 | Challenge SC01 · Solo Challenge. Requirement: play at least 4 Life cards of one type. Constraint: returning a Creation token cannot activate a Star. Challenges |
 | Challenge SC02 · Solo Challenge. Requirement: evolve a Star to tier 4. Constraint: each Star evolution costs 1 extra Energy. Challenges |
 | Challenge SC03 · Solo Challenge. Requirement: upgrade the Console at least 4 times. Constraint: each Console upgrade also costs 1 Mass. Challenges |
 | Challenge SC04 · Solo Challenge. Requirement: have 4 Stars in your play area. Constraint: each Star costs 1 extra Entropy to activate, including during Activate Stars. Challenges |
 | Challenge SC05 · Solo Challenge. Requirement: have 2 Planets with 2 Asteroids each. Constraint: discard a Life card whenever you Catch an Asteroid. Challenges |
 | Challenge SC06 · Solo Challenge. Requirement: have 3 Planets with at least 5 Lifeform tokens each. Constraint: each Biome needs 1 additional Lifeform to fulfill. Challenges |
 | Challenge SC07 · Solo Challenge. Requirement: have 4 Planets with a Life card on each. Constraint: each Life card needs 1 additional Life Condition icon. Challenges |
 | Challenge SC08 · Solo Challenge. Requirement: have at least 6 Planets. Constraint: do not score VP from the Generator track. Challenges |
 | Challenge SC09 · Solo Challenge. Requirement: have at least 8 Heat icons across Planets, Asteroids and Stars. Constraint: after using your Wild token, lock it; pass it with your Scientist to unlock it before retrieval. Challenges |
 | Challenge SC10 · Solo Challenge. Requirement: have at least 8 Carbon icons across Planets, Asteroids and Stars. Constraint: you cannot use your Wild token for Aggregate a Planet. Challenges |
 | Challenge SC11 · Solo Challenge. Requirement: have at least 7 Water icons across Planets, Asteroids and Stars. Constraint: you cannot use your Wild token for Create Life. Challenges |
 | Challenge SC12 · Solo Challenge. Requirement: have at least 7 Radiation icons across Planets, Asteroids and Stars. Constraint: you cannot use your Wild token for Evolve a Star. Challenges |
 | Progress SP01 · Solo Progress card. Remove the next Bacteria objective token; remove the top Scarce Biome, both Plant cards and the left Water Planet from their offers. Ghost turns |
 | Progress SP02 · Solo Progress card. Remove the next Plant objective token; remove the bottom Abundant Biome, both Animal cards and the right Carbon Planet from their offers. Ghost turns |
 | Progress SP03 · Solo Progress card. Remove the next Animal objective token; remove the bottom Scarce Biome, both Bacteria cards and the right Heat Planet from their offers. Ghost turns |
 | Progress SP04 · Solo Progress card. Advance the Ghost on its matching Main Objective; remove the left Bacteria and Plant cards from the offer. Ghost turns |
 | Progress SP05 · Solo Progress card. Advance the Ghost on its matching Main Objective; remove the right Bacteria and Animal cards from the offer. Ghost turns |
 | Progress SP06 · Solo Progress card. Advance the Ghost on its matching Main Objective; remove the right Plant and left Animal cards from the offer. Ghost turns |
 | Progress SP07 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Bacteria objective token; remove the right Bacteria card and left Water Planet from the offer. Ghost turns |
 | Progress SP08 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Bacteria objective token; remove the left Plant card and left Carbon Planet from the offer. Ghost turns |
 | Progress SP09 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Bacteria objective token; remove the right Animal card and left Heat Planet from the offer. Ghost turns |
 | Progress SP10 · Solo Progress card. Remove the next Bacteria objective token; remove the top Abundant Biome, both Animal cards and the left Radiation Planet from their offers. Ghost turns |
 | Progress SP11 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Plant objective token; remove the right Animal card and right Water Planet from the offer. Ghost turns |
 | Progress SP12 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Plant objective token; remove the left Bacteria card and left Carbon Planet from the offer. Ghost turns |
 | Progress SP13 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Plant objective token; remove the right Plant card and right Heat Planet from the offer. Ghost turns |
 | Progress SP14 · Solo Progress card. Remove the next Plant objective token; remove the bottom Scarce Biome, both Bacteria cards and the left Radiation Planet from their offers. Ghost turns |
 | Progress SP15 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Animal objective token; remove the left Plant card and right Water Planet from the offer. Ghost turns |
 | Progress SP16 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Animal objective token; remove the right Animal card and right Carbon Planet from the offer. Ghost turns |
 | Progress SP17 · Solo Progress card. Advance the Ghost on its matching Main Objective and remove the next Animal objective token; remove the right Bacteria card and left Heat Planet from the offer. Ghost turns |
 | Progress SP18 · Solo Progress card. Remove the next Animal objective token; remove the bottom Abundant Biome, both Plant cards and the right Radiation Planet from their offers. Ghost turns |
 | Progress SP19 · Solo Progress card. Remove this card from the deck; draw the next card and resolve its top effects twice. Ghost turns |
 | Star IA. Carbon Life Condition; spend 1 Entropy to gain 1 Energy when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IB. Heat Life Condition; spend 1 Entropy to gain 1 Mass when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIA. Carbon and Water Life Conditions; spend 2 Entropy to gain 3 Energy when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIB. Heat and Carbon Life Conditions; spend 2 Entropy to resolve a Create Life action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIC. Heat and Water Life Conditions; spend 2 Entropy to gain 3 Mass when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIIA. Two Carbon and one Water Life Conditions; spend 3 Entropy to advance any 2 Lifeforms when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIIB. Heat, Carbon and Water Life Conditions; spend 3 Entropy to resolve a Create Life action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIIC. Two Heat and one Water Life Conditions; spend 3 Entropy to resolve an Aggregate Planet action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IIID. Two Water and one Radiation Life Conditions; spend 3 Entropy to resolve a Catch an Asteroid action when activated. Source photo; effect symbols: see the publisher’s rulebook symbol index (p. 16). Activate Stars |
 | Star IVA. Carbon, Water and Radiation Life Conditions; pay 4 Entropy to gain 1 VP per Life card you played. Source photo; official effect from the publisher’s rulebook p. 12. Activate Stars · end scoring |
 | Star IVB. Heat, Carbon, Water and Radiation Life Conditions; pay 4 Entropy to gain 3 VP per Star in your play area. Source photo; official effect from the publisher’s rulebook p. 12. Activate Stars · end scoring |
 | Star IVC. Heat, Water and Radiation Life Conditions; pay 4 Entropy to gain 2 VP per Planet in your play area. Source photo; official effect from the publisher’s rulebook p. 12. Activate Stars · end scoring |
| — | Starting Star 1/6. To be added |
| — | Starting Star 2/6. To be added |
| — | Starting Star 3/6. To be added |
| — | Starting Star 4/6. To be added |
| — | Starting Star 5/6. To be added |
| — | Starting Star 6/6. To be added |
 | Planet tile face 1 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 2 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 3 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 4 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 5 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 6 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 7 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 8 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 9 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 10 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 11 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 12 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 13 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 14 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 15 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 16 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 17 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 18 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 19 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 20 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 21 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 22 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 23 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 24 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 25 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 26 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 27 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 28 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 29 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 30 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 31 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 32 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 33 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 34 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 35 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 36 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 37 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 38 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 39 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 40 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 41 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 42 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 43 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
 | Planet tile face 44 of 44. Adds a Planet to a Solar System. Its printed Life Condition and values define how it interacts with Life and Asteroid actions. Aggregate a Planet · Catch an Asteroid · Face image: public Entropy TTS Workshop mod. |
| — | Starting Planet 1/8. To be added |
| — | Starting Planet 2/8. To be added |
| — | Starting Planet 3/8. To be added |
| — | Starting Planet 4/8. To be added |
| — | Starting Planet 5/8. To be added |
| — | Starting Planet 6/8. To be added |
| — | Starting Planet 7/8. To be added |
| — | Starting Planet 8/8. To be added |
| — | Biome tile 1/36. To be added |
| — | Biome tile 2/36. To be added |
| — | Biome tile 3/36. To be added |
| — | Biome tile 4/36. To be added |
| — | Biome tile 5/36. To be added |
| — | Biome tile 6/36. To be added |
| — | Biome tile 7/36. To be added |
| — | Biome tile 8/36. To be added |
| — | Biome tile 9/36. To be added |
| — | Biome tile 10/36. To be added |
| — | Biome tile 11/36. To be added |
| — | Biome tile 12/36. To be added |
| — | Biome tile 13/36. To be added |
| — | Biome tile 14/36. To be added |
| — | Biome tile 15/36. To be added |
| — | Biome tile 16/36. To be added |
| — | Biome tile 17/36. To be added |
| — | Biome tile 18/36. To be added |
| — | Biome tile 19/36. To be added |
| — | Biome tile 20/36. To be added |
| — | Biome tile 21/36. To be added |
| — | Biome tile 22/36. To be added |
| — | Biome tile 23/36. To be added |
| — | Biome tile 24/36. To be added |
| — | Biome tile 25/36. To be added |
| — | Biome tile 26/36. To be added |
| — | Biome tile 27/36. To be added |
| — | Biome tile 28/36. To be added |
| — | Biome tile 29/36. To be added |
| — | Biome tile 30/36. To be added |
| — | Biome tile 31/36. To be added |
| — | Biome tile 32/36. To be added |
| — | Biome tile 33/36. To be added |
| — | Biome tile 34/36. To be added |
| — | Biome tile 35/36. To be added |
| — | Biome tile 36/36. To be added |
| — | Alternative Objective tile 1/3. To be added |
| — | Alternative Objective tile 2/3. To be added |
| — | Alternative Objective tile 3/3. To be added |
| — | Lifeform Objective tile 1/15. To be added |
| — | Lifeform Objective tile 2/15. To be added |
| — | Lifeform Objective tile 3/15. To be added |
| — | Lifeform Objective tile 4/15. To be added |
| — | Lifeform Objective tile 5/15. To be added |
| — | Lifeform Objective tile 6/15. To be added |
| — | Lifeform Objective tile 7/15. To be added |
| — | Lifeform Objective tile 8/15. To be added |
| — | Lifeform Objective tile 9/15. To be added |
| — | Lifeform Objective tile 10/15. To be added |
| — | Lifeform Objective tile 11/15. To be added |
| — | Lifeform Objective tile 12/15. To be added |
| — | Lifeform Objective tile 13/15. To be added |
| — | Lifeform Objective tile 14/15. To be added |
| — | Lifeform Objective tile 15/15. To be added |
 | Action tile face 01 · Workshop texture 271. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 02 · Workshop texture 272. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 03 · Workshop texture 273. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 04 · Workshop texture 274. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 05 · Workshop texture 275. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 06 · Workshop texture 276. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 07 · Workshop texture 277. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 08 · Workshop texture 278. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 09 · Workshop texture 279. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 10 · Workshop texture 280. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 11 · Workshop texture 281. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |
 | Action tile face 12 · Workshop texture 282. Each tile face offers the action and traffic bonus printed on the outer ring. Which side is used depends on player count; stop here to resolve its shown action. Movement and traffic · Gameplay actions · Face image: Entropy TTS Workshop mod. |