Ludexv2026.11.01-65114139EntropyOfficial rulebook ↗

Visitors

Loading…

Cards & Components

Component face inventory, images and links to the rules for Entropy.

Boards

PictureComponent and rule
Entropy main boardMain board. Holds the action rondel, Star tracks, Life card offers and Generator. Setup · turn structure · Face image: Entropy TTS Workshop mod.
Player area setup diagramPlayer area reference. Shows the starting pieces and cards around a Console. Player setup
Entropy ConsoleConsole (4 identical copies). Tracks Creation-token spaces, Focus cards and Generator progress. Console upgrade · Face image: Entropy TTS Workshop mod.
Solar System tileSolar System tile (20 identical copies). Holds a Star and Planet spaces for a player system. Setup · Face image: Entropy TTS Workshop mod.

Cards

The left side of each Life card shows its Life Conditions and Lifeform requirement. The bottom icon is resolved when the card is played; see Create Life and the publisher symbol index.

PictureComponent and rule
Mission M01Mission M01 · Mission card. Meet the requirement of 3 Planet types; gain 2 Mass per Biome in your play area. Publisher rulebook p. 14. Mission step
Mission M02Mission M02 · Mission card. Meet the requirement of 3 different Asteroid types; gain 2 Entropy for each Bacteria and Plant Life card you have played. Publisher rulebook p. 14. Mission step
Mission M03Mission M03 · Mission card. Meet the requirement of a Focus card upgraded to tier 2; gain 1 Plant per Star in your play area. Publisher rulebook p. 14. Mission step
Mission M04Mission M04 · Mission card. Meet the requirement of every Focus card upgraded at least once; gain 1 Plant per Planet in your play area. Publisher rulebook p. 14. Mission step
Mission M05Mission M05 · Mission card. Meet the requirement of advancing the Generator at least 3 times; gain 2 Energy for each Plant and Animal Life card you have played. Publisher rulebook p. 14. Mission step
Mission M06Mission M06 · Mission card. Meet the requirement of having a IIIA Star; gain 2 Entropy per Planet in your play area. Publisher rulebook p. 14. Mission step
Mission M07Mission M07 · Mission card. Meet the requirement of having a IIIB Star; choose one Life Condition type and gain 1 Bacteria for each icon of that type in your play area. Publisher rulebook p. 14. Mission step
Mission M08Mission M08 · Mission card. Meet the requirement of having a IIIC Star; take 1 Life card for each Planet with at least one Lifeform token. Publisher rulebook p. 14. Mission step
Mission M09Mission M09 · Mission card. Meet the requirement of 3 Heat icons in one Solar System; gain 2 Mass for each Bacteria and Animal Life card you have played. Publisher rulebook p. 14. Mission step
Mission M10Mission M10 · Mission card. Meet the requirement of 3 Carbon icons in one Solar System; gain 2 Energy per upgraded tier across your Focus cards. Publisher rulebook p. 14. Mission step
Mission M11Mission M11 · Mission card. Meet the requirement of 3 Water icons in one Solar System; take 1 Life card for each Generator advancement. Publisher rulebook p. 14. Mission step
Mission M12Mission M12 · Mission card. Meet the requirement of 3 Radiation icons in one Solar System; gain 1 Bacteria per Asteroid in your play area. Publisher rulebook p. 14. Mission step
Life card L01 (Bacteria)Life L01 · Bacteria card. Gain 2 Energy. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L02 (Bacteria)Life L02 · Bacteria card. Gain 2 Mass. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L03 (Bacteria)Life L03 · Bacteria card. Resolve a Catch an Asteroid action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L04 (Bacteria)Life L04 · Bacteria card. Gain 4 Entropy. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L05 (Bacteria)Life L05 · Bacteria card. Take 1 Life card from the offer. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L06 (Bacteria)Life L06 · Bacteria card. Gain 2 Entropy. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L07 (Bacteria)Life L07 · Bacteria card. Gain 1 Entropy and advance your Generator 1 space. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L08 (Bacteria)Life L08 · Bacteria card. Gain 4 Mass. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L09 (Bacteria)Life L09 · Bacteria card. Resolve a Set a Biome action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L10 (Bacteria)Life L10 · Bacteria card. Gain 2 Bacteria. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L11 (Bacteria)Life L11 · Bacteria card. Advance your Generator 1 space. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L12 (Bacteria)Life L12 · Bacteria card. Gain 3 Energy. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L13 (Bacteria)Life L13 · Bacteria card. Gain 3 immediate VP. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L14 (Bacteria)Life L14 · Bacteria card. Gain 2 Plants. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L15 (Bacteria)Life L15 · Bacteria card. Resolve a Set a Biome action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L16 (Bacteria)Life L16 · Bacteria card. Take 2 Animal Life cards from the offer. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L17 (Bacteria)Life L17 · Bacteria card. Gain 1 Mass, then resolve a Catch an Asteroid action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L18 (Bacteria)Life L18 · Bacteria card. Gain 1 Bacteria and advance your Generator 1 space. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L19 (Bacteria)Life L19 · Bacteria card. Resolve a Catch an Asteroid action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L20 (Bacteria)Life L20 · Bacteria card. Gain 3 Bacteria. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L21 (Bacteria)Life L21 · Bacteria card. Take 2 Life cards from the offer. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L22 (Bacteria)Life L22 · Bacteria card. Resolve a Set a Biome action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L23 (Plant)Life L23 · Plant card. Resolve a Catch an Asteroid action without paying its costs. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L24 (Plant)Life L24 · Plant card. Resolve an Evolve a Star action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L25 (Plant)Life L25 · Plant card. Retrieve 2 Creation tokens without resolving their retrieval effects. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L26 (Plant)Life L26 · Plant card. Advance your Generator 2 spaces. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L27 (Plant)Life L27 · Plant card. Activate one Star. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L28 (Plant)Life L28 · Plant card. Advance your Generator 1 space. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L29 (Plant)Life L29 · Plant card. Upgrade your Console without paying the Energy cost. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L30 (Plant)Life L30 · Plant card. Advance your Generator 1 space. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L31 (Plant)Life L31 · Plant card. Gain 2 Plants. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L32 (Plant)Life L32 · Plant card. Gain 1 Plant. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L33 (Plant)Life L33 · Plant card. Retrieve 1 Creation token without resolving its retrieval effect. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L34 (Plant)Life L34 · Plant card. Take a Biome tile. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L35 (Plant)Life L35 · Plant card. Resolve a Catch an Asteroid action without paying its costs. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L36 (Plant)Life L36 · Plant card. Upgrade your Console without paying the Energy cost. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L37 (Plant)Life L37 · Plant card. Activate one Star. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L38 (Plant)Life L38 · Plant card. Upgrade your Console without paying the Energy cost. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L39 (Plant)Life L39 · Plant card. Resolve an Aggregate a Planet action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L40 (Plant)Life L40 · Plant card. Take a Biome tile. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L41 (Plant)Life L41 · Plant card. Resolve an Aggregate a Planet action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L42 (Plant)Life L42 · Plant card. Resolve an Evolve a Star action. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L43 (Plant)Life L43 · Plant card. Fulfill a Biome without meeting its requirements. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Life card L44 (Plant)Life L44 · Plant card. Gain 6 immediate VP. The image shows its play requirements. Create Life · Face image: Entropy TTS Workshop mod.
Animal Life card L45Life L45 · Animal Life card. Gain 1 Entropy and 2 VP per Planet of one type you choose. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L46Life L46 · Animal Life card. Gain 1 Plant and 3 VP per fulfilled Biome. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L47Life L47 · Animal Life card. Gain 1 Energy and 2 VP per Planet type different from another Planet type in your play area. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L48Life L48 · Animal Life card. Gain 1 Bacteria and 2 VP per Carbon Planet. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L49Life L49 · Animal Life card. Gain 2 VP per Star tier represented in your play area. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L50Life L50 · Animal Life card. Gain 1 Entropy and 3 VP per Planet with at least one Animal token. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L51Life L51 · Animal Life card. Choose one Life card type; gain 1 Energy and 2 VP per played card of that type. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L52Life L52 · Animal Life card. Gain 1 Mass and 2 VP per Heat Planet. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L53Life L53 · Animal Life card. Gain 1 Bacteria and 2 VP per Biome. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L54Life L54 · Animal Life card. Gain 1 Plant and 2 VP per Focus card tier you have upgraded. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L55Life L55 · Animal Life card. Gain 3 VP per Radiation Planet. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L56Life L56 · Animal Life card. Choose one Asteroid type; gain 1 Bacteria and 2 VP per Asteroid of that type. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L57Life L57 · Animal Life card. Gain 2 VP per Water Planet. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L58Life L58 · Animal Life card. Gain 1 Mass and 2 VP per Generator advancement. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L59Life L59 · Animal Life card. Gain 1 Entropy and 2 VP per Planet with at least one Bacteria token. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L60Life L60 · Animal Life card. Gain VP equal to the total tiers of your Stars. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L61Life L61 · Animal Life card. Gain 1 Entropy and 2 VP per Life card you have played. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L62Life L62 · Animal Life card. Gain 1 Mass and 2 VP per Asteroid in your play area. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L63Life L63 · Animal Life card. Gain 1 VP per Planet in your play area. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L64Life L64 · Animal Life card. Gain 3 VP per Planet with at least one Plant token. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L65Life L65 · Animal Life card. Gain 1 Energy and 3 VP per different Asteroid type in your play area. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Animal Life card L66Life L66 · Animal Life card. Gain 9 VP. Rulebook effect reference p. 15. Face image from the Entropy TTS Workshop mod. Resolve its Life effect.
Luminescent promo PR01Promo PR01 · Luminescent Lifeform. Triggers one Biome you have built. Shuffle into the matching Life deck. Publisher promo sheet. Promo rules
Luminescent promo PR02Promo PR02 · Luminescent Lifeform. Triggers two Biomes you have built. Shuffle into the matching Life deck. Publisher promo sheet. Promo rules
Luminescent promo PR03Promo PR03 · Luminescent Lifeform. Draws one Mission card as an extra Mission you may resolve. Shuffle into the matching Life deck. Publisher promo sheet. Promo rules
Luminescent promo PR04Promo PR04 · Luminescent Lifeform. Draw two Mission cards, keep one as an extra Mission you may resolve. Shuffle into the matching Life deck. Publisher promo sheet. Promo rules
Luminescent promo PR05Promo PR05 · Luminescent Lifeform. Gains 1 Animal and 2 VP for each Star that cannot evolve further (IIID, IVA, IVB or IVC). Shuffle into the matching Life deck. Publisher promo sheet. Promo rules
Luminescent promo PR06Promo PR06 · Luminescent Lifeform. Gains 1 Animal and 2 VP for each advancement on one Main Objective track. Shuffle into the matching Life deck. Publisher promo sheet. Promo rules
Home System PR7Promo PR7 · Home System tile. Replaces the standard Solar System tile at setup. Its right Planet holds up to 4 Life cards and 7 of each Lifeform token. Publisher promo PDF. Home System setup and PR7
Home System PR8Promo PR8 · Home System tile. Replaces the standard Solar System tile at setup. Its right Planet may hold a third Asteroid. Publisher promo PDF. Home System setup and PR8
Home System PR9Promo PR9 · Home System tile. Replaces the standard Solar System tile at setup. Each Life card played on its right Planet advances the Generator by 1. Publisher promo PDF. Home System setup and PR9
Home System PR10Promo PR10 · Home System tile. Replaces the standard Solar System tile at setup. Its right Planet has one Any Life Condition icon that does not count toward Missions. Publisher promo PDF. Home System setup and PR10
Heat SatelliteHeat Satellite · Satellite. Has two Heat icons; adds those Life Conditions without triggering a Planet. Two copies. Publisher promo PDF. Satellite promo
Carbon SatelliteCarbon Satellite · Satellite. Has two Carbon icons; adds those Life Conditions without triggering a Planet. Two copies. Publisher promo PDF. Satellite promo
Water SatelliteWater Satellite · Satellite. Has two Water icons; adds those Life Conditions without triggering a Planet. Two copies. Publisher promo PDF. Satellite promo
Radiation SatelliteRadiation Satellite · Satellite. Has two Radiation icons; adds those Life Conditions without triggering a Planet. Two copies. Publisher promo PDF. Satellite promo
Focus card A sun-markedFocus card A · sun-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card A planet-markedFocus card A · planet-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card A blue-card-markedFocus card A · blue-card-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card B sun-markedFocus card B · sun-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card B planet-markedFocus card B · planet-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card B blue-card-markedFocus card B · blue-card-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card C sun-markedFocus card C · sun-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card C planet-markedFocus card C · planet-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card C blue-card-markedFocus card C · blue-card-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card D sun-markedFocus card D · sun-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card D planet-markedFocus card D · planet-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.
Focus card D blue-card-markedFocus card D · blue-card-marked. This card activates with its matching action; its printed tier rows show the benefit after each Console upgrade. The set letter identifies its player set. Upgrade Console · Publisher symbol index · Face image: Entropy TTS Workshop mod.

Tiles

| Heat Asteroid token | Heat Asteroid face (10 copies). Adds its Life Condition icon when placed and activates the Planet. Face: Entropy TTS Workshop mod. Catch an Asteroid | | Carbon Asteroid token | Carbon Asteroid face (10 copies). Adds its Life Condition icon when placed and activates the Planet. Face: Entropy TTS Workshop mod. Catch an Asteroid | | Water Asteroid token | Water Asteroid face (10 copies). Adds its Life Condition icon when placed and activates the Planet. Face: Entropy TTS Workshop mod. Catch an Asteroid | | Radiation Asteroid token | Radiation Asteroid face (10 copies). Adds its Life Condition icon when placed and activates the Planet. Face: Entropy TTS Workshop mod. Catch an Asteroid |

PictureComponent and rule
Challenge SC01Challenge SC01 · Solo Challenge. Requirement: play at least 4 Life cards of one type. Constraint: returning a Creation token cannot activate a Star. Challenges
Challenge SC02Challenge SC02 · Solo Challenge. Requirement: evolve a Star to tier 4. Constraint: each Star evolution costs 1 extra Energy. Challenges
Challenge SC03Challenge SC03 · Solo Challenge. Requirement: upgrade the Console at least 4 times. Constraint: each Console upgrade also costs 1 Mass. Challenges
Challenge SC04Challenge SC04 · Solo Challenge. Requirement: have 4 Stars in your play area. Constraint: each Star costs 1 extra Entropy to activate, including during Activate Stars. Challenges
Challenge SC05Challenge SC05 · Solo Challenge. Requirement: have 2 Planets with 2 Asteroids each. Constraint: discard a Life card whenever you Catch an Asteroid. Challenges
Challenge SC06Challenge SC06 · Solo Challenge. Requirement: have 3 Planets with at least 5 Lifeform tokens each. Constraint: each Biome needs 1 additional Lifeform to fulfill. Challenges
Challenge SC07Challenge SC07 · Solo Challenge. Requirement: have 4 Planets with a Life card on each. Constraint: each Life card needs 1 additional Life Condition icon. Challenges
Challenge SC08Challenge SC08 · Solo Challenge. Requirement: have at least 6 Planets. Constraint: do not score VP from the Generator track. Challenges
Challenge SC09Challenge SC09 · Solo Challenge. Requirement: have at least 8 Heat icons across Planets, Asteroids and Stars. Constraint: after using your Wild token, lock it; pass it with your Scientist to unlock it before retrieval. Challenges
Challenge SC10Challenge SC10 · Solo Challenge. Requirement: have at least 8 Carbon icons across Planets, Asteroids and Stars. Constraint: you cannot use your Wild token for Aggregate a Planet. Challenges
Challenge SC11Challenge SC11 · Solo Challenge. Requirement: have at least 7 Water icons across Planets, Asteroids and Stars. Constraint: you cannot use your Wild token for Create Life. Challenges
Challenge SC12Challenge SC12 · Solo Challenge. Requirement: have at least 7 Radiation icons across Planets, Asteroids and Stars. Constraint: you cannot use your Wild token for Evolve a Star. Challenges
Progress SP01Progress SP01 · Solo Progress card. Remove the next Bacteria objective token; remove the top Scarce Biome, both Plant cards and the left Water Planet from their offers. Ghost turns
Progress SP02Progress SP02 · Solo Progress card. Remove the next Plant objective token; remove the bottom Abundant Biome, both Animal cards and the right Carbon Planet from their offers. Ghost turns
Progress SP03Progress SP03 · Solo Progress card. Remove the next Animal objective token; remove the bottom Scarce Biome, both Bacteria cards and the right Heat Planet from their offers. Ghost turns
Progress SP04Progress SP04 · Solo Progress card. Advance the Ghost on its matching Main Objective; remove the left Bacteria and Plant cards from the offer. Ghost turns
Progress SP05Progress SP05 · Solo Progress card. Advance the Ghost on its matching Main Objective; remove the right Bacteria and Animal cards from the offer. Ghost turns
Progress SP06Progress SP06 · Solo Progress card. Advance the Ghost on its matching Main Objective; remove the right Plant and left Animal cards from the offer. Ghost turns
Progress SP07Progress SP07 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Bacteria objective token; remove the right Bacteria card and left Water Planet from the offer. Ghost turns
Progress SP08Progress SP08 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Bacteria objective token; remove the left Plant card and left Carbon Planet from the offer. Ghost turns
Progress SP09Progress SP09 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Bacteria objective token; remove the right Animal card and left Heat Planet from the offer. Ghost turns
Progress SP10Progress SP10 · Solo Progress card. Remove the next Bacteria objective token; remove the top Abundant Biome, both Animal cards and the left Radiation Planet from their offers. Ghost turns
Progress SP11Progress SP11 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Plant objective token; remove the right Animal card and right Water Planet from the offer. Ghost turns
Progress SP12Progress SP12 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Plant objective token; remove the left Bacteria card and left Carbon Planet from the offer. Ghost turns
Progress SP13Progress SP13 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Plant objective token; remove the right Plant card and right Heat Planet from the offer. Ghost turns
Progress SP14Progress SP14 · Solo Progress card. Remove the next Plant objective token; remove the bottom Scarce Biome, both Bacteria cards and the left Radiation Planet from their offers. Ghost turns
Progress SP15Progress SP15 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Animal objective token; remove the left Plant card and right Water Planet from the offer. Ghost turns
Progress SP16Progress SP16 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Animal objective token; remove the right Animal card and right Carbon Planet from the offer. Ghost turns
Progress SP17Progress SP17 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Animal objective token; remove the right Bacteria card and left Heat Planet from the offer. Ghost turns
Progress SP18Progress SP18 · Solo Progress card. Remove the next Animal objective token; remove the bottom Abundant Biome, both Plant cards and the right Radiation Planet from their offers. Ghost turns
Progress SP19Progress SP19 · Solo Progress card. Remove this card from the deck; draw the next card and resolve its top effects twice. Ghost turns
Star IA faceStar IA. Carbon Life Condition; spend 1 Entropy to gain 1 Energy when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IB faceStar IB. Heat Life Condition; spend 1 Entropy to gain 1 Mass when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIA faceStar IIA. Carbon and Water Life Conditions; spend 2 Entropy to gain 3 Energy when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIB faceStar IIB. Heat and Carbon Life Conditions; spend 2 Entropy to resolve a Create Life action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIC faceStar IIC. Heat and Water Life Conditions; spend 2 Entropy to gain 3 Mass when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIIA faceStar IIIA. Two Carbon and one Water Life Conditions; spend 3 Entropy to advance any 2 Lifeforms when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIIB faceStar IIIB. Heat, Carbon and Water Life Conditions; spend 3 Entropy to resolve a Create Life action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIIC faceStar IIIC. Two Heat and one Water Life Conditions; spend 3 Entropy to resolve an Aggregate Planet action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IIID faceStar IIID. Two Water and one Radiation Life Conditions; spend 3 Entropy to resolve a Catch an Asteroid action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars
Star IVA faceStar IVA. Carbon, Water and Radiation Life Conditions; pay 4 Entropy to gain 1 VP per Life card you played. Source photo; official effect from the publisher’s rulebook p. 12. Activate Stars · end scoring
Star IVB faceStar IVB. Heat, Carbon, Water and Radiation Life Conditions; pay 4 Entropy to gain 3 VP per Star in your play area. Source photo; official effect from the publisher’s rulebook p. 12. Activate Stars · end scoring
Star IVC faceStar IVC. Heat, Water and Radiation Life Conditions; pay 4 Entropy to gain 2 VP per Planet in your play area. Source photo; official effect from the publisher’s rulebook p. 12. Activate Stars · end scoring
—Starting Star 1/6. To be added
—Starting Star 2/6. To be added
—Starting Star 3/6. To be added
—Starting Star 4/6. To be added
—Starting Star 5/6. To be added
—Starting Star 6/6. To be added
Planet tile face 1 of 44Planet tile face 1 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 2 of 44Planet tile face 2 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 3 of 44Planet tile face 3 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 4 of 44Planet tile face 4 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 5 of 44Planet tile face 5 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 6 of 44Planet tile face 6 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 7 of 44Planet tile face 7 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 8 of 44Planet tile face 8 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 9 of 44Planet tile face 9 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 10 of 44Planet tile face 10 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 11 of 44Planet tile face 11 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 12 of 44Planet tile face 12 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 13 of 44Planet tile face 13 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 14 of 44Planet tile face 14 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 15 of 44Planet tile face 15 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 16 of 44Planet tile face 16 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 17 of 44Planet tile face 17 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 18 of 44Planet tile face 18 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 19 of 44Planet tile face 19 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 20 of 44Planet tile face 20 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 21 of 44Planet tile face 21 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 22 of 44Planet tile face 22 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 23 of 44Planet tile face 23 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 24 of 44Planet tile face 24 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 25 of 44Planet tile face 25 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 26 of 44Planet tile face 26 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 27 of 44Planet tile face 27 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 28 of 44Planet tile face 28 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 29 of 44Planet tile face 29 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 30 of 44Planet tile face 30 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 31 of 44Planet tile face 31 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 32 of 44Planet tile face 32 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 33 of 44Planet tile face 33 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 34 of 44Planet tile face 34 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 35 of 44Planet tile face 35 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 36 of 44Planet tile face 36 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 37 of 44Planet tile face 37 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 38 of 44Planet tile face 38 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 39 of 44Planet tile face 39 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 40 of 44Planet tile face 40 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 41 of 44Planet tile face 41 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 42 of 44Planet tile face 42 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 43 of 44Planet tile face 43 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
Planet tile face 44 of 44Planet tile face 44 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod.
—Starting Planet 1/8. To be added
—Starting Planet 2/8. To be added
—Starting Planet 3/8. To be added
—Starting Planet 4/8. To be added
—Starting Planet 5/8. To be added
—Starting Planet 6/8. To be added
—Starting Planet 7/8. To be added
—Starting Planet 8/8. To be added
—Biome tile 1/36. To be added
—Biome tile 2/36. To be added
—Biome tile 3/36. To be added
—Biome tile 4/36. To be added
—Biome tile 5/36. To be added
—Biome tile 6/36. To be added
—Biome tile 7/36. To be added
—Biome tile 8/36. To be added
—Biome tile 9/36. To be added
—Biome tile 10/36. To be added
—Biome tile 11/36. To be added
—Biome tile 12/36. To be added
—Biome tile 13/36. To be added
—Biome tile 14/36. To be added
—Biome tile 15/36. To be added
—Biome tile 16/36. To be added
—Biome tile 17/36. To be added
—Biome tile 18/36. To be added
—Biome tile 19/36. To be added
—Biome tile 20/36. To be added
—Biome tile 21/36. To be added
—Biome tile 22/36. To be added
—Biome tile 23/36. To be added
—Biome tile 24/36. To be added
—Biome tile 25/36. To be added
—Biome tile 26/36. To be added
—Biome tile 27/36. To be added
—Biome tile 28/36. To be added
—Biome tile 29/36. To be added
—Biome tile 30/36. To be added
—Biome tile 31/36. To be added
—Biome tile 32/36. To be added
—Biome tile 33/36. To be added
—Biome tile 34/36. To be added
—Biome tile 35/36. To be added
—Biome tile 36/36. To be added
—Alternative Objective tile 1/3. To be added
—Alternative Objective tile 2/3. To be added
—Alternative Objective tile 3/3. To be added
—Lifeform Objective tile 1/15. To be added
—Lifeform Objective tile 2/15. To be added
—Lifeform Objective tile 3/15. To be added
—Lifeform Objective tile 4/15. To be added
—Lifeform Objective tile 5/15. To be added
—Lifeform Objective tile 6/15. To be added
—Lifeform Objective tile 7/15. To be added
—Lifeform Objective tile 8/15. To be added
—Lifeform Objective tile 9/15. To be added
—Lifeform Objective tile 10/15. To be added
—Lifeform Objective tile 11/15. To be added
—Lifeform Objective tile 12/15. To be added
—Lifeform Objective tile 13/15. To be added
—Lifeform Objective tile 14/15. To be added
—Lifeform Objective tile 15/15. To be added
Action tile face 01Action tile face 01 · Workshop texture 271. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 02Action tile face 02 · Workshop texture 272. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 03Action tile face 03 · Workshop texture 273. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 04Action tile face 04 · Workshop texture 274. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 05Action tile face 05 · Workshop texture 275. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 06Action tile face 06 · Workshop texture 276. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 07Action tile face 07 · Workshop texture 277. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 08Action tile face 08 · Workshop texture 278. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 09Action tile face 09 · Workshop texture 279. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 10Action tile face 10 · Workshop texture 280. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 11Action tile face 11 · Workshop texture 281. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.
Action tile face 12Action tile face 12 · Workshop texture 282. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod.

Tokens & pieces

PictureComponent and rule
Component overviewMain components overview. Official component summary image. Setup
—Wooden Bacteria 1–60; Plants 1–50; Animals 1–30. To be added
—Energy, Entropy, Mass resource tokens. To be added — 20 of each in the supply. Resources
—Creation tokens, Wild token, Scientists, markers, VP tokens, Lifeform/Resource ×5 tokens. To be added — exact individual face art not sourced. Movement
—Solo Ghost scientist and objective markers. To be added. Solo

Icons

PictureComponent and rule
Official symbol indexRulebook symbol index. Official printed icon glossary. Use card/tile text and this index together; do not infer unreadable glyphs from the overview. Gameplay
Setup componentsSetup item reference. Publisher component illustration; not a substitute for individual component faces. Setup
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close