Ludexv2026.11.01-65114139DrillersOfficial rulebook ↗

Visitors

Loading…

Game End and Scoring

Complete your progress track, finish the final turns, and count points.

End trigger

When the tiles in your progress track meet the minerals in your overflow zone, your progress track is complete. If your overflow zone has no minerals, your track is complete when it reaches its final space.

The player who completes their track takes the final milestone worth 18 points. Everyone else takes one final turn after that player’s turn; the player who triggered the end does not get another turn. If your mech is underground at the end, lose the points shown for its final floor.

Score points

Add the following:

ScorePoints
Mine tilesEach tile’s value printed in its upper-right corner. Use the reduced value if the tile is exhausted.
Minerals in market, overflow and storageSilver 2; Gold 3; Sapphire 4; Emerald 5; Ruby 6.
Remaining credits1 point for every 5 credits.
Milestone tokensTheir printed values.
Unused shop-refresh tileIts printed value.

Then subtract:

Overflow minerals score even if the overflow zone is full. A full overflow zone stops shortening the progress track, but you can continue to sell minerals for their shown overflow price.

Tie-breaks

The highest score wins. If tied, the tied player with more credits wins; if still tied, the tied player with more fuel wins.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close