 8 (Period I). |
![]() | 9 (Period I). |
![]() | 10 (Period I). |
![]() | 11 (Period I). |
![]() | 12 (Period I). |
![]() | 13 (Period II). |
![]() | 14 (Period II). |
![]() | 15 (Period II). |
![]() | 16 (Period II). |
![]() | 17 (Period II). |
![]() | 18 (Period II). |
![]() | 19 (Period II). |
![]() | 20 (Period II). |
![]() | 21 (Period II). |
![]() | 22 (Period II). |
![]() | 23 (Period II). |
![]() | 24 (Period II). |
![]() | 25 (Period III). |
![]() | 26 (Period III). |
![]() | 27 (Period III). |
![]() | 28 (Period III). |
![]() | 29 (Period III). |
![]() | 30 (Period III). |
![]() | 31 (Period III). |
![]() | 32 (Period III). |
![]() | 33 (Period III). |
![]() | 34 (Period III). |
![]() | 35 (Period III). |
![]() | 36 (Period III). |
Treatise Cards
The spine gives the Books (the number on the spine is the Randomizer order); the page gives the icons. A Suspicion split lets you take either half free or both for +1 Suspicion; a Principle split follows your coin, while a plain line lets you choose one group (Play Treatise Cards). FAQ
| Picture | Treatise |
|---|---|
![]() | Starting Treatise A — spine 2 |
![]() | Starting Treatise B — spine 2 |
![]() | Starting Treatise C — spine 2 |
![]() | Starting Treatise D — spine 2 |
![]() | Player Treatise — Astronomy (one per player, marked S). Spine 1 Astronomy. |
![]() | Player Treatise — Physics (one per player, marked S). Spine 1 Physics. |
![]() | Player Treatise — Mathematics (one per player, marked S). Spine 1 Mathematics. |
![]() | Player Treatise — Philosophy (one per player, marked S). Spine 1 Philosophy. One of: |
![]() | Player Treatise — Wild (one per player, marked S). Spine 1 any Subject. |
![]() | Level I — Astronomy. Spine 1 Astronomy. |
![]() | Level I — Physics. Spine 1 Physics. |
![]() | Level I — Mathematics. Spine 1 Mathematics. |
![]() | Level I — Philosophy. Spine 1 Philosophy. |
![]() | Level I — Wild (purple). Spine 1 any. 1 VP and |
![]() | Level II — Astronomy. Spine 2 Astronomy. |
![]() | Level II — Physics. Spine 2 Physics. |
![]() | Level II — Mathematics. Spine 2 Mathematics. Write a Treatise, 1 Mathematics Book, +1 Research |
![]() | Level II — Philosophy. Spine 2 Philosophy. −1 Suspicion, draw a card, |
![]() | Level II — Wild (purple). Spine 2 any. One of: +1 Suspicion and Write a Treatise paying 3 Research less; +1 Suspicion and Observe the Sky paying 2 Astronomy Books less; +1 Suspicion and Create an Invention paying 3 Coins less |
![]() | Level III — Astronomy. Spine Astronomy + Physics. +1 Suspicion; |
![]() | Level III — Physics. Spine Physics + Mathematics. Create an Invention paying 1 Coin less, then 1 VP per Invention you own |
![]() | Level III — Mathematics. Spine Mathematics + Philosophy. +1 Suspicion; |
![]() | Level III — Philosophy. Spine Philosophy + Astronomy. Assign your Natural Philosopher as if one Academic Level higher, then 1 VP per Academic Level — check against the physical component |
![]() | Level III — Wild (purple). Spine 2 any. −1 Suspicion, 3 Books all of one Subject |
![]() | Level IV — Astronomy. Spine Astronomy ×2 + Philosophy. |
![]() | Level IV — Physics. Spine Physics ×2 + Astronomy. |
![]() | Level IV — Mathematics. Spine Mathematics ×2 + Physics. Write a Treatise and double the VP it scores |
![]() | Level IV — Philosophy. Spine Philosophy ×2 + Mathematics. One of: −2 Suspicion, draw a card and Write a Treatise; −2 Suspicion, draw a card and Observe the Sky; −2 Suspicion, draw a card and Create an Invention |
![]() | Level IV — Wild (purple). Spine 3 any. One of: 2 VP per Academic Level and Write a Treatise; the same with Observe the Sky; the same with Create an Invention |
Penance Cards
Three per player, with the player’s Wax Seal (Penance).
| Picture | Penance |
|---|---|
![]() | Penance I — when played: −1 Suspicion if the Inquisition Token is face down; pay 5 Coins to remove it from the game. Kept to the end: −3 VP. You must play it as a Main Action; pay the printed Coins then to remove it, or keep it and lose the listed VP at game end. It cannot be discarded or removed by Remove a Treatise. (Penance) |
![]() | Penance II — when played: −1 Suspicion if the Inquisition Token is face down; pay 6 Coins to remove it from the game. Kept to the end: −4 VP. You must play it as a Main Action; pay the printed Coins then to remove it, or keep it and lose the listed VP at game end. It cannot be discarded or removed by Remove a Treatise. (Penance) |
![]() | Penance III — when played: −1 Suspicion if the Inquisition Token is face down; pay 7 Coins to remove it from the game. Kept to the end: −5 VP. You must play it as a Main Action; pay the printed Coins then to remove it, or keep it and lose the listed VP at game end. It cannot be discarded or removed by Remove a Treatise. (Penance) |
Setup Cards and Player Aid
Rulings that apply to every row below: With 2 or 3 players, do the Wax Seals of the unused colour count as “another player’s” seal on a Treatise?.
| Picture | Card |
|---|---|
![]() | Setup Card 1 — with 2 or 3 players: where the unused colour’s Wax Seals go on the Treatise pyramid and Mastery Tracks, and its Natural Philosopher in the Cathedral (setup). Neutral seals count as another player’s seal for Copy and Read actions. |
![]() | Setup Card 2 — with 2 or 3 players: where the unused colour’s Wax Seals go on the Treatise pyramid and Mastery Tracks, and its Natural Philosopher in the Cathedral (setup). Neutral seals count as another player’s seal for Copy and Read actions. |
![]() | Setup Card 3 — with 2 or 3 players: where the unused colour’s Wax Seals go on the Treatise pyramid and Mastery Tracks, and its Natural Philosopher in the Cathedral (setup). Neutral seals count as another player’s seal for Copy and Read actions. |
![]() | Setup Card 4 — with 2 or 3 players: where the unused colour’s Wax Seals go on the Treatise pyramid and Mastery Tracks, and its Natural Philosopher in the Cathedral (setup). Neutral seals count as another player’s seal for Copy and Read actions. |
![]() | Setup Card 5 — with 2 or 3 players: where the unused colour’s Wax Seals go on the Treatise pyramid and Mastery Tracks, and its Natural Philosopher in the Cathedral (setup). Neutral seals count as another player’s seal for Copy and Read actions. |
![]() | Player aid — the three phases and the seven Main Actions |
![]() | Player aid, back — Abjure, optional and mandatory icons, spending Books |
Tiles
Observation Tiles
16 tiles per Level, drawn from three bags. Each gives its icons when you place it (Observe the Sky).
| Picture | Tile |
|---|---|
![]() | Level I. 1 Astronomy Book |
![]() | Level I. 1 Physics Book |
![]() | Level I. 1 Mathematics Book |
![]() | Level I. 1 Philosophy Book |
![]() | Level I. |
![]() | Level I. 1 Mathematics Book, +1 Coin |
![]() | Level I. 1 Physics Book, +1 Coin |
![]() | Level I. 1 Philosophy Book, +1 Research |
![]() | Level I. +1 Research, −1 Suspicion |
![]() | Level I. +1 Research, +1 Coin |
![]() | Level I. +2 Research, +1 Suspicion, +2 Coins |
![]() | Level I. draw a card, +1 Coin |
![]() | Level I. −1 Suspicion |
![]() | Level I. +1 Research, 1 VP |
![]() | Level I. +2 Research |
![]() | Level I. 1 Astronomy Book, +1 Suspicion, 4 VP |
![]() | Level II. +3 Coins |
![]() | Level II. +1 Research, 1 VP, +1 Coin |
![]() | Level II. +2 Coins, 1 VP |
![]() | Level II. +1 Coin, 2 VP |
![]() | Level II. 1 Mathematics Book, +2 Coins |
![]() | Level II. 1 Astronomy Book, +2 Research |
![]() | Level II. 1 Philosophy Book, draw a card |
![]() | Level II. 1 Physics Book, 2 VP |
![]() | Level II. 2 VP, −1 Suspicion |
![]() | Level II. +1 Coin, remove a Treatise |
![]() | Level II. +4 Research, +1 Suspicion, remove a Treatise |
![]() | Level II. +3 Research, +1 Suspicion, 2 VP |
![]() | Level II. 2 Physics Books, 1 VP |
![]() | Level II. 2 Astronomy Books, 1 VP |
![]() | Level II. 2 Mathematics Books, 1 VP |
![]() | Level II. 2 Philosophy Books, 1 VP |
![]() | Level III. 1 Physics Book, 3 VP |
![]() | Level III. 1 Astronomy Book, 3 VP |
![]() | Level III. 1 Philosophy Book, 3 VP |
![]() | Level III. 1 Mathematics Book, 3 VP |
![]() | Level III. +1 Coin, 3 VP |
![]() | Level III. +3 Coins, 1 VP |
![]() | Level III. +4 Coins |
![]() | Level III. 2 VP, −2 Suspicion |
![]() | Level III. +2 Research, +2 Coins |
![]() | Level III. +4 Research |
![]() | Level III. 3 VP, −1 Suspicion |
![]() | Level III. remove a Treatise, −2 Suspicion |
![]() | Level III. +3 Coins, remove a Wax Seal (seal drawn in red) — check against the physical component |
![]() | Level III. 2 Books of any Subject, +1 Suspicion, 4 VP |
![]() | Level III. 6 VP, +1 Suspicion |
![]() | Level III. +2 Research, 2 VP |
Travel Tiles
Four per letter; three of each lie on the Scoring Track’s detours. Choose a route at each fork; once your marker reaches or passes a Travel space, resolve that tile by the end of your turn (or immediately if outside your turn). A plain line means choose one side (Scoring Track).
| Picture | Tile |
|---|---|
![]() | A1. remove a Treatise and +2 Research, or remove a Treatise and +2 Coins |
![]() | A2. −1 Suspicion, draw a card, remove a Wax Seal |
![]() | A3. move a Subject Marker to the next Level, +1 Coin |
![]() | A4. +1 Suspicion, 1 Book of each Subject |
![]() | B1. 2 Astronomy Books and the Research of your Mathematics track |
![]() | B2. one of: 3 Books all of one Subject; −3 Suspicion; remove 3 Wax Seals (red seal sign) — check against the physical component |
![]() | B3. +3 Research, +3 Coins |
![]() | B4. 2 Philosophy Books and the Coins of your Physics track |
![]() | C1. −3 Suspicion; every other player +1 Suspicion |
![]() | C2. 3 Books all of one Subject, +2 Research, +2 Coins |
![]() | C3. +5 Research or +5 Coins |
![]() | C4. 5 Books all of one Subject |
Graduation Tiles
One tile from each stack sits on the board. Before upgrading, meet every requirement on that level’s tile; a shown number means “at least” (for example, 3 Observation Tiles means you need three already). A red number cannot pair with the Prohibition of the same number. Check the exact conditions against the physical component — the rulebook’s tile glossary is not published yet. (Upgrade)
| Picture | Tile |
|---|---|
![]() | 1. at least 12 VP |
![]() | 2. 3 Treatises written |
![]() | 3. Suspicion at 5 or more |
![]() | 4. 3 Observation Tiles |
![]() | 5. 2 Inventions and 2 Observation Tiles |
![]() | 6. an unlocked Mentor |
![]() | 7. Suspicion at 9 or more |
![]() | 8. 5 Observation Tiles |
![]() | 9. 16 Coins and Research together |
![]() | 10. a Level III+ Treatise, a Level III Observation Tile and 3 Inventions |
![]() | 11. 8 Treatises and Inventions together |
![]() | 12. 2 unlocked Mentors |
![]() | 13. a Wax Seal on a Mastery Track |
![]() | 14. a Level IV Treatise |
![]() | 15. 5 Treatises, 4 Observation Tiles and 4 Inventions |
![]() | 16. 7 Observation Tiles |
![]() | 17. 7 Treatises |
![]() | 18. 6 Inventions |
Prohibition Tiles
One from each stack sits on the Cycle Track and is checked after Cycles 2, 3 and 5. You break a tile once you have as many as shown or more of its pictured things; a slash means either side is enough. Count items anywhere—hand, play area, discard pile, deck or board—but ignore cards removed from the game. FAQ (Prohibitions).
| Picture | Tile |
|---|---|
![]() | 1. 2 Astronomy Books, or 2 Physics Books (counted on your Bookshelf) — check against the physical component |
![]() | 2. 2 Mathematics Books, or 2 Philosophy Books — check against the physical component |
![]() | 3. 2 Coins |
![]() | 4. 2 Research |
![]() | 5. a Treatise written, an Observation Tile and an Invention (one of each) — check against the physical component |
![]() | 6. an unlocked Mentor |
![]() | 7. 3 Books in two Subjects (purple) — check against the physical component |
![]() | 8. 4 Books in one Subject (purple) — check against the physical component |
![]() | 9. 3 Coins, or 3 Research |
![]() | 10. a Level III+ Treatise and a Level III Observation Tile — check against the physical component |
![]() | 11. 4 Treatises and 3 Inventions — check against the physical component |
![]() | 12. 2 unlocked Mentors |
![]() | 13. 3 Astronomy and 3 Mathematics Books — check against the physical component |
![]() | 14. 3 Physics and 3 Philosophy Books — check against the physical component |
![]() | 15. 2 Coins |
![]() | 16. 2 Penance Cards |
![]() | 17. 3 Treatise Cards of the same Subject (rainbow ”=”) — check against the physical component |
![]() | 18. 2 Research |
Tokens & pieces
| Picture | Piece |
|---|---|
![]() | Coin (10 per player) — kept on your Desk (Desk). Starting setup gives each player 4 Coins. FAQ |
![]() | Coin, other side |
![]() | Research Token (10 per player). Starting setup gives each player 4 Research Tokens. FAQ |
![]() | Principle Coin, Copernican side — your starting side (Principle) |
![]() | Principle Coin, Ptolemaic side — after you Abjure |
![]() | Inquisition Token, face up — every Main Action except Pass adds 1 Suspicion (Inquisition). It flips at the end of an action round where some players have passed and others still act; the cost begins in the next round. FAQ |
![]() | Inquisition Token, face down — the start of every Cycle |
![]() | Suspicion Tile, “2” side — starts face up on the Scoring Track (Scoring Track) |
![]() | Suspicion Tile, “1” side — after the first player passes it |
![]() | Mastery Token, Astronomy — marks which Mastery Track belongs to which Subject (Mastery) |
![]() | Mastery Token, Physics |
![]() | Mastery Token, Mathematics |
![]() | Mastery Token, Philosophy |
![]() | Mastery Token, back |
![]() | Subject Marker, Astronomy — one per shelf (Bookshelf) |
![]() | Subject Marker, Physics |
![]() | Subject Marker, Mathematics |
![]() | Subject Marker, Philosophy |
![]() | Wax Seal, yellow — one colour per player (Wax Seals). Seals placed or discarded still count for Graduation Tile and end-game totals. FAQ |
![]() | Wax Seal, green |
![]() | Wax Seal, blue |
![]() | Wax Seal, white |
![]() | Natural Philosopher (one per player, a standing figure) (assign) |
Also in the box: the Scoring, Suspicion and Turn Order Markers of each colour, the Cycle Marker, and the three cloth bags for the Observation Tiles.
Icons
| Picture | Meaning |
|---|---|
| Astronomy Book | |
| Physics Book | |
| Mathematics Book | |
| Philosophy Book | |
| A Book of any Subject | |
| Coins | |
| Research Tokens | |
| Victory Points | |
| Increase Suspicion | |
| Reduce Suspicion | |
| Copernican | |
| Ptolemaic | |
| The Inquisition Token | |
| Write a Treatise | |
| Observe the Sky | |
| Create an Invention | |
| Draw a Card | |
| Remove a Treatise Card | |
| Remove a Wax Seal | |
| Take back your Natural Philosopher | |
| Mastery bonus | |
| Academic Level | |
| Income Invention | |
| Ongoing Invention | |
| Once per Cycle Invention | |
| End-Game Scoring | |
| Assign your Natural Philosopher | |
| Play Treatise Cards | |
| Pass | |
| Upgrade your Academic Level | |
| Abjure | |
| Play a Penance Card |







































































































































































































































