Ludexv2026.11.01-65114139EntropyOfficial rulebook ↗

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Playing Entropy

Movement, Creation tokens, traffic bonuses, actions, Life cards, Missions and Objectives in Entropy.

Turn structure

A round gives each player one turn, starting with the First Player and proceeding clockwise. Every turn is Movement → Action → Mission.

Movement and traffic

Move your Scientist 1–3 spaces clockwise around the Main board. You must stop on an inner-ring Action space or an outer Action-tile space. To use an inner-ring space, place its matching available Creation token or your Wild token beside it; a token already on the ring or lying down on your Console is unavailable.

If you pass one or more Creation tokens, retrieve each one to your Console lying down. For each retrieved token, choose to gain 1 Entropy Entropy or activate one Star Star. The Wild token flips from locked to unlocked the first time you pass it; it is not retrieved then. Stand retrieved tokens during the Mission step so they are ready next turn.

After movement, resolve the Traffic Bonus shown on your landing space. If that action space is occupied by any Scientist, including on the paired inner/outer space, add 1 to the distance for the Traffic Bonus. If your actual move was three spaces and you land with another Scientist there, also pay 1 Entropy Entropy. Rewards are optional; you may forfeit any part of a reward.

Action step

Resolve the action at your destination. You may spend 2 Entropy Entropy to gain 1 Energy Energy or 1 Mass Mass any number of times during this step. Unless an action is Create Life action Create Life, you may skip an action you cannot or do not wish to resolve and still take its Traffic Bonus. Inner-ring placement still requires its Creation token.

Evolve a Star

Choose one of your Star Stars and pay its printed Energy Energy cost to replace it with the next Star Star on the printed path. Or pay 1 Energy Energy to add a tier-I Star Star to a Solar System without a Star Star to a starless Solar System or to a new Solar System. Evolving does not trigger the Star Star; activate it separately. A Starting Star Star that is evolved returns to the box.

Aggregate a Planet

Take a Planet Planet from the offer by paying its Mass Mass cost. Resolve the effect on the cost side, flip it and place it on an empty Planet Planet space in one of your Solar Systems, or add it to a new Solar System. If one Planet Planet stack runs out, refill that type’s offer from the other stack if possible. The effect is also printed on the other side and can be triggered by later Asteroid Asteroid actions.

Create Life

Play one Life card Life card from your hand to a Planet Planet in your play area that meets its any Life Condition Life Condition and any Lifeform Lifeform requirements. You may discard one Life card Life card to supply one missing any Life Condition Life Condition icon. Add the required any Lifeform Lifeforms and resolve the card effect. If the card has the local marker, its tokens and effect stay with the named Planet Planet; otherwise its effect may apply across your play area. Planet Planet limits are five tokens of each any Lifeform Lifeform type. Resolve any Create Life action Create Life Traffic Bonus on the same Planet Planet.

Activate Stars

Choose any number of your Star Stars and pay their Entropy costs, reduced by the Generator track Generator track only when you take this rondel action. Resolve effects one at a time. The same Star Star cannot be activated more than once during this one action.

Set a Biome

Take a Biome tile Biome from the offer and place it beside a Planet Planet without a Biome tile Biome. It remains for the game. To fulfill it, meet its printed requirement; fulfilled Biome tile Biomes are flipped and grant their continuing benefit. Each Planet Planet can hold one Biome tile Biome.

Upgrade Console

Spend 3 Energy Energy to advance one of your Focus card Focus cards to the next tier. Its effect triggers when you use the matching Creation token for its matching main-board action. If its Creation token is on the Main board, the Upgrade Console action Upgrade Console action returns that token; upgrades caused by other effects do not return it.

Take Life cards

Take two cards from the Life-card offer. If one deck runs out, immediately refill its offer from the corresponding deck. There is no hand limit.

Catch an Asteroid

Take an available Asteroid Asteroid and place it in an empty Asteroid Asteroid space on one of your Planet Planets, then pay its printed cost. Some types also cost 1 Mass Mass. Add its any Life Condition Life Condition icons and resolve that Planet Planet’s effect. A Satellite replaces an Asteroid Asteroid choice but does not trigger the Planet Planet.

Primordial Soup

Advance your Generator track Generator one space, then gain 1 Energy Energy and 1 Mass Mass. Reaching a marked Generator track Generator milestone also gives the printed VP. Its Traffic Bonus advances the indicated any Lifeform Lifeforms: gain a Bacteria Bacteria, exchange a Bacteria Bacteria for a Plant Plant, or exchange a Plant Plant for an Animal Animal, respecting the five-token limit.

Mission step

You begin with two Mission cards. If you meet a Mission’s requirement, you may play it and gain its reward; playing one Mission discards both cards from your hand. Then advance each Main Objective whose condition you met and claim eligible any Lifeform Lifeform Objective tiles. You can claim at most one small tile of each type; a big tile is available when its higher requirement is met and claiming it contributes to the end trigger.

See End Game and Scoring for objective completion and scoring.

Rules

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